Author Topic: Unblalanced weapons ideas.  (Read 77135 times)

Amtie

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Re: Unblalanced weapons ideas.
« Reply #90 on: April 26, 2008, 08:41:54 pm »
No, it's an alien class, as I clearly stated above...

I meant would the human player get switched to A. :P

Anyway, Grapple:

Humans can use it to grapple on anything: walls, cielings, clouds, stars, skyboxes, aliens.

Primary attack grabs hold of objects, walls, players etc. If players are grabbed, if primary attack button is released, user is flung at the grappled player. If secondary attack button is clicked while primary is still pressed, player grabbed gets flung to user.

Secondary attack pokes eyes out of players, making them blind until they reach a booster/medpad by hearing/orienteering. Also gives near to killing damage (% of hp).

Tertiary attack sterilises target; cannot evolve or build. Limps for rest of life. Cannot wallwalk or jetpack, jump or sprint. Cannot have kids.
Meow.

Can an admin set my name to Amtie please?

Supertanker

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Re: Unblalanced weapons ideas.
« Reply #91 on: April 26, 2008, 11:49:19 pm »

Self-explanatory

Amtie

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Re: Unblalanced weapons ideas.
« Reply #92 on: April 27, 2008, 12:01:53 am »


'Nuff said.
Meow.

Can an admin set my name to Amtie please?

Revan

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Re: Unblalanced weapons ideas.
« Reply #93 on: April 28, 2008, 06:36:51 pm »
^ not sufficiently epic, a tyrant which wields dual lucis and quad chainguns at the same time? THAT would be epic!

[N7]Revan
One Marauder to rule them all!

Amtie

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Re: Unblalanced weapons ideas.
« Reply #94 on: April 28, 2008, 07:10:56 pm »
When you have a built-in lcannon in your head come tell me.
Meow.

Can an admin set my name to Amtie please?

blood2.0

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Re: Unblalanced weapons ideas.
« Reply #95 on: April 28, 2008, 10:40:01 pm »
squishing marauder when it jumps on your head you get swished and turn into a granger

Shadowgandor

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Re: Unblalanced weapons ideas.
« Reply #96 on: April 29, 2008, 04:20:40 pm »
New human class: Chuck norris. nuff said.

Amtie

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Re: Unblalanced weapons ideas.
« Reply #97 on: April 29, 2008, 04:56:54 pm »
nuff said.

Thats my word!  >:(

Lightsaber: Cuts through everything, including doors, fake doors, bulkheads/walls, buildings and aliens. Can be used to carve a new route to alien base, or build a burrow for a camper. Can carve out alien guts (providing they have them), and can also be used to make alien sushi.

WARNING: DO NOT POKE OTHER TEAMMATES WITH LIGHTSABER. VERY DANGEROUS.
Meow.

Can an admin set my name to Amtie please?

mooseberry

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Re: Unblalanced weapons ideas.
« Reply #98 on: April 29, 2008, 08:02:07 pm »
Very dangerous:

Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Her3tic

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Re: Unblalanced weapons ideas.
« Reply #99 on: May 01, 2008, 12:02:04 pm »
LOL Really funny

+1
...After all, we're all just here because we love Tremulous...
Every revolutionary ends up either by becoming an oppressor or a Heretic.
Albert Camus

MartinX3

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Re: Unblalanced weapons ideas.
« Reply #100 on: May 01, 2008, 05:58:23 pm »
is it released?

Thisguy

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Re: Unblalanced weapons ideas.
« Reply #101 on: May 06, 2008, 05:40:26 pm »
is it released?

Oh dear you dont get it do you?

this is a place where the mod that can never be can be shared with others


Alien proof fence. expands to fill any gap (will block all the way to skydome) aliens cannot pass or sipe through it but humans can. it can olny be destroyed if yuo go at ti with 10 rants for an hour.

