Author Topic: Tremulous Mapping Guide Splitoff  (Read 40337 times)

Survivor

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Tremulous Mapping Guide Splitoff
« Reply #60 on: June 02, 2007, 06:55:07 pm »
You need not really bother with q3map2toolz other than its mapacker but q3map2 is essential and common.
I’m busy. I’ll ignore you later.

sSopris

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Tremulous Mapping Guide Splitoff
« Reply #61 on: June 03, 2007, 03:19:01 pm »
Ok, just to clarify: I would put the q3map2 file in C:/Program Files/Tremulous/radiant-1.4 right?

(I use 1.4)
"Oh gosh....oh gosh! TEXTURE ERROOOOOOOR!!!"
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gareth

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« Reply #62 on: June 03, 2007, 05:47:02 pm »
i dont see why you need to get the newest version, only if the one you have doesnt work for you.

sSopris

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Tremulous Mapping Guide Splitoff
« Reply #63 on: June 03, 2007, 06:19:57 pm »
Umm, what do you mean? The newest version of Radiant?

My problem is that I don't know where to put the q3map2

EDIT: It looks like its a stand alone program but whenever I try to run it I get a little black window that looks like command prompt and then closes after 5 seconds.
"Oh gosh....oh gosh! TEXTURE ERROOOOOOOR!!!"
"Shoot it! Shoot it!"
"Its got me!!"
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Survivor

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Tremulous Mapping Guide Splitoff
« Reply #64 on: June 03, 2007, 10:52:18 pm »
It is standalone but needs either to be started with switches defined by -switchname value in a cmd prompt or the run window or with a gui frontend like q3map2toolz or q3build. Of these two it is experienced that q3build is the easier one while q3map2toolz has some mappacking features that add to it.
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sSopris

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Tremulous Mapping Guide Splitoff
« Reply #65 on: June 04, 2007, 06:15:43 am »
Hmmm. When I run Q3map2Build the maps don't show up in the list. My maps are in C:/Program Files/Tremulous/base/<.map files> but they're still not showing up. All the correct paths have been given in Directory Options as well.

Also, when I downloaded the VB6 Runtimes from here and ran it, it asked if I wanted to install them. I clicked yes and a window popped up with a progress bar. The progress bar filled up very quickly, disappeared and that was that. I assume this means it installed them but maybe you guys think otherwise?

(Btw, I really do appreciate your guys' help)

EDIT:

Ok, basically my maps just won't show up, any ideas?
"Oh gosh....oh gosh! TEXTURE ERROOOOOOOR!!!"
"Shoot it! Shoot it!"
"Its got me!!"
"Take it down!"
-

sSopris

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Tremulous Mapping Guide Splitoff
« Reply #66 on: June 06, 2007, 03:34:21 am »
Lets try this again. I have downloaded q3map2 and q3map2build. I'm pretty dang sure I've installed them correctly. However, *.map files are not showing up in q3map2build. Any ideas?

(I'm putting my *.map files in C:/Program Files/Tremulous/base/)
"Oh gosh....oh gosh! TEXTURE ERROOOOOOOR!!!"
"Shoot it! Shoot it!"
"Its got me!!"
"Take it down!"
-

n00b pl0x

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Tremulous Mapping Guide Splitoff
« Reply #67 on: June 06, 2007, 04:01:18 am »
maybe you should split this convo into a troubleshotty thread
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thunderdraco

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« Reply #68 on: August 01, 2007, 03:52:43 pm »
sounds like a plan.

Anyway I have the same problem floodbud had months ago which i dont know why many people dont have the same problem. :\ Let me quote him.

Quote
Ive been working on this for about 3 hours over the past 2 days and it still wont pull up Tremulous in the drop menu


Thats my problem. I did everything it said for the setup of radiant 1.5 but it still wont show tremulous in the drop menu. Can u maybe give me a checklist of all the actions i was supposed to do? I'm pretty sure i did everything. But yeah....


 :armoury:  lol armory

ShadowNinjaDudeMan

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« Reply #69 on: August 01, 2007, 03:58:36 pm »
Check:

Code: [Select]

<?xml version="1.0"?>
<game
type="q3"
index="1"
name="Tremulous"
enginepath_win32="<path to Tremulous>/"                                                <----Check the filepath is correct to your PC.
enginepath_linux="/usr/local/games/tremulous/"
enginepath_macos="/Applications/Tremulous/"
engine_win32="tremulous.exe"
engine_linux="tremulous"
engine_macos="tremulous.app"
prefix=".trem"
basegame="base"
basegamename="Tremulous"
unknowngamename="Tremulous modification"
shaderpath="scripts"
archivetypes="pk3"
texturetypes="tga jpg"
modeltypes="md3 ase lwo obj 3ds picoterrain"
maptypes="mapq3"
shaders="quake3"
entityclass="quake3"
entityclasstype="def"
entities="quake3"
brushtypes="quake3"
patchtypes="quake3"
/>


Check you have customized the .game file, and not just copy pasted blindly (se above for what to personalize.

