Author Topic: Amine's TremBot v0.01 Released!  (Read 148609 times)

www.rweb.co.nr

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Amine's TremBot v0.01 Released!
« Reply #60 on: October 04, 2007, 07:42:42 pm »
Please, can somebody compile this to a .pk3 file so I can Copy it to "/trembot" directory where my tremulous is installed and then I can run it like a normal Mod. Thanks
color=red]ViRuS[/color]

Plague

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Amine's TremBot v0.01 Released!
« Reply #61 on: October 04, 2007, 08:33:47 pm »
Quote from: "www.rweb.co.nr"
Please, can somebody compile this to a .pk3 file so I can Copy it to "/trembot" directory where my tremulous is installed and then I can run it like a normal Mod. Thanks


no

amine

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Amine's TremBot v0.01 Released!
« Reply #62 on: October 30, 2007, 04:56:26 am »
Thank you for all the comments and support.

I would like to announce that I will no longer be working on the bot. However, the GEZ programming team are making excellent progress at adding features such as waypoints and evolving bots. It is to their discretion if they wish to keep the bot open source/available to the public.

For those who do not know them, their website is http://www.trem-servers.com/ and they operate the [T] TBot server which I think is based on the latest changes. I wish them the best of luck in their research/development and hope one day to see a tremulous single player campaign operating on their hard work.

Ciao!
« Last Edit: May 30, 2008, 10:38:32 am by amine »

cp blast

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Amine's TremBot v0.01 Released!
« Reply #63 on: October 31, 2007, 08:39:36 am »
Quote from: "amine"
Thank you for all the comments and support.

I would like to announce that I will no longer be working on the bot. However, the GEZ programming team are making excellent progress at adding features such as waypoints and evolving bots. It is to their discretion if they wish to keep the bot open source/available to the public.

For those who do not know them, their website is http://www.trem-servers.com/ and they operate the [T] TBot server which I think is based on the latest changes. I wish them the best of luck in their research/development and hope one day to see a tremulous single player campaign operating on their hard work.

Good bye everyone.
Amine (aka Kevin)


Thanks for releasing in the first place!
Never knew about that site, i hope they decide to release the upgraded versions.
I'm a Mexican who likes eating tacos and nachos. Are you?

v0rt3x

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Re: Amine's TremBot v0.01 Released!
« Reply #64 on: November 25, 2007, 09:22:38 pm »
couldn't you put this into a pk3 file? I can'r compile on my crappy mac.

Caveman

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Re: Amine's TremBot v0.01 Released!
« Reply #65 on: November 25, 2007, 10:08:36 pm »
Sheesh vortex, he gives something for free and you have the guts to complain that it is in a form YOU can't use?
Tough shit for you, moron.

Get lost or learn to compile but do NOT complain about a coder because YOU have no skill.
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v0rt3x

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Re: Amine's TremBot v0.01 Released!
« Reply #66 on: November 25, 2007, 10:22:10 pm »
I *know* how to compile. I don't have xcode, (fyi a mac compiler)
I wasn't trying to come across like you saw me,
and It take no skill whatsoever to compile things. you must be one of those l'il matrix era
haxor kiddies.

ps. I like the mod, and because i'm asking if it would work in pk3 form that doesn't make me a bad person, fucktard.

v0rt3x

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Re: Amine's TremBot v0.01 Released!
« Reply #67 on: November 25, 2007, 10:35:12 pm »
btw, would this work in a pk3 file? all I'd have to do is compress and rename it.

benmachine

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Re: Amine's TremBot v0.01 Released!
« Reply #68 on: November 25, 2007, 11:57:47 pm »
I don't have xcode, (fyi a mac compiler)
It's on your install CD, or a free download.

PK3 would technically work yes but only as well as non-pk3. This is a server-side mod so you don't need a pk3.
benmachine

v0rt3x

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Re: Amine's TremBot v0.01 Released!
« Reply #69 on: December 01, 2007, 01:56:02 pm »
I meant the "can't you" part as a hypothetical question.
but yeah, I wanted to devmap atcs, put on god, and practice shooting em.
I put the pk3's in my base, but the admin commands don't work...

Death_First

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Re: Amine's TremBot v0.01 Released!
« Reply #70 on: December 01, 2007, 02:51:00 pm »
If you wanted to put the .pk3 in your base with the .qvm in there you would have to compile your own client that supports it.

edit: i think i have a client thats compatible with this if you want it?

duck-o-destruction

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Re: Amine's TremBot v0.01 Released!
« Reply #71 on: December 01, 2007, 05:56:29 pm »
i opened tremulous in the qvm, and tried to make a server, but it said:  "menu file not found: ui/hud.cfg. using default" when i tried to test your bot script.
:grenade:

Death_First

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Re: Amine's TremBot v0.01 Released!
« Reply #72 on: December 01, 2007, 09:03:02 pm »
God damn it! you noobs this has been said a thousand times!

YOU NEED TO USE TREMDED OR COMPILE YOUR OWN CLIENT!!! AHSADhASDH


sry i was channeling all my built up anger about this error   

Go make a server using tjw's tremded and use this .qvm instead
« Last Edit: December 01, 2007, 09:04:33 pm by Death_First »

vinhthai0

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Re: Amine's TremBot v0.01 Released!
« Reply #73 on: December 18, 2007, 01:23:41 am »
Its funny how i dont know where to put the qvm and i dont understand what anime explained the installation. Help? im stupid. :) it would help if someone explained it furthermore
why do we write/type when pictures worth 1000 words? ???
:booster: + :tyrant: = pure chaos...yayz!

