Author Topic: Unblalanced weapons ideas.  (Read 77131 times)

Thisguy

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Unblalanced weapons ideas.
« on: March 30, 2008, 03:09:39 pm »
Heres a little thread i wanted to start so people can post their ideas that are too insane to be imlimented. Then you can rate other peoples.


Here are some of mine.

1. weapon shots dont release a particale effect when they hit a surface. Instead for each particale they release another shot instead.

Fn with the lucies.

2. Cluster nade. when thrown nades release 5 normal nades. 
3. Cluster Cluster Nades When thrown nades release 5 cluster cluster nades that each releace 5 more when they explode.

Now post your ideas.

Divmax

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Re: Unblalanced weapons ideas.
« Reply #1 on: March 30, 2008, 03:29:12 pm »
Start coding? Looks like is VERY unbalanced. Who is gonna play it? Only humans get the benefits? I don't think so. But wait, the topic is Unbalanced Weapons.
I'm a developer for the following projects(now I'm inactive) :
TremWars's QVMNot updated anymore
TremWars's Client and Server Executable
TremWars's QVM 2

CreatureofHell

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Re: Unblalanced weapons ideas.
« Reply #2 on: March 30, 2008, 04:04:55 pm »
yeah we could have the whole map filled with luci shots and get the world lag record!
Goons could bounce continually off walls and bite any humans head off that comes.
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Thisguy

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Re: Unblalanced weapons ideas.
« Reply #3 on: March 30, 2008, 05:45:11 pm »
i think you mis understood

this is a place where ANYONE can post the idea that was never emant to be.


CreatureofHell

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Re: Unblalanced weapons ideas.
« Reply #5 on: March 31, 2008, 11:02:33 am »
 :o lol!  ;D That is good!
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Thisguy

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Re: Unblalanced weapons ideas.
« Reply #6 on: March 31, 2008, 07:16:41 pm »
this might as well be moved to the off topic...

Survivor

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Re: Unblalanced weapons ideas.
« Reply #7 on: April 01, 2008, 02:14:46 pm »
I'll leave it here for your shame of not posting it in off-topic in the first place.
I’m busy. I’ll ignore you later.

Thisguy

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Re: Unblalanced weapons ideas.
« Reply #8 on: April 01, 2008, 05:16:27 pm »
huh people failed to grasp one of my concepts again.

1. its a place for RANDOM, CRAZY, UNBALANCED OR INSANE MODS (or along those lines)
2. ANYONE can post a mod.
3. ANYONE can rate it.
4. if you do wnna release it you can do so under this post to show people who might download it, what they will be getting into.

Revan

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Re: Unblalanced weapons ideas.
« Reply #9 on: April 01, 2008, 07:58:49 pm »
grenade that kills all the aliens
[N7]Revan
One Marauder to rule them all!

techhead

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Re: Unblalanced weapons ideas.
« Reply #10 on: April 01, 2008, 08:20:22 pm »
Shockwave grenade that flings every player in direct-LOS with a force inversely proportional to distance.
Gravitic grenade that does the exact opposite.
Acid spraying alien that makes an area hurt Humans, similar to dead eggs/OM/hovel.
Tactical Nuke, built by ckit, takes 2 minutes until it finished arming, kills everything within 2500 units, and flings their bodies away at ludicrous speeds.
I'm playing Tremulous on a Mac!
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kevlarman

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Re: Unblalanced weapons ideas.
« Reply #11 on: April 01, 2008, 11:37:30 pm »
a gun that !explodes everyone on the server :D
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Plague Bringer

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Re: Unblalanced weapons ideas.
« Reply #12 on: April 02, 2008, 12:22:43 pm »
The Flushasripuchadriver. It's a combination of every human weapon (See if you can figure out the order ;))

It uses every key on your keyboard because it has so many fire modes, so you can't move by walking, BUT! You do gain super spiderman abilities as well as teleportation abilities. Pressing shift shoots a web which pulls you along, and pressing Home teleports you back to your base.

It's available at S3, and it costs 3300c.
U R A Q T

Thisguy

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Re: Unblalanced weapons ideas.
« Reply #13 on: April 02, 2008, 01:33:09 pm »
Luci nade.

a nade that explodes like a luci but bigger and 15 times more damage.

Nade luci.

a luci that when it explode the explosion particles are replaced by nades. (fallout damage still counts.)

Samurai.mac

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Re: Unblalanced weapons ideas.
« Reply #14 on: April 02, 2008, 01:41:21 pm »
Televortexswitchomajiggy - Shooting any other player, human or alien, will cause you to instantly teleport to each other's location. Secondary fire causes you to be teleported to the nearest telenode.
« Last Edit: April 02, 2008, 01:42:54 pm by Samurai.mac »

mooseberry

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Re: Unblalanced weapons ideas.
« Reply #15 on: April 03, 2008, 01:12:01 am »
KOMG SO I FINALIILY GET 2 TEL MY IDEAS! SO I WANT TEH S4 BUIT IN AN HUMAN GET TEH S4 SUPERNUKE THAT BLOWS UP ERYTHIN ON THE MAPZORZ BU T TEH ALEINS TO KOUNTER IT GET A TYANT WITH A JETPAK ON ALL ITS LEGS SO IT CAN DODGE THE SUPOERNUKE!!11!ONEONE!
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Thisguy

