Author Topic: Official Modeling Thread  (Read 74827 times)

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Official Modeling Thread
« Reply #30 on: November 26, 2008, 07:37:31 am »
So... I'm not really sure what is to become of this thread, perhaps some mod has an idea? I think it makes little sense to deprecate it, as it still serves somewhat of a list of models, and I suppose now that is what it should become, something ala the "Clan Websites" sticky, just keeping a list. Although now that I think of it the main difference is there actually are enough clans to warrant making a list necessary. Now that we have a whole section for models though, I'm not really sure how this should continue. Basically to sum it up: What to do? Mod please give ideas.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Lakitu7

  • Tremulous Developers
  • *
  • Posts: 1002
  • Turrets: +120/-73
Re: Official Modeling Thread
« Reply #31 on: November 26, 2008, 09:40:33 am »
I'm not the guy that made it, but this was a bit of a "If you build it, (hopefully) they will come" sort of subforum, so perhaps just chill a little bit and see how things turn out, then shape the sticky according to the needs of whatever sort of modeling subforum has developed?

Bissig

  • Posts: 1309
  • Turrets: +103/-131
Re: Official Modeling Thread
« Reply #32 on: February 12, 2009, 01:38:29 am »
Sorry for the bigtime necro...

I just stumbled upon this:

http://www.katorlegaz.com/3d_models/index.php

There are some very nice arcade machine models for mappers in blender format.

And:

http://www.blendernation.com/tutorials/
« Last Edit: February 12, 2009, 01:41:46 am by Bissig »

MartinX3

  • Guest
Re: Official Modeling Thread
« Reply #33 on: June 28, 2009, 06:44:04 pm »
Could i use Autodesk Maya 2009 v10.0 for Tremulosu or do i need 3dsmax or blender?

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Official Modeling Thread
« Reply #34 on: June 28, 2009, 08:29:25 pm »
I'm sure there is a way, with exporting/inporting, you may need to install a plugin, but I'm sure maya will have the ability to export to blender, if not by default, than through a plugin.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

MartinX3

  • Guest
Re: Official Modeling Thread
« Reply #35 on: June 29, 2009, 08:32:39 am »
When i "need" to export to blender then it is better when i don't unse maya?
Or can i make with maya trem models without exporting to another 3d modelling programm?

Stannum

  • Posts: 336
  • Turrets: +108/-321
Re: Official Modeling Thread
« Reply #36 on: August 09, 2009, 02:42:20 pm »
You need a md3 exporter/importer for your 3d modeling program.

You can also use md3comp to compile ase/3ds/md2 into md3. Every modeling program can export to 3ds, not sure abou ase. You might need a plugin for that.

Blue © 2004 Natural Selection.

hell gate

  • Posts: 5
  • Turrets: +0/-1
Re: Official Modeling Thread
« Reply #37 on: January 10, 2010, 03:07:34 pm »
but where are this files? in the pk3 folder?

Kiwi

  • Posts: 859
  • Turrets: +29/-9
Re: Official Modeling Thread
« Reply #38 on: January 10, 2010, 08:39:25 pm »
I didn't read that far back, but .md3's are in data.pk3.

swamp-cecil

  • Posts: 774
  • Turrets: +80/-163
    • Tremulous
Re: Official Modeling Thread
« Reply #39 on: May 09, 2010, 02:40:40 am »
how can you make the  specific things?!?
like look at the forum "dretch" and look at its body. see how its no speciific geometrical shape included? that. if you dont understand me, im on my own.
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

Conzul

  • Posts: 1064
  • Turrets: +78/-17
Re: Official Modeling Thread
« Reply #40 on: May 09, 2010, 04:24:00 am »
how can you make the  specific things?!?
like look at the forum "dretch" and look at its body. see how its no speciific geometrical shape included? that. if you dont understand me, im on my own.