Death_First

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Re: Amine's TremBot v0.01 Released!
« Reply #74 on: December 18, 2007, 01:37:00 am »
omg. (death_first explodes)

if you don't know how to install this you are most defiantly not able to maintain a server


vinhthai0

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Re: Amine's TremBot v0.01 Released!
« Reply #75 on: December 18, 2007, 02:34:15 am »
well i cant host anyways... my firewall is blocking and im under a limited account, which means i cant allow exceptions. So i just want to play it offline with bots at least ffs. ::)
why do we write/type when pictures worth 1000 words? ???
:booster: + :tyrant: = pure chaos...yayz!

Caveman

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Re: Amine's TremBot v0.01 Released!
« Reply #76 on: December 18, 2007, 09:19:08 am »
//Edited just for Kevlar :P
Never EVER play on the box that is used to host the game, // at the same time you are hosting a game on it//. It will kill your fun.
« Last Edit: December 18, 2007, 07:14:13 pm by Caveman »
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kevlarman

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Re: Amine's TremBot v0.01 Released!
« Reply #77 on: December 18, 2007, 05:56:14 pm »
Never EVER play on the box that is used to host the game. It will kill your fun.
i dunno, i'd play on this thing if it had a nicer gpu
Code: [Select]
/sysinfo
11:54  kevlarman> Host 'lolcat', running Linux 2.6.18-4-686 - Cpu0: Intel 2993
          MHz Cpu1: Intel 2993 MHz Cpu2: Intel 2993 MHz Cpu3: Intel 2993 MHz;
          Up: 91d+3:54; Users: 11; Load: 0.22; Free: [Mem: 15/1012 Mio] [Swap:
          2350/2652 Mio] [: / Mio] [/boot: 211/236 Mio]
« Last Edit: December 18, 2007, 05:57:50 pm by kevlarman »
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

CreeDo

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Re: Amine's TremBot v0.01 Released!
« Reply #78 on: January 23, 2008, 05:20:06 am »
Where do i put the patch file?

[If it has been asked plz tell me{Sry 4 being noob}]

Paradox

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Re: Amine's TremBot v0.01 Released!
« Reply #79 on: January 23, 2008, 06:18:53 am »
you have to compile it into a qvm

∧OMG ENTROPY∧

CreeDo

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Re: Amine's TremBot v0.01 Released!
« Reply #80 on: January 23, 2008, 11:54:02 pm »
the game.qvm? or cgame.qvm?

or the other one?
...


i am new to this


or can send the file to me? email..ian_gunner@hotmail.com          [Plz dont send spam]

aviper4u

  • Guest
Re: Amine's TremBot v0.01 Released!
« Reply #81 on: February 16, 2008, 01:46:16 am »

@DoorKnob: Skill isn't implemented as of yet. It's just there for show now. Use default.cfg to make bots spawn every start of map (by adding the appropriate !bot command). Also, this includes lakitu's QVM so you can use the 'force off spawn' cvar, but I will try to make them auto-walk off spawns next release.


have recently created a Windows (tremed (tjw)) server with the trebot 0.01 bots but cannot get them to automatically start when map changes.

tried the default.cfg under the document and settings but says the !bot is unknown.

Thanks

amine

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Re: Amine's TremBot v0.01 Released!
« Reply #82 on: February 16, 2008, 06:30:36 pm »
I had an updated TremBot running on my server but never uploaded the patch. You can find v0.02 on my website: http://endra.org/projects/
I'll answer some questions later, I have to go now!

aviper4u

  • Guest
Re: Amine's TremBot v0.01 Released!
« Reply #83 on: February 17, 2008, 07:11:30 am »
hey thx for url though i am not sure how to use the .patch files ......... :-[ :-[ :-[

on opening they look like code that needs to be compiled???? anyways i await replies on my problem of getting the bots to appear automatically on map cycles,, what i have tried;
- use default.cfg in doc and settings but only runs on initial server start also does not recognize the !bot command
- add the commands in the maprotation cfg file, bit still no luck

many thanks , cyas

whitebear

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Re: Amine's TremBot v0.01 Released!
« Reply #84 on: February 17, 2008, 09:31:34 am »
I think you need to compile *.qvm with it.

aviper4u

  • Guest
Re: Amine's TremBot v0.01 Released!
« Reply #85 on: February 18, 2008, 09:42:47 am »
yea ur right i have compiled game.qvm with it but still cant get bots to spawn automatically on map cycle and cannot but all items as a human.

thx for help

whitebear

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Re: Amine's TremBot v0.01 Released!
« Reply #86 on: February 18, 2008, 10:10:01 am »
Can you add something like "wait 1; !bot <blah>" if they require server to initialize properly. I am no expert but some "spam" binds require that kind of stuff because the wanted commands need short delay to work properly.

aviper4u

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Re: Amine's TremBot v0.01 Released!
« Reply #87 on: February 20, 2008, 12:35:12 am »
hey wheres anime to solve all my probs hehehehe, cmon anyone ever done this?

techhead

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Re: Amine's TremBot v0.01 Released!
« Reply #88 on: February 20, 2008, 01:32:45 am »
A random question:
Has anyone so far tried to contact the people at Trem-Servers about thier version of the QVM?
I'm playing Tremulous on a Mac!
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aviper4u

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Re: Amine's TremBot v0.01 Released!
« Reply #89 on: February 20, 2008, 09:25:05 pm »
hey techie good question, so i have launched of an email about 12 hrs ago so ill see how i go..... gotta love these times zones and peoples need to sleep hehe