Author Topic: Amine's TremBot v0.01 Released!  (Read 148608 times)

blood2.0

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Re: Amine's TremBot v0.01 Released!
« Reply #90 on: February 21, 2008, 08:00:36 am »
why no flamer luci jet or grenade
why
i get flamers (they are useless inless in real games) and jetpacks will screw up the bots BUT NO NADES i like destroying swarms with grenades plus its good practices run in nade om and saw it before you are eaten alive! at lest make it so this option can be turned on an off. PLEASE!

Amanieu

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Re: Amine's TremBot v0.01 Released!
« Reply #91 on: February 21, 2008, 09:11:11 am »
why no flamer luci jet or grenade
why
i get flamers (they are useless inless in real games) and jetpacks will screw up the bots BUT NO NADES i like destroying swarms with grenades plus its good practices run in nade om and saw it before you are eaten alive! at lest make it so this option can be turned on an off. PLEASE!
2 solutions:
A) Open bg_misc.c and change stage = 0 to whatever is in the comment for luci, jetpack, flamer and grenade (there are 2 entries for the grenade) This will only allow
B) Make an admin command that does that at runtime (I made one before, but then my hard drive died)
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

AlphaBetaAdmin

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Re: Amine's TremBot v0.01 Released!
« Reply #92 on: February 29, 2008, 02:09:25 am »
i don't know where to put the files...is there a certain place to put things like the .patch file?

Q009

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Re: Amine's TremBot v0.01 Released!
« Reply #93 on: May 02, 2008, 07:31:11 pm »
I can't add bot... When i typing !bot add LOL aliens it says "no more slots for bot" =[
Pls help!

MartinX3

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Re: Amine's TremBot v0.01 Released!
« Reply #94 on: May 02, 2008, 08:04:41 pm »
You must make more private slots.
Don't know how.
I think it is in the server.cfg

_-+|[A]|+-_

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Re: Amine's TremBot v0.01 Released!
« Reply #95 on: May 03, 2008, 11:16:39 am »
You must make more private slots.
Don't know how.
I think it is in the server.cfg
sv_privateClients [Number]
People tell me to use the search button, why should i. When i type in Titty's some random stuff about entitty's come up >_>

MartinX3

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Re: Amine's TremBot v0.01 Released!
« Reply #96 on: May 03, 2008, 11:34:52 am »
lol

Divmax

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Re: Amine's TremBot v0.01 Released!
« Reply #97 on: May 03, 2008, 11:36:02 am »
Isn't 1 word posts considered spam?
I'm a developer for the following projects(now I'm inactive) :
TremWars's QVMNot updated anymore
TremWars's Client and Server Executable
TremWars's QVM 2

Q009

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Re: Amine's TremBot v0.01 Released!
« Reply #98 on: May 03, 2008, 01:26:56 pm »
Why all bots are idling? He just attacking only when im near he's base.

_-+|[A]|+-_

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Re: Amine's TremBot v0.01 Released!
« Reply #99 on: May 03, 2008, 02:05:48 pm »
Why all bots are idling? He just attacking only when im near he's base.
Because there not advanced yet, they need way points, T bots have all ready done that
People tell me to use the search button, why should i. When i type in Titty's some random stuff about entitty's come up >_>

Divmax

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Re: Amine's TremBot v0.01 Released!
« Reply #100 on: May 03, 2008, 03:45:58 pm »
So did the mod, Tower Defense. Although the bots are stupid on the mod.
I'm a developer for the following projects(now I'm inactive) :
TremWars's QVMNot updated anymore
TremWars's Client and Server Executable
TremWars's QVM 2

Q009

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Re: Amine's TremBot v0.01 Released!
« Reply #101 on: May 03, 2008, 04:35:04 pm »
So i must wait for next release? >.< Sry. i'm noob...

_-+|[A]|+-_

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Re: Amine's TremBot v0.01 Released!
« Reply #102 on: May 03, 2008, 05:17:21 pm »
So did the mod, Tower Defense. Although the bots are stupid on the mod.

If you could edit TD mod and make way points invisible with the bots attacking players too, it would no longer fail
People tell me to use the search button, why should i. When i type in Titty's some random stuff about entitty's come up >_>

rotacak

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Re: Amine's TremBot v0.01 Released!
« Reply #103 on: August 11, 2008, 11:27:05 pm »
Why are used private slots? Is possible use normal slots instead of private slots? I thinking about one mod, but this completely ruining my idea. Because if I want bots only on few maps, still must have reserved slots. For example server is for 40 players. And I want in some maps 30 bots. Result is - server will have always only 10 visible slots even without bots :-(

Can be it switched to normal slots?

benmachine

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Re: Amine's TremBot v0.01 Released!
« Reply #104 on: August 14, 2008, 01:19:43 am »
The problem is that the server controls who gets slots and why. This means that you can't 'close' a slot from the game.qvm
In early versions of f0rqu3's lamebot, other players could join in the same slot as the bot, but the botcode would continue to run - essentially creating a server-side aimbot. Fun, but confusing, and most certainly not what most people want.

In order to avoid use of private slots, one would have to use a custom server binary and add some mechanism for the game.qvm to tell the server to close bot slots.
benmachine

rotacak

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Re: Amine's TremBot v0.01 Released!
« Reply #105 on: August 15, 2008, 11:11:56 pm »
I see, thanx for explanation.

