Author Topic: Maps in the next version  (Read 196621 times)

Timbo

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Maps in the next version
« on: May 26, 2006, 08:11:44 pm »
There (especially pleasingly) seem to be a number of people making add on maps for Trem. Rather than have them knocking about individually, causing a nightmare for server admins and users, it would be better to have them included in the next official version.

So, if any of you mappers want this to happen with your map, say so here. Note this entails that your map and textures/sound/etc it uses must be licensed with the creative commons license used by Tremulous http://creativecommons.org/licenses/by-sa/2.5/ .

soubok

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Maps in the next version
« Reply #1 on: May 27, 2006, 01:28:21 am »
Hi,
I am interested, but how many time do I have to finish my map ? ( my first beta version will be released tomorrow )
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Timbo

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Maps in the next version
« Reply #2 on: May 28, 2006, 11:54:36 am »
Plenty of time. We're in no particular hurry right now.

[db@]Megabite

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« Reply #3 on: May 28, 2006, 07:51:51 pm »
It would be a honor to have my humble work named "Beyond Derelict" included in the next major release... ;)
I have yet to read the license but having released a php-project under an open source license (GPL) before I see no difficulties there.

I guess it will be final sometime in july...

Danny
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KorJax

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Maps in the next version
« Reply #4 on: May 28, 2006, 09:50:10 pm »
I second that motion.  Derilict is a very good map, and i LOVE the lighting in it.

Also, M.E.E.P. is a personal favorite too ;)

Lava Croft

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Maps in the next version
« Reply #5 on: May 31, 2006, 10:15:31 am »
While MEEP is a true Tremulous map, I think Derelict lacks the quality, still. But, as Timbo said, there is more than enough time for MegaBite to make it better.

[db@]Megabite

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Maps in the next version
« Reply #6 on: May 31, 2006, 08:51:11 pm »
Working on it... ;)

Though I am still missing your comments on beta2 here: http://www.tremulous.net/phpBB2/viewtopic.php?t=645

Danny
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chompers

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Maps in the next version
« Reply #7 on: July 25, 2006, 01:14:29 am »
FWIW, I'd like my map UTCS to be included in the next official trem release.

DIGI_Byte

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Maps in the next version
« Reply #8 on: July 31, 2006, 06:24:38 am »
some maps are great like atcs is going to be a classic level im making an atcs 2 but i don't have proper name for it if its finised i would like someone to change it a bit like in the centre the top of the tower should change


how many maps in trem 2 r there goin 2 be!??

id think about 10-20 maps and 2 mods

one realy good mod has been suggested

 8)

Odin

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Maps in the next version
« Reply #9 on: August 11, 2006, 05:50:48 am »
Once I'm done with Battlezone, I'd like to submit it! It's beta 2 right now, and should be final at the next version.

DASPRiD

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Maps in the next version
« Reply #10 on: September 12, 2006, 09:10:52 am »
I would like to see my port of hamunaptra in the next version, if the peeps like it. In addition, if I can finish Delta Labs soon, they would be very kewl, too.
url=https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=mail%40dasprids%2ede&item_name=DASPRiD%27s&no_shipping=0&no_note=1&tax=0&currency_code=EUR&lc=DE&bn=PP%2dDonationsBF&charset=UTF%2d8][/url]

deadlyliger

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Maps in the next version
« Reply #11 on: October 15, 2006, 08:39:35 am »
they should really make a forest level, i mean cmon they are all the same with weps and upgrades just look different :acidtube:  :evil:

DASPRiD

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« Reply #12 on: October 15, 2006, 06:03:34 pm »
Quote from: "deadlyliger"
they should really make a forest level, i mean cmon they are all the same with weps and upgrades just look different :acidtube:  :evil:


It's not a forest, but its outdoor: Look at the "No words, just..." thread.
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Supertanker

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Maps in the next version
« Reply #13 on: November 13, 2006, 02:11:54 am »
If possible, I would like my Gamma Core level to be included when I finish my volumetric lighting and the other stuff im working on...

jal

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Maps in the next version
« Reply #14 on: November 14, 2006, 02:45:17 pm »
Quote from: "DASPRiD"
Quote from: "deadlyliger"
they should really make a forest level, i mean cmon they are all the same with weps and upgrades just look different :acidtube:  :evil:


It's not a forest, but its outdoor: Look at the "No words, just..." thread.

Actually, it's very hard to make an outdoor map which works on trem because of the jetpack advantage it gives to humans. A forest one might actually be a solution :P

DASPRiD

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« Reply #15 on: November 14, 2006, 05:46:28 pm »
url=https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=mail%40dasprids%2ede&item_name=DASPRiD%27s&no_shipping=0&no_note=1&tax=0&currency_code=EUR&lc=DE&bn=PP%2dDonationsBF&charset=UTF%2d8][/url]

jal

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« Reply #16 on: November 15, 2006, 11:15:26 am »
Quote from: "DASPRiD"
Well, I did it ;)


Yep, and it's beautiful. Unfortunately it looks (by the shots) like a good example of what I said: Jetpack-guaranteed human victory. You should add as many obstacles as you could so humans can't fly all the time.

