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Maps in the next version

Started by Timbo, May 26, 2006, 08:11:44 PM

CATAHA

Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

Urcscumug

Quote from: Plague Bringer on March 16, 2009, 03:19:23 AM
Replace ATCS with Nano?

I'm going to pretend I didn't see you say that. But don't let it happen again.
New to Tremulous? Look up the Wraths Newbie Server in the in-game server list.

Plague Bringer

Quote from: Urcscumug on March 16, 2009, 08:21:12 PM
Quote from: Plague Bringer on March 16, 2009, 03:19:23 AM
Replace ATCS with Nano?

I'm going to pretend I didn't see you say that. But don't let it happen again.
Boo ATCS enthusiasts.
U R A Q T

mooseberry

Quote from: Plague Bringer on March 16, 2009, 08:26:15 PM
Quote from: Urcscumug on March 16, 2009, 08:21:12 PM
Quote from: Plague Bringer on March 16, 2009, 03:19:23 AM
Replace ATCS with Nano?

I'm going to pretend I didn't see you say that. But don't let it happen again.
Boo ATCS enthusiasts.

Sure, include nano, but I wouldn't say replacing atcs would be a good idea.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Plague Bringer

Yeah, I can agree with that. I can see Transit going for good, but I don't think ATCS is getting ousted. Nor is Tremor, in my mind.
U R A Q T

Urcscumug

New to Tremulous? Look up the Wraths Newbie Server in the in-game server list.

Amanieu

ATCS MUST DIE!

Seriously, you can't expect to make a decent game work with such a small map.
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Hendrich

ATCS is a no brainer, I mean, comon. Both newbies and veteran players enjoys the map regardless of the criticism of others and the map's faults.

Transit can go to hell for all I care, regardless of the time and detail put into it. In my opinion, its just not a fun, suitable map to play in, and besides, its one of the only maps in Tremulous that lags worse then the others.

I do love my awesome glasses though. 

mooseberry

Where did me uncreation go??!?!???
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Archangel

Quote from: Hendrich on March 17, 2009, 04:19:43 AM
ATCS is a no brainer, I mean, comon. Both newbies and veteran players enjoys the map regardless of the criticism of others and the map's faults.

Transit can go to hell for all I care, regardless of the time and detail put into it. In my opinion, its just not a fun, suitable map to play in, and besides, its one of the only maps in Tremulous that lags worse then the others.

I do love my awesome glasses though. 

I <3 Transit

Knowitall66

Perhaps a revised Transit could be made (1/2 the originals size (Or something (Assuming someone wants to make it)))?

@Anti-ATCS pplz; +1 (I'm just bored of it (layout, texturing etc)).

Archangel

The issue with transit: the engine. The map itself shouldn't be overkill, it isn't really that complex.

Plague Bringer

The issue with Transit: People spazzing.

What's the issue?

Where's the FPS drop?
U R A Q T

Bissig

Quote from: Plague Bringer on March 17, 2009, 07:25:44 PM
The issue with Transit: People spazzing.

What's the issue?

Where's the FPS drop?

Human base looking at the second room across at the gas tanks. The map has many large halls that are not divided into viewing areas small enough to be rendered fast. I also think it is not optimized to the last drop of speed.

Asvarox

I find uncreaction MUCH more laggy than transit
Quote from: J3lackStar on July 14, 2011, 09:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

Plague Bringer

#75
ATCS is more laggy than Transit.

I notice very little FPS drop, but I'll check, just to make sure.

edit
I get anywhere from 27 to 90 FPS in playable areas of the map, but never have I noticed my ability to put up a fight be hindered.
U R A Q T

Bissig

Quote from: Asvarox on March 18, 2009, 03:30:54 PM
I find uncreaction MUCH more laggy than transit

Well, Uncreation is the worst. I think its the shitty shaders.. The view out from human base is obstructed but somehow seems not isolated as a view area and thus still rendered. Something along those lines.