BTW, how I can handle third button for bots? There is "self->client->pers.cmd.buttons |= BUTTON_ATTACK;" - that is first button, primary attack. BUTTON_ATTACK2 is secondary attack but what is third button? For granger blobs and adv goon blobs? I can't found it anywhere.
« Last Edit: August 15, 2008, 11:18:53 pm by rotacak »

Suicide_Patze

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Re: Amine's TremBot v0.01 Released!
« Reply #106 on: September 28, 2008, 03:02:55 pm »
Yeah i see the last post is about one Month ago.. But i have got a problem.

I delete the old game.qvm in the folder /tremulous/ and take the new one in. Then i take the cfg next to it in and then I start server.

So if I type in console !bot add robocob it just work as an saying (with default: t) and if I try /bot ... it says unknown cmd bot

So plz could anyone help me?

Greetingd
Suicice_Patze

Sorry for my Bad english...

Asvarox

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Re: Amine's TremBot v0.01 Released!
« Reply #107 on: September 28, 2008, 04:08:46 pm »
Code: [Select]
Tremulous\base\vminstead of just tremulous/
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

Suicide_Patze

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Re: Amine's TremBot v0.01 Released!
« Reply #108 on: September 28, 2008, 04:46:52 pm »
Ah.. ok dont know that... thank u very much I test it

Hmm.. It does not change anything...

I put the .cfg there too and the game.qvm..

Must I install anything like an admin-mod for the cmds with ! ?

I Try it with new install because of the game.qvm in the tremulous/ folder

EDIT: Hmm after Reinstall it wont work either
« Last Edit: September 28, 2008, 04:56:23 pm by Suicide_Patze »

Asvarox

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Re: Amine's TremBot v0.01 Released!
« Reply #109 on: September 28, 2008, 05:49:27 pm »
I believe You are using Wndows.
Read and follow this article: http://tremulous.net/forum/index.php?topic=3586.0
BUT instead of it's game.qvm, use Amine's game.qvm.
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

Suicide_Patze

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Re: Amine's TremBot v0.01 Released!
« Reply #110 on: September 28, 2008, 05:50:48 pm »
Not really iam using Kubuntu 7.10 64 bit :D

« Last Edit: October 03, 2008, 01:21:44 pm by Suicide_Patze »

Suicide_Patze

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Re: Amine's TremBot v0.01 Released!
« Reply #111 on: October 03, 2008, 01:22:24 pm »
One Question..

How would i become server admin?

If i create the server (no decitatet) im Admin lvl 0.. why?

Bissig

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Re: Amine's TremBot v0.01 Released!
« Reply #112 on: October 03, 2008, 09:16:34 pm »
One Question..

How would i become server admin?

If i create the server (no decitatet) im Admin lvl 0.. why?

As mentioned in the other thread:
/rcon password !setlevel patze 5
« Last Edit: October 03, 2008, 09:25:41 pm by Bissig »

Suicide_Patze

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Re: Amine's TremBot v0.01 Released!
« Reply #113 on: October 04, 2008, 11:32:24 am »
Yeah thank you.

Now i have got an other problem  ;D

I add the line:

v_privatclients 25

and if I try

!bot add Trembot aliens it says no more slots for bots!

Then i take the server.cfg from /Tremulous/base to the .tremulous folder.. but this wont help too

Hope you know what i mean and could help me =)

Suicide

Amanieu

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    • Amanieu
Re: Amine's TremBot v0.01 Released!
« Reply #114 on: October 04, 2008, 01:32:04 pm »
sv_privateclients, not v_privateclients
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Suicide_Patze

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Re: Amine's TremBot v0.01 Released!
« Reply #115 on: October 04, 2008, 01:45:10 pm »
Jeah sorry it was sv 

But the problem was.. I dont load the server.cfg  ::)

After i start with exec server.cfg it works :D

The Energy Lord

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Re: Amine's TremBot v0.01 Released!
« Reply #116 on: October 13, 2008, 07:03:51 pm »
Um.... I dont really understand all this technical stuff can someone give me a step by step insructions how to do the ambush mod thing and add bots PLEASE...... :angel: :D :o ??? ??? ::) ::) My Trem nickname is The Energy Lord

isaacjun16

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Re: Amine's TremBot v0.01 Released!
« Reply #117 on: December 17, 2008, 02:44:41 am »
hello I have a question, when I run:

!help bot


I get:

!help: help for "!bot':
Function: Add or Delete Bot(s)
Syntax: !bot [add/del] [name] [aliens/humans] [skill]
Flag: 'Z'

So I was wondering what those [skill] is for...

thank you in advance, great mode by the way, also I'm sorry I'm noob so I don't get the answer from the FAQs, I wonder if this guys [aliens] can evolve in their own.

bye bye  :tyrant:

googles

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Re: Amine's TremBot v0.01 Released!
« Reply #118 on: December 17, 2008, 02:57:54 am »
Skill level was never added(or it was added but never given a usage)

ACKMAN

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Re: Amine's TremBot v0.01 Released!
« Reply #119 on: December 18, 2008, 04:15:07 pm »
I thought skill was like !botcmd... teamkill/regular/etc