_-+|[A]|+-_

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Re: Unblalanced weapons ideas.
« Reply #102 on: May 06, 2008, 06:58:16 pm »
Aimbot
Nuff' said, lol Amtie <3

Maybe a granger with a forcefeild and ooberhax tremX lock blobz with 2 double barrel shot gunz and 5000 grenades  :grenade: :grenade: :grenade: :grenade:
People tell me to use the search button, why should i. When i type in Titty's some random stuff about entitty's come up >_>

Revan

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Re: Unblalanced weapons ideas.
« Reply #103 on: May 07, 2008, 04:49:35 pm »
Third team: marketroids
their most powerful weapon is the FUD launcher
their second most powerful weapon is the BS cannon

at s2 they get the FUD bomb and it makes humans want to get rid of their own weapons and have the marketroid weapons

there defenses should be big and flashy and strike fear into everyone but almost useless till s2 then they are even flashier and make the other teams defenses look like crap



oh and the taunts are random talking points

[N7]Revan
One Marauder to rule them all!

Diluke

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Re: Unblalanced weapons ideas.
« Reply #104 on: May 07, 2008, 05:21:06 pm »
Granger spiting turret
basilik gass = flame
dretch grab head's and get off only when hum got eated or tked ^^
human luci throwing big sticky m&m's
pulse bullet work like forcefield for 1 min (can stack making a realy long stick)
ckit alt = turret aiming
grenade changed to litle human drone (dretch-basilik)
xDDD

MartinX3

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Re: Unblalanced weapons ideas.
« Reply #105 on: May 07, 2008, 07:37:19 pm »
Granger/Trap sptting Turret is in Neros QVM.
^^

Amtie

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Re: Unblalanced weapons ideas.
« Reply #106 on: May 07, 2008, 11:59:18 pm »
Water Gun:

Shoots water out of it, drowning anything in its target. Works especially on teammates and enemies.
Meow.

Can an admin set my name to Amtie please?

Thisguy

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Re: Unblalanced weapons ideas.
« Reply #107 on: May 08, 2008, 07:54:03 pm »
i got two weapons.

For the Humans its the "Smells Like Blue" generator.
Emits a blue field that all aliens hate. They hare the field so much that they die over a period of time if they stay in it.

For the aliens its the "Feels Like red" Genarator.
same as the humans but red.

if the two feilds collide it will create a purple "Time Wave" effect.

There will be a 20 second delay before the field ignites at which point blank areas of safty will appear at rand so just hope for your damn arse's sake theres one near you. upon detination some buildings / players cought in thwe filed will be killed.  Some random few will be catapulted forward in time. (players will be pushed into spec and muted for a limited period of time but buildings will dissapper and then reappear later (their effects are not canceled and still exist tecnicly so you can build a new OM or RC (if there's another building in the way when it reappears the newer building is destroyed.0

Diluke

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Re: Unblalanced weapons ideas.
« Reply #108 on: May 08, 2008, 09:33:04 pm »
hmm ... what about repeater make litle anti alien copule with healing field inside of it ... like for 5 mins ^^ then it blow up everything inside it
and for aliens hovel = big mech for aliens with 1300hp and one skill... charge ^^

/dev/humancontroller

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Re: Unblalanced weapons ideas.
« Reply #109 on: May 09, 2008, 12:19:42 am »
  • SmartGoggles&BattleChip - built in wallhack and aimbot
  • RPGizer - gain experience from attacking, spend it on additional max HP, ammo, stamina, speed, strength, and what not
  • Virus - (from adv. booster, or basi gas) degrades human fighting abilities, and lowers hp until death (no medical cure)
  • Adv. Rocket Launcher - configurable attributes are autodetonation time, bouncing off wall, gravity coefficient, splash damage / splash radius ratio, launching speed; with an additional trajectory calculator (draws the line/curve to some extent), and perhaps also target tracking
  • Forcefield Gun - generate a forcefield plane in front of you and crush aliens between the field and the walls
  • Cage - ever wanted to have your own pet granger?
  • Fishbait - you can catch a chomping goon
  • Mind Controller - enter that rant's mind and start teamkilling, or get that granger to decon the OM, while seeing teamchat, etc.
  • Morphing - look like a human, use human weapons, do whatever humans can do
  • Epic PHaiL Gun - makes the target succeed in doing everything, with the one exception of what the target wants
  • Mini Drech - size: 1x1 qunits, automated defences do not target
  • mobile buildables - push or remote control the armoury, reactor, etc., to change its position
  • parametric teleporter - enter qcoordinates, die or spawn safely
  • Spawner class - it can summon a dretch storm (bots) or a wasp storm
  • H4X - drop the target's connection from the server
  • Giga Granger - extremely large granger that spits truckloads of grangershit over the humies
PS: While looking down, you will be able to shoot youself in the foot (not like with the luci).