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Re: Unblalanced weapons ideas.
« Reply #16 on: April 03, 2008, 05:28:07 pm »
KOMG SO I FINALIILY GET 2 TEL MY IDEAS! SO I WANT TEH S4 BUIT IN AN HUMAN GET TEH S4 SUPERNUKE THAT BLOWS UP ERYTHIN ON THE MAPZORZ BU T TEH ALEINS TO KOUNTER IT GET A TYANT WITH A JETPAK ON ALL ITS LEGS SO IT CAN DODGE THE SUPOERNUKE!!11!ONEONE!


oh dear...

n00b alert



anyways...

damn no ideas :D

Samurai.mac

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Re: Unblalanced weapons ideas.
« Reply #17 on: April 03, 2008, 06:34:26 pm »
Remote Control Buttercopter

Those aliens run straight for it and try to eat it, then get sliced up by it's buttery blades.

sSopris

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Re: Unblalanced weapons ideas.
« Reply #18 on: April 03, 2008, 06:40:24 pm »
A hunter class for humans! They get their own pet wolf...or tyrant...
"Oh gosh....oh gosh! TEXTURE ERROOOOOOOR!!!"
"Shoot it! Shoot it!"
"Its got me!!"
"Take it down!"
-

Sakura-chan/Tsunade

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Re: Unblalanced weapons ideas.
« Reply #19 on: April 03, 2008, 08:23:09 pm »
A button for aliens and humans when you pressed it the other team dies....... simper and easy but however aliens or humans must press the button first..... At least it end the game faster.....

Samurai.mac

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Re: Unblalanced weapons ideas.
« Reply #20 on: April 03, 2008, 09:13:12 pm »
Alien Snowball - One alien begins to roll around the map, any aliens which touch it get gathered into a ball. The ball damages humans and human structures on contact. Damage is determined by the size of the ball and it's speed.

benmachine

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Re: Unblalanced weapons ideas.
« Reply #21 on: April 04, 2008, 03:11:17 pm »
I had an idea for a hooversaw. You build up power in the painsaw by hurting aliens with it, and as you do so they find themselves being dragged towards the deathly blades by an unseen force. Fully charged, you'd lift dretches off the floor from several feet away and suck them to their doom.
benmachine

Revan

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Re: Unblalanced weapons ideas.
« Reply #22 on: April 04, 2008, 03:34:56 pm »
I had an idea for a hooversaw. You build up power in the painsaw by hurting aliens with it, and as you do so they find themselves being dragged towards the deathly blades by an unseen force. Fully charged, you'd lift dretches off the floor from several feet away and suck them to their doom.

creepy, like something out of a horror movie

[N7]Revan
One Marauder to rule them all!

Samurai.mac

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Re: Unblalanced weapons ideas.
« Reply #23 on: April 04, 2008, 03:49:22 pm »
Tesla Battlesuit - Turns the wearer into a walking tesla generator.

You cannot carry a weapon with it, but pressing the trigger generates a tesla field around you (It'll run out of energy with sustained use) which damages any living thing, except other tesla suit wearers and Advanced Marauders (since they have electrical abilities)
« Last Edit: April 04, 2008, 03:53:00 pm by Samurai.mac »

Sakura-chan/Tsunade

  • Guest
Re: Unblalanced weapons ideas.
« Reply #24 on: April 04, 2008, 05:02:25 pm »
BTW the most powerful most horrible scariest weapon is in tremulous aready you know......... i'll tell what is it.. but however you must at least be a admin... when you are admin try !nextmap... easy and well.. easy and end the game y typing 8 powerful words in te console....... althoug it wil count as abuse.... anyway just ideas...  :angel:

nerowinger

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Re: Unblalanced weapons ideas.
« Reply #25 on: April 04, 2008, 05:21:58 pm »
i was thinking about a genocide weapon ...
an alien with the weapon kills or just infects the human, now every other human in he gets in contact with gets infected too =)
like a chain reaktion
---> like bzflag genocide weapon but slower =)

Plague Bringer

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Re: Unblalanced weapons ideas.
« Reply #26 on: April 05, 2008, 04:20:54 am »
TremX/Relic.. "OKEI GAIZ, DONT COME IN TEH BAES IF U HAS AIDZ!"

I loved spreading my STD's.
U R A Q T

Samurai.mac

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Re: Unblalanced weapons ideas.
« Reply #27 on: April 05, 2008, 07:33:54 pm »
Piano Cannon - Defensive structure that fires pianos into the air, which then fall on aliens, crushing them.

googles

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Re: Unblalanced weapons ideas.
« Reply #28 on: April 05, 2008, 09:07:43 pm »
Televortexswitchomajiggy - Shooting any other player, human or alien, will cause you to instantly teleport to each other's location. Secondary fire causes you to be teleported to the nearest telenode.

I used the p-g-qvm as a base for my mod(p-g-qvm.googlecode.com)

Patch: http://www.sendspace.com/file/o3m1rc
QVM Download: http://www.sendspace.com/file/8dwqjq

Use the mass driver to teleport, does not work on buildings

LAWL
« Last Edit: April 05, 2008, 09:12:20 pm by googles »

Samurai.mac

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Re: Unblalanced weapons ideas.
« Reply #29 on: April 05, 2008, 10:34:37 pm »
Hey, nice! I'll be sure to give it a go.