P.S: Sorry for going off-topic. I cut here.

DASPRiD

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« Reply #17 on: November 15, 2006, 03:47:16 pm »
haha, believe me, isn't that easy for humans, really not ;)
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Kaleo

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Maps in the next version
« Reply #18 on: November 16, 2006, 06:52:07 am »
And moreso, when's it ready?
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kaziorvb

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Maps in the next version
« Reply #19 on: December 10, 2006, 12:06:38 pm »
hi,
im makin Watah - the water map. its still not so brilliant, but i would like (like i think every mapper) in next trem ver.

but treat this still as an experiment:
http://www.tremulous.net/phpBB2/viewtopic.php?p=36588

please tell me what should i correct in it to make it more.. hmm.. playable?

ill be correctin it until it wont be good
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Ryanw4390

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Maps in the next version
« Reply #20 on: January 16, 2007, 06:15:08 pm »
It'd be nice to see UTCS in the next version along with procyon and although I haven't played a game at it yet, I did walk around on the ancient remains map and was very impressed :D
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Survivor

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Maps in the next version
« Reply #21 on: January 16, 2007, 09:32:20 pm »
Quote from: "DASPRiD"
I would like to see my port of hamunaptra in the next version, if the peeps like it. In addition, if I can finish Delta Labs soon, they would be very kewl, too.


Wouldn't really include Hamunaptra. Ancient remains 100% but hamunaptra doesn't feel done for trem. Maybe if you beef the detail out a little more and bring in some obstacles in the high/large rooms.
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Greudin

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Maps in the next version
« Reply #22 on: January 16, 2007, 09:39:34 pm »
UTCS and Ancient remains for sure !
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kozak6

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Maps in the next version
« Reply #23 on: January 16, 2007, 10:41:33 pm »
Hamunaptra is a sick and twisted massacre of those poor little bugs  :evil: .

It needs to be seriously reworked for Tremulous style gameplay.  With 600 meter long straight hallways, bugs tend to have severe problems.

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I play Aliens and I hate this map. Its a shooting gallery. There is absolutely no disadvantage for humans and pure disadvantage for aliens. The halls are huge with no hiding spots, it take far too long to retreat, humans have seconds to shoot at an alien before they get any where near to harming them, the only real choke points are near the human base, jetpacks can naviagate the entire place with no difficulty. Its not good for Tremulous gameplay.

Maltagearion

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Maps in the next version
« Reply #24 on: January 19, 2007, 05:01:22 pm »
I'd like my map, Thermal, to be included. If that's at all possible. :)

Thread with download: http://tremulous.net/phpBB2/viewtopic.php?t=3292

Ksempac

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Maps in the next version
« Reply #25 on: January 21, 2007, 12:53:17 am »
Quote from: "Survivor"
Quote from: "DASPRiD"
I would like to see my port of hamunaptra in the next version, if the peeps like it. In addition, if I can finish Delta Labs soon, they would be very kewl, too.


Wouldn't really include Hamunaptra. Ancient remains 100% but hamunaptra doesn't feel done for trem. Maybe if you beef the detail out a little more and bring in some obstacles in the high/large rooms.


You re commenting on a 4 months-old post...Notice that DASPRiD spoke about Delta Labs but not Anciens remains.
At that time AR didnt exist and  Hamunaptra had just been released so DASPRiD didnt know it would soon be removed from most servers.
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TRaK

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Maps in the next version
« Reply #26 on: February 13, 2007, 02:34:31 am »
How much time do we have before 1.2.0 ? I'd really love to see my map in the next version of trem, but it needs a lot of work before it can even be considered anywhere near final, if it even ends up being playable at all.

I'd really hate to have gone through all this work only to see my map getting played once every couple of months on some nearly empty beta-server.

Basically, do I have at least 3-4 months before 1.2.0 ? Please say yes  :wink:

Kaleo

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Maps in the next version
« Reply #27 on: March 03, 2007, 11:59:25 pm »
Can we see vcxzet's port of Temple in the next version?

I've tried to play it onling, but it's always either full, or unavle to auto-download.

And a VOIP would be good, built in to Trem.
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Dieselfame3

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« Reply #28 on: March 25, 2007, 09:31:05 pm »
i cant figgure out where i should be asking this question but..... will there be a mac port of the next version of tremulous? and if so will it be released at the same time or at a later date?
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Caveman

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Maps in the next version
« Reply #29 on: March 25, 2007, 09:37:22 pm »
Since the Tremulous ist OpenSource, I don't get your question.
Why should there be any delay if you could just compile it as soon as a milestone is reached?
Come to think of it, there is such a thing as SVN where you could check out anytime you crave a new version.

Oh ya... Please cut down on your signature, it's plain rude to post 130KB of crappy pic if all you have to say is expressed in less than 50bytes.