Author Topic: Maps are getting boring.  (Read 40233 times)

nubcake

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Re: Maps are getting boring.
« Reply #30 on: January 05, 2009, 02:29:21 am »
I've known groups of people attempting a build a map together, Orbital Station 42 for example, which appears to have drifted out of orbit and into the vast void of unmonitored space, but that's not exactly what I'm suggesting. As far as I know (although correct me if I'm wrong) nothing quite like this has been done before.

If you want, everyone make a piece of map and i will compile it all together (glue it). But I wont even start until EVERY piece is finished. I know alot of mappers here have a cool room or a cool hall/area that they like but not map for it, so all it takes is some uploading :)

Plague Bringer

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Re: Maps are getting boring.
« Reply #31 on: January 05, 2009, 12:10:26 pm »
The first mapping competition went well. It's no different. If ten people create a room each, and then send those rooms to someone who will connect them and compile, it could work excellently. Especially if each person were to create a designated room. Actually, if you got three to five people, you could recreate ATCS, just for shits and giggles. One for each base, one for the middle. So long as they have to work within certain dimensions..
U R A Q T

Zero Ame

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Re: Maps are getting boring.
« Reply #32 on: January 15, 2009, 09:13:03 am »
you dont realize how hard it is to map until you actually start making cool maps yourself.
aye, thus it isnt just that, you realize how time consuming it is.

As for new ideas towards map... come over to my place and ill give you 5 sketch books full of map ideas ive sketched out while being bored in school with triggers planned out and everything. If I had more time I would so have more maps out then just my Beta release of Zealous atm.
(but seriously, I have thousands of map concepts just waiting for me to make.)

Maps I plan to make as soon as Im done with Zealous:

Maze: A giant maze where you have to find your way to the enemy base while avoiding traps.

Compound Zero: A outdoor map filled with giant crates of randomness and 2 cranes that can be climbed and(using switches) turned in 4 different directions. Caves, random buildings, A tower including 2 elevators, 2 stairs, fully accessible ventilation system. A train/cart that can be moved along its track.

Bunker Omega: A new bunker map(cause the current bunker map doesnt give off a bunker feel) where humans have placed themselves under a hibernation to sleep out a nuclear summer. Only a few humans are awake and have found an alien infestation within the bunker. Players will be able to go outside the bunker where I plan to use Socks terrain methods to make some realism, the bunker will have 3-5 different levels underground all accessible

Those are just a few ideas that keep bugging me that I really want to get done with :P
« Last Edit: January 15, 2009, 09:22:34 am by Zero Ame »

CreatureofHell

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Re: Maps are getting boring.
« Reply #33 on: January 15, 2009, 10:04:48 am »
careful! someone might steal your ideas!  ::)
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Urcscumug

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Re: Maps are getting boring.
« Reply #34 on: January 15, 2009, 02:39:49 pm »
I think that's what he was hoping for. :)
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Zero Ame

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Re: Maps are getting boring.
« Reply #35 on: January 15, 2009, 04:41:25 pm »
What no, I don't want anyone to steal them, and besides, even if they try to, I'm the only person that knows exactly how I want them to look and be.

Bissig

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Re: Maps are getting boring.
« Reply #36 on: January 15, 2009, 10:19:05 pm »
Do you mind explaining the term "nuclear summer"?

Samurai.mac

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Re: Maps are getting boring.
« Reply #37 on: January 15, 2009, 11:11:02 pm »
It's a combination of nuclear winter and global warming.

your face

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Re: Maps are getting boring.
« Reply #38 on: January 15, 2009, 11:12:37 pm »
Global warming's a lie.
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Evoc

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Re: Maps are getting boring.
« Reply #39 on: January 16, 2009, 12:35:45 am »
Quote from: ...lying to people about being banned...
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Zero Ame

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Re: Maps are getting boring.
« Reply #40 on: January 16, 2009, 02:58:25 am »
oo global warming... gives me a good idea for a map :D

there needs to be a way to change where gravities pull is on the map, i would so make a planet map, like a small planet but it would be awesome to have a round map.

Kromeh

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Re: Maps are getting boring.
« Reply #41 on: January 30, 2009, 02:09:29 am »
We would need basic physics before that... Maybe if it's added in Trem 1.2, might see more space maps with moons and stuff :P

Kaleo

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Re: Maps are getting boring.
« Reply #42 on: January 30, 2009, 02:11:12 am »
What people should do to stop maps from getting boring, is not worry about framerates. Go to town with the detail.
Quote from: Stannum
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but you can blow it into chunky kibbles!
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tuple

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Re: Maps are getting boring.
« Reply #43 on: January 30, 2009, 05:05:18 am »
Frequent servers that run non-standard maps!  Your presence really is the vote, so find some friends and play matches on a server with non standard maps.  If you can get people showing up regularly for matches, then people will continue to show up for matches on the new maps.  I guarantee that I will be there :)

epsy

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Re: Maps are getting boring.
« Reply #44 on: January 30, 2009, 05:59:03 am »
R.I.P. Fun-Zone :(
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Kaleo