You're talking about emoticons, like this?  :dretch:

swamp-cecil

  • Posts: 774
  • Turrets: +80/-163
    • Tremulous
Re: Official Modeling Thread
« Reply #41 on: May 09, 2010, 12:12:32 pm »
no, i mean in blender. is there then like a line making tool? if you look at a dretches legs in blender, it is not a square, rectangle cone etc.
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

Conzul

  • Posts: 1064
  • Turrets: +78/-17
Re: Official Modeling Thread
« Reply #42 on: May 09, 2010, 03:13:17 pm »
The closest thing I can think of is bezier curves, or whatever they're called. You can make a curve and transform it into a mesh. But it's kinda hard to understand what you want.

swamp-cecil

  • Posts: 774
  • Turrets: +80/-163
    • Tremulous
Re: Official Modeling Thread
« Reply #43 on: May 09, 2010, 03:17:59 pm »
yeah, its hard to understand, but ill try this beizer curve :booster:. how do you make one then?
« Last Edit: May 09, 2010, 10:10:10 pm by swamp-cecil »
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

Hindenburg

  • Posts: 25
  • Turrets: +1/-3
Re: Official Modeling Thread
« Reply #44 on: June 04, 2010, 12:48:06 am »
I'm having a problem with the md3 import/export scripts for blender. I'm running it on linux, and I figured out where the plugins are supposed to go. But I ran into a roadblock; the plugins are in a .zip, so I can't install them, and I apparently don't have permission to edit files in the part of my computer where the plugins go, so I can't extract and move the plugins where they need to go. All suggestions are welcome.

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Official Modeling Thread
« Reply #45 on: June 07, 2010, 06:18:45 am »
Get permissions...
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

freecd

  • Guest
Re: Official Modeling Thread
« Reply #46 on: June 07, 2010, 06:50:17 am »

CorSair

  • Posts: 430
  • Turrets: +14/-0
Re: Official Modeling Thread
« Reply #47 on: October 30, 2010, 04:03:59 pm »
I'm learning bit of modeling now, and read and studied few tutorials about Blender. Now I'm having bad luck in searching tutorials or guides (Found few, but links broken or internet is just pissing me off today) about .md3, plus I don't got enough knowledge of this kind stuff. Sooo... could someone provide least link about  creating .md3?

Yeah, I know this is quite old (even the last reply is from June), but this is sticky, and this needs updating by the way.

Thanks in advance,
   CorSair

DeathSkull

  • Posts: 117
  • Turrets: +45/-2
Re: Official Modeling Thread
« Reply #48 on: October 31, 2010, 02:35:34 am »
I'm learning bit of modeling now, and read and studied few tutorials about Blender. Now I'm having bad luck in searching tutorials or guides (Found few, but links broken or internet is just pissing me off today) about .md3, plus I don't got enough knowledge of this kind stuff. Sooo... could someone provide least link about  creating .md3?

Yeah, I know this is quite old (even the last reply is from June), but this is sticky, and this needs updating by the way.

Thanks in advance,
   CorSair

http://archive.mercenariesguild.net/Blender/

I found that in the rather useful Modeling Help sub-board. Anyways, pretty sure those go in your scripts folder.
Life is Temporary - Death is Eternal
{NoS} 4eva!
Check out my Tremulous novella:
http://tremulous.net/forum/index.php?topic=11003.0

jm82792

  • Posts: 630
  • Turrets: +9/-34
Re: Official Modeling Thread
« Reply #49 on: November 04, 2010, 10:06:52 pm »
Any tutorials on how to replace building models?
I'm planning on replacing the overmind because the model is nearly complete minus texture map.