@Plague

Very funny.

gimhael

Running it in devmap with /r_showtris 1 will show you exactly how much 'invisible' geometry is drawn.

floww

i think im speaking for all euro clans utcs is a must have in the official trem version its one of the popular maps next to tremor atcs niveus

also there is one thing i dont u nderstand even if your pc is extremely good on some places on trem-maps you cant get full 125 fps .

Archangel

there's nothing wrong with the default maps. you all just expect too much out of the engine. maybe 1.2 will have some sort of uber leet new rendering system, or at least an upgrade to reduce some of the lag.

UniqPhoeniX

Quote from: pamela on April 22, 2009, 08:09:34 PM
Hi,

I notice very little FPS drop, but I'll check, just to make sure.
The map has many large halls that are not divided into viewing areas small enough to be rendered fast.
In my opinion, its just not a fun, suitable map to play in, and besides, its one of the only maps in Tremulous that lags worse then the others.

Thanks.
Quote from: Plague Bringer on March 18, 2009, 03:33:35 PM
I notice very little FPS drop, but I'll check, just to make sure.
Quote from: Bissig on March 17, 2009, 09:58:44 PM
The map has many large halls that are not divided into viewing areas small enough to be rendered fast.
Quote from: Hendrich on March 17, 2009, 04:19:43 AMIn my opinion, its just not a fun, suitable map to play in, and besides, its one of the only maps in Tremulous that lags worse then the others.
Eradicate the botz!

Archangel

Too bad really, it actually made sense.

bacon665

#82
Quotethey should really make a forest level, i mean cmon they are all the same with weps and upgrades just look different
I had a similar idea the other night watching a thing on vietnam
if you have ever played ancient remains you notice the grass and stuff in the immediate area disappears.
You could make a dark forest where all the player could see was the area infront of him.
Then along two of the walls you can make a building and a long trench with a turret hole like the human building in treecannon. (btw is treecannon gonna be in the new release?)
The obvious advantage is while humans are sort of sitting ducks. if they build base right the aliens cant get in, unless advanced grangers storm it.

alien structures would be hidden through the forest so its a chance of luck that they find them until the helmets arrive.

OH some other maps i think are great is citadel, ancient remains ,the bunker and two towers.
if those teleport things in two towers was added to acts in the bases and that thing in the cneter it would make gameplay sort of interesting.
(this would make using helmets great its really underused)  and while hummies are sitting the aliens dont have much defense
against them wandering around in the forest.

I may work on in a few months but this is the first game ive tried to do anything other then texture mods for.

jr2

Signature can be found here at Hard Light Productions

your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Ellohir

May 26, 2006

Quote from: Timbo on May 26, 2006, 08:11:44 PM
There (especially pleasingly) seem to be a number of people making add on maps for Trem. Rather than have them knocking about individually, causing a nightmare for server admins and users, it would be better to have them included in the next official version.
Quote from: soubok on May 27, 2006, 01:28:21 AM
Hi, I am interested, but how many time do I have to finish my map?
Quote from: Timbo on May 28, 2006, 11:54:36 AM
Plenty of time. We're in no particular hurry right now.

This is freaking awesome xDDDDDDDDDD

jr2

Quote from: your face on June 03, 2009, 12:22:55 AM
hai jr2, where've you been? :P

Boot Camp, basic combat training, job school (fixing computers, almost done with that now) for the  USMC
Signature can be found here at Hard Light Productions

xDragant

ATCS is my fav, don't kill it!

Archangel

ATCS needs fixing. too simplistic.

MrFish

#89
Once I finish my mario map can it go in too? :D
But it's still very much in beta. Things are glitching left and right and I'm not going to release the basement or the upper floors in the first version. Will there be any way to upload newer versions after you already put the maps in?

Don't kill ACTS. It's still a good training map and everyones favorite as a new player. It's still good from time to time. If you don't want to play it call a map vote.