you dont realize how hard it is to map until you actually start making cool maps yourself.
aye, thus it isnt just that, you realize how time consuming it is.
As for new ideas towards map... come over to my place and ill give you 5 sketch books full of map ideas ive sketched out while being bored in school with triggers planned out and everything. If I had more time I would so have more maps out then just my Beta release of Zealous atm.
(but seriously, I have thousands of map concepts just waiting for me to make.)
Maps I plan to make as soon as Im done with Zealous:
Maze: A giant maze where you have to find your way to the enemy base while avoiding traps.
Compound Zero: A outdoor map filled with giant crates of randomness and 2 cranes that can be climbed and(using switches) turned in 4 different directions. Caves, random buildings, A tower including 2 elevators, 2 stairs, fully accessible ventilation system. A train/cart that can be moved along its track.
Bunker Omega: A new bunker map(cause the current bunker map doesnt give off a bunker feel) where humans have placed themselves under a hibernation to sleep out a nuclear summer. Only a few humans are awake and have found an alien infestation within the bunker. Players will be able to go outside the bunker where I plan to use Socks terrain methods to make some realism, the bunker will have 3-5 different levels underground all accessible
Those are just a few ideas that keep bugging me that I really want to get done with