CreatureofHell

  • Posts: 2422
  • Turrets: +430/-126
    • Tremtopia
Re: Official Modeling Thread
« Reply #50 on: November 04, 2010, 10:12:31 pm »
Make your own .pk3 using the same paths as the data-1.1.0.pk3 so "models\buildables\overmind" and place your model with the name overmind.md3 in that folder. Replace any textures that you are using, put the new .pk3 in your base folder and rename it something like zzz-overmind.pk3 and voila.
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Glammy

  • Posts: 5
  • Turrets: +0/-0
Re: Official Modeling Thread
« Reply #51 on: August 15, 2011, 02:00:11 am »
I wanted to make some new guns you know like some other gun that's different that can be on some servers, anyways the gun I want to make is going to be called Twisty its a gun that Twists around when you shoot it kind of like a Luci's cannon mixed with a rocket launcher but in this case it goes in circles 3 times and shoots fast I'm only 14 so I don't know much about making guns and I also wanted to make this other gun similar to the Twisty.. Its called directly shooter :s Weird name right? I want these guns to be different i am still thinking about the colors they will be. So far the best colors I think of are maybe purple,red,green, or maybe black some of my friends said red, so I think maybe only those colors if you have a suggestion, send me a message or something:S I totally agree to the fact that it would take FOREVER to make this gun.. The reason i am making this gun is because i want some servers to have different guns like for example Z server it has rocket launcher and Grenade Launcher and stuff. One or two more questions in order to make this gun do i have to make my own server?Because I seen how Z has its own gun on its server.So I get the feeling i have to... okay i type alot xD. My names on trem are Contra|*CookieMonster, Contra|*Glammy/Glamorous Girly Contra|*RedWhite or Contra|*Alexz or sometimes Alex but I'm usually on Starburst,Kitkat,Fun FunFun, or just go starburst or kitkat and ask for Alexz.. I really hope we can make this gun... It didn't take me along time to figure out the names.:S
« Last Edit: August 15, 2011, 06:51:27 am by Glammy »

Glammy

  • Posts: 5
  • Turrets: +0/-0
Re: Official Modeling Thread
« Reply #52 on: August 15, 2011, 02:02:36 am »
I know i spelled some stuff  wrong... :P Well hey! Nobodies perfect?
« Last Edit: August 15, 2011, 06:49:59 am by Glammy »

Pazuzu

  • Posts: 987
  • Turrets: +50/-12
Re: Official Modeling Thread
« Reply #53 on: August 15, 2011, 02:11:02 am »
I wanted to make some new guns you know like some other gun that's different that can be on some servers, anyways the gun I want to make is going to be called Twisty its a gun that Twists around when you shoot it kind of like a luci cannon mixed with a rocket launcher but in this case it goes in circles 3 times and shoots fast im only 14 so I don't know much about making guns and I also wanted to make this other gun similar to the Twisty.. Its called directly shooter :s Weird name right? I want these guns to be different i am still thinking about the colors they will be. So far the best colors I think of are maybe purple,red,green, or maybe black some of my friends said red, so I think maybe only those colors if you have a suggestion, send me a message or something:S I totally agree to the fact that it would take FOREVER to make this gun.. The reason i am making this gun is because i want some servers to have different guns like for example Z server it has rocket launcher and Grenade Launcher and stuff. One or two more questions in order to make this gun do i have to make my own server?Because I seen how Z has its own gun on its server.So I get the feeling i have to... okay i type alot xD. My names on trem are Contra|*CookieMonster, Contra|*Glammy/Glamurous Girly Contra|*RedWhite or Contra|*Alexz or sometimes Alex but im usually on Starburst,Kitkat,FunFunFun, or just go starburst or kitkat and ask for Alexz! I really hope we can make this gun... took me along time to figure out the name.
Please, if you want anyone to bother wading through that veritable swamp of text, learn to use line breaks and punctuation. Especially line breaks.

ok, can you give me the tool thingy app that can code?

kharnov

  • Spam Killer
  • *
  • Posts: 626
  • Turrets: +47/-791
    • Unvanquished
Re: Official Modeling Thread
« Reply #54 on: August 15, 2011, 02:21:02 am »
- - -

I think, in this post, I discovered my destiny.