This is what I did (or didnt) do, I feel pretty dumb about it even now.
My favorite player is Jesus, because everything is forgiven when he respawns.

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thunderdraco

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Tremulous Mapping Guide Splitoff
« Reply #70 on: August 01, 2007, 06:53:38 pm »
I checked. I already did that, and it is indeed the correct path... I dont know whats wrong.  :(  


  :advmarauder:   lol mara

thunderdraco

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Tremulous Mapping Guide Splitoff
« Reply #71 on: August 02, 2007, 09:15:47 pm »
ok seriously. does NO ONE know? When there are thounsands of people who play trem and make maps?

Survivor

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Tremulous Mapping Guide Splitoff
« Reply #72 on: August 02, 2007, 10:03:19 pm »
Seperate topics get more attention.
I’m busy. I’ll ignore you later.

Thorn

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Tremulous Mapping Guide Splitoff
« Reply #73 on: August 03, 2007, 01:44:31 am »
trem.game is in wrong location

thunderdraco

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Tremulous Mapping Guide Splitoff
« Reply #74 on: August 04, 2007, 03:44:16 pm »
it belongs in the gtkRadiant 1.5.0 folder does it not?

Thorn

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Tremulous Mapping Guide Splitoff
« Reply #75 on: August 04, 2007, 04:06:49 pm »
no, the .game file belongs in radiant/games

ShadowNinjaDudeMan

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« Reply #76 on: August 04, 2007, 05:01:02 pm »
!BUSTED!
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

thunderdraco

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Tremulous Mapping Guide Splitoff
« Reply #77 on: August 05, 2007, 04:03:13 pm »
ok now after realizing what actual file you were talking about; it is in there already. So what now...  :(

Quote
!BUSTED!


owned*

Thorn

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Tremulous Mapping Guide Splitoff
« Reply #78 on: August 05, 2007, 07:20:56 pm »
Is the trem.game FOLDER in /radiant ?

thunderdraco

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« Reply #79 on: August 06, 2007, 09:04:16 am »
yes.

your face

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« Reply #80 on: September 06, 2007, 02:37:47 am »
Quote from: "ShadowNinjaDudeMan"
!BUSTED!

lol

also i make maps and i use gtk 1.5.  and brain uses 1.4 AND 1.5 combined, ask him, sopris.  on teh {NoS} forums.  k?  he knows...
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Green Dragon

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Tremulous Mapping Guide Splitoff
« Reply #81 on: October 16, 2007, 12:10:26 am »
I'm kind of new to Tremulous and i want to make my own map, so how do i make a map?

Green Dragon

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« Reply #82 on: October 16, 2007, 12:22:49 am »
if you can help me plz help me figgure out why i can't make a map!

mooseberry

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« Reply #83 on: October 16, 2007, 01:58:54 am »
Quote from: "Green Dragon"
if you can help me plz help me figgure out why i can't make a map!


That isn't that helpful, please explain your problem, if you have no idea what to do read: TFM

If it is something more specific, like "why don't I have any textures?" please say that.
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Green Dragon

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Tremulous Mapping Guide Splitoff
« Reply #84 on: October 16, 2007, 03:06:40 am »
on Tremulous i click creat a map and then this tremulous console pops up and i can't figuer out what to do from there.

mooseberry

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« Reply #85 on: October 16, 2007, 03:23:22 am »
Quote from: "Green Dragon"
on Tremulous i click creat a map and then this tremulous console pops up and i can't figuer out what to do from there.


...

there is no "create a map" button in tremulous, you must be doing something wierd. You make maps with GTKRadiant.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

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Taiyo.uk

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Tremulous Mapping Guide Splitoff
« Reply #86 on: October 16, 2007, 03:32:16 am »
Troll.

CreatureofHell

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« Reply #87 on: October 16, 2007, 10:16:51 pm »
On trem I think you click create server which is somwthing completely different. No point in double posting and this should be a seperate topic.
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Green Dragon

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« Reply #88 on: October 16, 2007, 10:23:41 pm »
i want to creat server but i can't. a Tremulous cosole pops up and i don't know what to do.

St.ElseWhere

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Re: Tremulous Mapping Guide Splitoff
« Reply #89 on: April 14, 2009, 12:15:05 am »
Argh! i just cant freaking figure out why only the turret appears and all the buildings just show up as freaking boxes... And, the turret is only partially texurised. Is texurised a word? Also is it normal for the textures to "blurr" (best way to decribe) when using the clipper, and several others tools? Meh... also where do i download textures. Any help would be appreciated!