Pbhead

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Re: Unblalanced weapons ideas.
« Reply #110 on: May 09, 2008, 02:41:02 am »
  • Cage - ever wanted to have your own pet granger?





**** yes!

Samurai.mac

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Re: Unbalanced weapons ideas.
« Reply #111 on: May 09, 2008, 04:52:00 pm »
Gibgun - Launch your body parts at the enemy!

Amtie

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Re: Unblalanced weapons ideas.
« Reply #112 on: May 11, 2008, 11:15:58 am »
The P.L.A.N.K.
Meow.

Can an admin set my name to Amtie please?

toastisgood

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Re: Unblalanced weapons ideas.
« Reply #113 on: May 12, 2008, 01:22:18 am »
Gloom-style mechs for Humans

Second image, largish
The mech is a hugely armored killing machine with twin autocannons. Able to kill aliens and structures with similar ease, the mech will not receive any frags for any kills except for eggs and stalkers. The main weakness of the mech is the limited ammo and his huge size makes him an easy target for alien attacks. However no other class comes close to the amount of damage a mech can absorb and still keep going.

Due to it's huge size, the mech is unable to jump. Pressing the JUMP key will instead electrify the hull, zapping any aliens touching you.
(SPOILER!!!!)how about the fat,bald(no offence lava,the bald part)bearded guy's rip off version of the iron man suit.

Thisguy

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Re: Unblalanced weapons ideas.
« Reply #114 on: May 12, 2008, 05:56:20 pm »
Timesplitters 3 style injector gun.

Samurai.mac

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Re: Unblalanced weapons ideas.
« Reply #115 on: May 12, 2008, 06:41:28 pm »
A baseball bat with a rusty nail in it.

blood2.0

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Re: Unblalanced weapons ideas.
« Reply #116 on: May 13, 2008, 07:39:26 am »
a granger that insted of that spit it shoots

Samurai.mac

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Re: Unblalanced weapons ideas.
« Reply #117 on: May 13, 2008, 05:00:15 pm »
Telemutationnode - If a telenode is hit by a granger's creep spit, it becomes a telemutation node. Every so often the node creates a human/alien-cross bot, which wanders around aimlessly for a few seconds then explodes. The only way to stop the flow is to destroy the telemutationnode, but due to the alien infestation, it cannot be deconstructed, however it still costs the humans the energy that a telenode would, and still functions as a normal telenode aswell.

toastisgood

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Re: Unblalanced weapons ideas.
« Reply #118 on: May 14, 2008, 05:00:33 am »
aliens can pull dead hummie bodys to dark corners(dretch thru adv.goon pull with mouths,rant stabs dead corpse and simply carries it)so ppl dont know where an alien just killed hir(kindof a mix of him and her)
:advmarauder::human:  :tyrant::human:  :battlesuit: come back with my dead buddies!!!

Diluke

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Re: Unblalanced weapons ideas.
« Reply #119 on: May 14, 2008, 01:16:22 pm »
this would be good if bodies did not disapear so fast :P and btw...
this is not hitman ^^ and game would be +18 then ^^
did you see dretch (dog) comming to rant with human in mouth ?? xDDD