Author Topic: Unblalanced weapons ideas.  (Read 77137 times)

Samurai.mac

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Re: Unblalanced weapons ideas.
« Reply #120 on: May 14, 2008, 09:45:39 pm »
Creeper - An alien structure which can only be built on the ground. The creeper is a very small bundle of creep, which "walks" along the ground towards nearby enemies. If touched by a human, it engulfs them, stopping them from moving and slowly digests them. However, the human can shoot his way out with a powerful enough weapon.

toastisgood

  • Guest
Re: Unblalanced weapons ideas.
« Reply #121 on: May 14, 2008, 11:27:05 pm »
Chaingun Grenade Launcher. Launches Grenades that explode on impact at the same speed as a chaingun. That is what you need to destroy an alien base!  :grenade: :grenade: :grenade: :grenade: :grenade: :grenade: :grenade: :grenade: :grenade:

im pretty sure thats an available mod weapon....except the impact explode thing
!upgrades [nade,medpacketc...]
!weapons chaingun for  :grenade: :grenade: :grenade: :grenade: :grenade: :grenade: :grenade: :grenade: :grenade: :grenade:

Samurai.mac

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Re: Unbalanced weapons ideas.
« Reply #122 on: May 16, 2008, 04:36:41 pm »
D.E.I.T.Y - Directed Energy Intercipient Transportation Yielder

A rifle designed primarily for defence, it fires a continual beam which pushes back anything that gets caught in it, useful for fending off rushing aliens, pouncing dragoons, dragoon barbs, granger spit and for pushing teammates out of danger or boosting them up to the front lines. Should a player get caught in the beam and pushed against a wall, they will slowly take damage from being crushed. Secondary fire pushes the DEITY user backwards, allowing limited "flight" increased speed (backwards only) or protection from falling.

Revan

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Re: Unblalanced weapons ideas.
« Reply #123 on: May 19, 2008, 03:30:12 pm »
[N7]Revan
One Marauder to rule them all!

Samurai.mac

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Re: Unblalanced weapons ideas.
« Reply #124 on: May 19, 2008, 04:43:45 pm »
Battlebomb - A specialised battlesuit containing a powerful explosive device. When activated, the wearer jumps out of the suit, which explodes 3 seconds later. and human who is not wearing a battlesuit, helmet, jetpack or battery pack can defuse the explosive by getting into the suit. If the suit is destroyed, it's explosion will be much weaker.

yetshi

  • Posts: 189
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Re: Unblalanced weapons ideas.
« Reply #125 on: May 19, 2008, 05:25:47 pm »
ckit knockback shield

can push humans out of the way so you can build and can protect against anything weaker than a direct rant slash.

Samurai.mac

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Re: Unblalanced weapons ideas.
« Reply #126 on: May 19, 2008, 05:59:35 pm »
Instant Death Rifle - A small-ish handheld energy weapon that's only good for one shot before it has to be recharged, it deals 800 points of damage (enough to destroy the overmind, I believe)  with one shot. With a battery pack it can be fired twice.

Revan

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Re: Unblalanced weapons ideas.
« Reply #127 on: May 19, 2008, 07:56:43 pm »
That isn't a bad idea, in fact a GREAT idea

[N7]Revan
One Marauder to rule them all!

ChaosSquirrel

  • Posts: 176
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Re: Unbalanced weapons ideas.
« Reply #128 on: May 19, 2008, 08:06:08 pm »
D.E.I.T.Y - Directed Energy Intercipient Transportation Yielder

A rifle designed primarily for defence, it fires a continual beam which pushes back anything that gets caught in it, useful for fending off rushing aliens, pouncing dragoons, dragoon barbs, granger spit and for pushing teammates out of danger or boosting them up to the front lines. Should a player get caught in the beam and pushed against a wall, they will slowly take damage from being crushed. Secondary fire pushes the DEITY user backwards, allowing limited "flight" increased speed (backwards only) or protection from falling.

and

ckit knockback shield

can push humans out of the way so you can build and can protect against anything weaker than a direct rant slash.

I do not claim these ideas. I just wish they had been posted here.

Edit: Whoops, I meant to post these on the Builder Upgrade thread. Sorry.
« Last Edit: May 20, 2008, 02:30:20 pm by ChaosSquirrel »
My in-game name is )CGC( ChaosSquirrel.
Hint: The Basilisk is the most powerful Alien.
Yay! Finally someone agrees! Or was that sarcasm...

X3R0

  • Posts: 8
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    • Imperial Dynasty
Re: Unblalanced weapons ideas.
« Reply #129 on: May 20, 2008, 07:43:22 am »
should make a gun like the brute shot in halo with the curved flight path but you shoot it in the air burst and then releases like 10 bomblets on to things

Samurai.mac

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Re: Unbalanced weapons ideas.
« Reply #130 on: May 20, 2008, 04:00:06 pm »
Well, you can't have the D.E.I.T.Y anymore, I decided I liked it too much so I'm using it myself, however you're welcome to this one:

The Vortex Regurgitation Turret: Sucks up aliens to use as ammunition. The damage it causes it dependent on the health of the alien, so if a hull-health tyrant is sucked up, it would do 400 points of damage.

Revan

  • Posts: 306
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Re: Unblalanced weapons ideas.
« Reply #131 on: May 22, 2008, 12:22:06 am »
should make a gun like the brute shot in halo with the curved flight path but you shoot it in the air burst and then releases like 10 bomblets on to things

That is called the Fuel Rod Gun

and I loved that weapon

[N7]Revan
One Marauder to rule them all!