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Re: Maps are getting boring.
« Reply #45 on: January 30, 2009, 06:19:40 am »
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

cactusfrog

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Re: Maps are getting boring.
« Reply #46 on: January 30, 2009, 06:52:44 am »
A way to make tremulous maps more interesting is to have more interesting triggers in maps. Not everyone is good at making complex triggers like two way elevator and other stuff. so why don't mappers who are skilled at this stuff make 2 way elevators trains an other cool things and post the .maps. That way even people with very little skill can make complex and interesting maps. And mappers who are good at making cool looking levels but not necessarily good with triggers can make maps. So what if we get a lot of newbie maps at least they are better then rooms full of the same color boxes an atcs textures. People could also look at how these complex triggers are constructed and build on that making even better triggers.

tuple

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Re: Maps are getting boring.
« Reply #47 on: January 30, 2009, 07:52:59 am »
Actually, there's a lot of nice looking maps out there.  The difficulty is that you need to sift through the few hundred other maps to find them.  I'd have no way of knowing which maps have .map files with them, there are so many.  But I'm sure that if you spent an afternoon looking through the various maps out there you'd find something that surprised you, not to mention useful triggers.

Undeference

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Re: Maps are getting boring.
« Reply #48 on: January 30, 2009, 05:56:55 pm »
What people should do to stop maps from getting boring, is not worry about framerates. Go to town with the detail.
The way to prevent maps from getting boring is to pay more attention to the gameplay than anything else. Whether a map is pretty or not has absolutely nothing to do with whether it is fun to play. I have some really nice artwork on my walls, but I don't spend hours staring at it.
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Kaleo

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Re: Maps are getting boring.
« Reply #49 on: January 30, 2009, 11:36:15 pm »
What people should do to stop maps from getting boring, is not worry about framerates. Go to town with the detail.
The way to prevent maps from getting boring is to pay more attention to the gameplay than anything else. Whether a map is pretty or not has absolutely nothing to do with whether it is fun to play. I have some really nice artwork on my walls, but I don't spend hours staring at it.

Even so, a if a fun to play map hurts your eyes or damages your psyche, then it's probably not a good map.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Kromeh

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Re: Maps are getting boring.
« Reply #50 on: January 31, 2009, 03:41:17 pm »
Actually, there's a lot of nice looking maps out there.  The difficulty is that you need to sift through the few hundred other maps to find them.  I'd have no way of knowing which maps have .map files with them, there are so many.  But I'm sure that if you spent an afternoon looking through the various maps out there you'd find something that surprised you, not to mention useful triggers.

That's why I've brought http://www.youtube.com/watch?v=i_QrIGwqq6Y To the table!  Decompile .bsp's to .map's :/

Do not use it to steal somones map, or make it look shitty then release it, or anything horribly evil that I know SOME of you may do. 

It's an easy tut.  Very in depth.

Use it to figure out how somone did something in a map. 


Have fun with it!

Zero Ame

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Re: Maps are getting boring.
« Reply #51 on: February 01, 2009, 05:57:20 am »
R.I.P. Fun-Zone :(

Trem-X and X server

CreatureofHell

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Re: Maps are getting boring.
« Reply #52 on: February 01, 2009, 08:19:58 am »
But Trem-X isn't really the same as normal tremulous.  :-\
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

mooseberry

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Re: Maps are getting boring.
« Reply #53 on: February 01, 2009, 09:58:40 am »
And X most definitely isn't.
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Supertanker

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Re: Maps are getting boring.
« Reply #54 on: February 26, 2009, 09:30:25 pm »
Because of my tendency to drop projects after I envision them, I'm only posting this once: I may, repeat, *may* be working on a rather...unusual Tremulous map soon. Maybe. Depending on my living situation, it may not be released for awhile, if it gets built at all.

Also, grangers are good for your health.

Kaleo

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Re: Maps are getting boring.
« Reply #55 on: February 26, 2009, 09:37:11 pm »
Can you finish your one with Odin soon? Or at least give us the .map file so Face can work on it?
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Bissig

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Re: Maps are getting boring.
« Reply #56 on: February 26, 2009, 11:37:14 pm »
Where have your stories gone to?

Supertanker

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Re: Maps are getting boring.
« Reply #57 on: February 28, 2009, 08:05:05 pm »
@Kaleo, there is still a fairly good chance that we may finish it when real life(tm) stops being annoying. So we probably won't be releasing the .map until the map is done.

@Bissig, sorry, I haven't updated my stories in ages, and my sig is out of date. It's http://supertanker.mercenariesguild.net now. Ditto about the RL situation.

ULTRA Random ViruS

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Re: Maps are getting boring.
« Reply #58 on: June 19, 2010, 11:01:11 am »
I like making doors you can't see start open, you walk and suddenly crushes you.

A Spork

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Re: Maps are getting boring.
« Reply #59 on: June 19, 2010, 03:15:25 pm »
What's with the necroing virus? It's kinda lame.
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