Pazuzu

  • Posts: 987
  • Turrets: +50/-12
Re: Official Modeling Thread
« Reply #55 on: August 15, 2011, 02:32:39 am »
Everyone step back! I'm an experienced bad-fanfiction reader, and I'm here to save the day figure out what that post is supposed to mean!
I wanted to make some new guns you know like some other gun that's different that can be on some servers, anyways the gun I want to make is going to be called Twisty its a gun that Twists around when you shoot it kind of like a luci cannon mixed with a rocket launcher but in this case it goes in circles 3 times and shoots fast im only 14 so I don't know much about making guns and I also wanted to make this other gun similar to the Twisty.. Its called directly shooter :s Weird name right? I want these guns to be different i am still thinking about the colors they will be. So far the best colors I think of are maybe purple,red,green, or maybe black some of my friends said red, so I think maybe only those colors if you have a suggestion, send me a message or something:S I totally agree to the fact that it would take FOREVER to make this gun.. The reason i am making this gun is because i want some servers to have different guns like for example Z server it has rocket launcher and Grenade Launcher and stuff. One or two more questions in order to make this gun do i have to make my own server?Because I seen how Z has its own gun on its server.So I get the feeling i have to... okay i type alot xD. My names on trem are Contra|*CookieMonster, Contra|*Glammy/Glamurous Girly Contra|*RedWhite or Contra|*Alexz or sometimes Alex but im usually on Starburst,Kitkat,FunFunFun, or just go starburst or kitkat and ask for Alexz! I really hope we can make this gun... took me along time to figure out the name.
It's... it's... it's something about making a new gun. Beyond that, I really can't help you.
Badfic Man away! *FWOOOSH*

Please, don't try to make sense of this post. If you reply to it, it'll only encourage him/her to keep writing in god-awful walls of text and run-on sentences. Think of the kittens.

ok, can you give me the tool thingy app that can code?

Nux

  • Posts: 1778
  • Turrets: +258/-69
Re: Official Modeling Thread
« Reply #56 on: August 15, 2011, 03:24:23 am »
As near as I can tell, he posted two posts that differ in only that he removed punctuation and caps from both Luci's and I'm.

I hope that helped.

Pazuzu

  • Posts: 987
  • Turrets: +50/-12
Re: Official Modeling Thread
« Reply #57 on: August 15, 2011, 03:37:30 am »
As near as I can tell, he posted two posts that differ in only that he removed punctuation and caps from both Luci's and I'm.

I hope that helped.
PUNCTUATION IS NOT FOR REMOVE.

ok, can you give me the tool thingy app that can code?

Glammy

  • Posts: 5
  • Turrets: +0/-0
Re: Official Modeling Thread
« Reply #58 on: August 15, 2011, 06:46:58 am »
...I'm a girl and ah MA gash ! :dretch: :battlesuit: :grenade: :helmet: .Does spelling matter THE POINT IS... I want to make these guns and i cant do it alone.!
« Last Edit: August 15, 2011, 06:58:18 am by Glammy »

Volt

  • Posts: 256
  • Turrets: +66/-54
Re: Official Modeling Thread
« Reply #59 on: August 15, 2011, 07:55:41 am »
I wanted to make some new guns you know like some other gun that's different that can be on some servers, anyways the gun I want to make is going to be called Twisty its a gun that Twists around when you shoot it kind of like a Luci's cannon mixed with a rocket launcher but in this case it goes in circles 3 times and shoots fast I'm only 14 so I don't know much about making guns and I also wanted to make this other gun similar to the Twisty.. Its called directly shooter :s Weird name right? I want these guns to be different i am still thinking about the colors they will be. So far the best colors I think of are maybe purple,red,green, or maybe black some of my friends said red, so I think maybe only those colors if you have a suggestion, send me a message or something:S I totally agree to the fact that it would take FOREVER to make this gun.. The reason i am making this gun is because i want some servers to have different guns like for example Z server it has rocket launcher and Grenade Launcher and stuff. One or two more questions in order to make this gun do i have to make my own server?Because I seen how Z has its own gun on its server.So I get the feeling i have to... okay i type alot xD. My names on trem are Contra|*CookieMonster, Contra|*Glammy/Glamorous Girly Contra|*RedWhite or Contra|*Alexz or sometimes Alex but I'm usually on Starburst,Kitkat,Fun FunFun, or just go starburst or kitkat and ask for Alexz.. I really hope we can make this gun... It didn't take me along time to figure out the names.:S