Samurai.mac

  • Posts: 317
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Re: Unblalanced weapons ideas.
« Reply #132 on: May 22, 2008, 08:40:39 pm »
Sentient Barricade - Not really unbalanced, but makes them a little more useful and worth having. The sentient barricade is able to attack near-by humans with a weak melee attack, and if the barricade is near a booster, the barricade can make use of poison attacks, too.

+ OPTIMUS +

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Re: Unblalanced weapons ideas.
« Reply #133 on: May 25, 2008, 11:24:42 pm »

I guess if my grandpa's Signal 402 radio (made in USSR) could transform into a sentinel robot again, as the cold war is seemingly over.

success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

player1

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Re: Unbalanced forum posters
« Reply #134 on: May 26, 2008, 07:43:21 am »
linkz 2 bigger imagez & t3h blog plz!!!

+ OPTIMUS +

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Re: Unblalanced weapons ideas.
« Reply #135 on: May 26, 2008, 01:39:50 pm »
it's not gonna be any bigger as it is optimized to 1200x600.

other things mentioned at the +ME+'s... thread :-)
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

ChaosSquirrel

  • Posts: 176
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Re: Unblalanced weapons ideas.
« Reply #136 on: May 27, 2008, 02:39:03 am »
The Grenade launcher.

Free nades, anyone?
My in-game name is )CGC( ChaosSquirrel.
Hint: The Basilisk is the most powerful Alien.
Yay! Finally someone agrees! Or was that sarcasm...

Samurai.mac

  • Posts: 317
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Re: Unblalanced weapons ideas.
« Reply #137 on: May 27, 2008, 11:00:29 am »
Tyrant Suit - Makes you look and attack like a Tyrant.

Kaleo

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Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

epsy

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    • Armagetron Advanced!
Re: Unblalanced weapons ideas.
« Reply #139 on: May 27, 2008, 09:26:43 pm »
Campingsuit.

Packs a tent and a pick-nick, all in the same package
Also features zoom and local Map, which is generally representing the human base (but exceptions are possible!)
Warning: All opinions expressed in my posts are mine and mine alone. Any connection to any group I am affiliated with - be it the ArmagetronAd Developers or any other group, is purely coincidental unless otherwise expressly stated. Don't be a dolt when you read my posts, as they *may* require some brainpower and thinking (also purely coincidental). Any opinion in my posts not expressed by me are purely figments of your imagination and will be dealt with accordingly.
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infy

  • Posts: 70
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Re: Unblalanced weapons ideas.
« Reply #140 on: May 27, 2008, 09:51:07 pm »
Insecticide.

To get rid of those pesky dretches once and for all.

Even though dretches aren't insects, but oh well, the dretch taunt reminds me of a buzzing mosquito.

Diluke

  • Posts: 75
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Re: Unblalanced weapons ideas.
« Reply #141 on: May 28, 2008, 12:19:08 pm »
Wasps throwed from Adv dretch's body while dead haunting human until kill or burn by flamer (no else weapon work)
^^

toastisgood

  • Guest
Re: Unblalanced weapons ideas.
« Reply #142 on: June 04, 2008, 06:55:38 pm »
ckit knockback shield

can push humans out of the way so you can build and can protect against anything weaker than a direct rant slash.
hmm....

            :human:*push*------------->:battlesuit:SHIT!
______________________
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         ckit^ ^noob          ]
                                   ]^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Revan

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Re: Unblalanced weapons ideas.
« Reply #143 on: June 09, 2008, 03:16:49 pm »
Trem needs comfy chairs and nice red uniforms!

[N7]Revan
One Marauder to rule them all!

Thisguy

  • Posts: 70
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Re: Unblalanced weapons ideas.
« Reply #144 on: June 09, 2008, 07:50:29 pm »
How bout a hman calss call BENDER (if i need explain you dont have a TV)

and in his words.

 ;IM BACK BABY! ;D
« Last Edit: June 10, 2008, 06:41:02 pm by Thisguy »

ChaosSquirrel

  • Posts: 176
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Re: Unblalanced weapons ideas.
« Reply #145 on: June 09, 2008, 11:04:55 pm »
The sniper: A gun. That snipes. Through wall. It prints credits.

Also, it tells you when there's a target, as well as showing you aliens through walls. (Detect Life, anyone?)
My in-game name is )CGC( ChaosSquirrel.
Hint: The Basilisk is the most powerful Alien.
Yay! Finally someone agrees! Or was that sarcasm...

Samurai.mac

  • Posts: 317
  • Turrets: +18/-17
Re: Unblalanced weapons ideas.
« Reply #146 on: June 10, 2008, 01:41:49 pm »
Fetch the soft cushion!

Anyway, Emplaced Las Cannon - A large turret which has to be manned by a player, it fires single, giant las ray at the target.

rant - repellant

  • Posts: 15
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Re: Unblalanced weapons ideas.
« Reply #147 on: June 10, 2008, 05:56:00 pm »
CHUCK NORRIS :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o

Thisguy

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Re: Unblalanced weapons ideas.
« Reply #148 on: June 10, 2008, 06:44:03 pm »
CHUCK NORRIS :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o

A: we've had chuck norris erlier in this thread.
B: you use of smilies is terrible.
C:

USB data Stick.
Aliens and humans can do stuff with em. Humans can save weapon patterns so when they die they can get there guns back.

Aliens can save viruses on them to disable the human base for a short time

Revan

  • Posts: 306
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Re: Unblalanced weapons ideas.
« Reply #149 on: June 11, 2008, 02:30:09 pm »
Aliens can save viruses on them to disable the human base for a short time

Lets just turn trem into one big game of Core War
FUN!
[N7]Revan
One Marauder to rule them all!