To replace a gun model with another model, not too much difficulty. You could even add new particle system stuff to make it look better. To create a new weapon, some coding is going to be required. You're going to have to create another weapons class and code it into a game.qvm along with your new weapons model.

I'm going to skip the model creation steps *Assuming you know/can find this stuff on blender.org or something*

First I'll explain how you're suppose to test weapons models the right way

Step 1.
Go to your /Tremulous/base directory and create a folder called "zzz-WHATEVERNAME" copy the file structure of your data1.1.0.pk3 and create a few folders within the "zzz-WHATEVERNAME" create a folder called "Models" within that folder create a folder called "WeapTest" put your test model into this folder. You should use this folder to test your weapons ingame until you get the model right. Remember to zip it up and rename it's file type from .zip to .pk3 when you want to test it ingame.


Actually Coding so weapon works

For a new weapon to work you need to do the following things bellow

This is how weapon's work in tremulous, and i'll briefly tell you what to edit as i explain how weapons fire ect..

1.You need to define Weapon information stuff in bg_misc.c (game)

In bg_misc.c you'll have to define "Weapon name ex: "WP_WEAPONNAME", Weapon price,Stages it can be used,ect..

2.Ammo definition in bg_misc.c (game) How much ammo/clips weapon has you should think carefully about this!

This is what the engine does automatically to get weapon to work you can skip these since they're automated.
3.Pmove (bg_pmove.c game) is called by client or server
4.Pmovesingle (bg_pmove.c game) is called by pmove
5.PM_Weapon (bg_pmove.c game) is called by Pmovesingle

6.PM_Weapon checks for firing, and removes some ammo before firing the weapon
7.PM_Weapon adds a weapon firing event to the players stack
8.PM_Weapon adds some time to a counter preventing the user from firing again for a set time
9.ClientEvents (g_active.c game) checks the stack and finds a weapon firing event.

This stuff was already done by the developers so you don't have to recode it, i just thought it would be good if you knew how weapons worked and which files do what.

10.FireWeapon (g_weapon.c game) is called by ClientEvents
If you're adding a new weapon you have to define the weapon and how it fires exactly look at code already there and just copy and paste edit a few lines rename a few things and bang you have a new weapon.

Also don't forget to add your weapon case in after WP_GERNADE at line #1637
Code: [Select]
    case WP_YourWeaponName:
      WeaponNameFire( ent );
      break;
11.FireWeapon sets up the aiming angles then calls the relevant weapon function (same file)
12.The weapons do different things dependant on which they are.

Remember to just look at code already there, you'll be just fine copying and pasting already made weapons and fusing code from different weapons. Anyways best of luck, this was a very brief introduction into adding a new weapon, there is tons of other little stuff you have to do, but i didn't feel like writing it out hope this gave you just enough to get started.

Paste of merged post
As near as I can tell, he posted two posts that differ in only that he removed punctuation and caps from both Luci's and I'm.

I hope that helped.
PUNCTUATION IS NOT FOR REMOVE.

Stop being an ass, English might not be her first language and she just wanted help on figuring out how weapons worked in tremulous. This is called the "Official Modeling Thread" not the "Nazi Grammar Topic" so if you're not saying anything helpful don't say anything at all as the old saying goes.

Also doublepost, ooops! pretty sure i broke a forum rule hehe fixed
« Last Edit: August 15, 2011, 08:05:43 am by Volt »