Author Topic: Unblalanced weapons ideas.  (Read 77340 times)

Samurai.mac

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Re: Unblalanced weapons ideas.
« Reply #30 on: April 06, 2008, 04:19:37 pm »
I'm going for one a day here.

Bungie Ball - An alien defence structure. Built on the ceiling, it drops a spiky mace onto any human who walks under it, killing them instantly. The ball hangs there for a few seconds (vulnerable) then retracts again. The only time it is vulnerable is when it has been deployed, so to destroy it you have to stand in it's line of fire and shoot straight up (or sacrifice a teammate).

techhead

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Re: Unblalanced weapons ideas.
« Reply #31 on: April 07, 2008, 12:20:15 am »
Hmm, a chaingun that shoots luci secondaries or that shoot mass-drivers...
Can't decide...

Then again, cluster nades actually have some promise if they are done right.
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Samurai.mac

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Re: Unblalanced weapons ideas.
« Reply #32 on: April 07, 2008, 07:21:53 pm »
Umbrella - Protects humans from overhead acid tubes and trappers.

nerowinger

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Re: Unblalanced weapons ideas.
« Reply #33 on: April 07, 2008, 10:07:51 pm »
i've tried a chaingun with md-shots its one of the most unbalance thing i put i my last mod i released =9 a rant is in 2 -3 seconds down

luci chaingun wow that would be a catastrophy xD

the umbrella is a really funny ider =) has someone a model of an umbrella xD

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Re: Unblalanced weapons ideas.
« Reply #34 on: April 07, 2008, 10:17:50 pm »

I just can't imagine more epic unfair solution than the most simple:

+UPPERCUT+

press crouch and push the unexisting melee button and expect the goon crushing troughout the ceiling, first way up, and then, after you smoked a cigarette, the way down.. great opportunity to do interesting gravity kills by the falling bodies.

can be combined with scorpion's spear, but well... it's probably much more unfair than something that would cover the phrase of unfair.
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Thisguy

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Re: Unblalanced weapons ideas.
« Reply #35 on: April 08, 2008, 03:10:00 pm »
neutron singularity fusion device.

its a structure that creates a black hole that draws all enemies in. its weak at first but as it draws in more enemies it becomes more powerful. the radiation emitied damages enemies giving them radiation sickness that contaminates other players,buildings (making them damage over time and infect other people/buildings) and and are 12 units arpund them. It also mutates ur team slightly to give them an attack and regeneration boost. evntually one it has reached critical mass it will explode causing any enemy within 10000 units to die (bigger maps might stand a chance) and the residual charce left over lasts for 1 min.


a doomsday device for either side.

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Re: Unblalanced weapons ideas.
« Reply #36 on: April 08, 2008, 03:57:41 pm »
how about remote controls for doors and elevators? :-) easy to implement, perfectly deadly and highly abusive.
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techhead

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Re: Unblalanced weapons ideas.
« Reply #37 on: April 08, 2008, 08:24:11 pm »
Mine-dropping robot droid AI thing.
It walks around semi-randomly placing mines that do grenade damage when alien approach.
Oh, and they are automatically produced by a droid manufacturing facility/building.
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Samurai.mac

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Re: Unblalanced weapons ideas.
« Reply #38 on: April 08, 2008, 10:13:44 pm »
Parasite - A granger can insert a spore into a human. This spore develops and becomes an active egg after a few seconds. Infested humans show up as a green dot (instead of blue, so aliens may avoid attacking them) and have a slight green aura, visible only to aliens. Any alien has the option to spawn as a parasite as long as there is a live, infested human (host) on the map. The parasite instantly kills the host, leaping out of his torso (accompanied by the mandatory shower of blood) as a fully formed dretch. (gaining points and evos for the kill in the process)

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Re: Unblalanced weapons ideas.
« Reply #39 on: April 09, 2008, 09:19:14 am »
Parasite - A granger can insert a spore into a human. This spore develops and becomes an active egg after a few seconds. Infested humans show up as a green dot (instead of blue, so aliens may avoid attacking them) and have a slight green aura, visible only to aliens. Any alien has the option to spawn as a parasite as long as there is a live, infested human (host) on the map. The parasite instantly kills the host, leaping out of his torso (accompanied by the mandatory shower of blood) as a fully formed dretch. (gaining points and evos for the kill in the process)

thats leet!
maybe for some time the parasite could even take over the controll on the human so the alien player can play with him for a time to make teamkills and base destruction. the stronger the human was, the deadlier the effect is :-) oh well this would maybe need not only a split but closecombat bites.
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whitebear

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Re: Unblalanced weapons ideas.
« Reply #40 on: April 09, 2008, 05:59:44 pm »
How about having the adv Basilisk do this. Have him to be able Charge (like pounce but longer) a shot when grabbing human and if it can hold him till it's charged it can infest it.

CreatureofHell

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Re: Unblalanced weapons ideas.
« Reply #41 on: April 09, 2008, 07:37:50 pm »
Chaingun Grenade Launcher. Launches Grenades that explode on impact at the same speed as a chaingun. That is what you need to destroy an alien base!  :grenade: :grenade: :grenade: :grenade: :grenade: :grenade: :grenade: :grenade: :grenade:
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Samurai.mac

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Re: Unbalanced weapons ideas.
« Reply #42 on: April 09, 2008, 09:13:14 pm »
Remotely Controlled Spider Mines - When deployed, the spider mine is in the direct control of it's user, and is able to walk on walls and ceilings as well as the floor. Pressing the fire button releases a mine, which you then guide into place. Secondary fire detonates all active mines.

Thisguy

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Re: Unblalanced weapons ideas.
« Reply #43 on: April 10, 2008, 05:57:10 pm »
Super glue.

Same effect as trapper exept permenant.


How about this.
If a Human is Walking on creep a granger can stick him in place. Then the granger uses the sticky thing 2-3 more times and the human is bound in place and cannot move untill the egg from which the creep is produced is destroyed. (if all humans captured aliens win) you could also use the bodies (killing the human) and turn them into suicide runners. They will automaticly head for thr RC and detonate on contact with any buildings it bumps into on the way.

maxell

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Re: Unblalanced weapons ideas.
« Reply #44 on: April 11, 2008, 06:11:21 am »
well funny picture you got in the first page and also when i am thinking about a fully-atomatique-luci-shooting-shotgun-with-nade-throwing-attachment? for the humans and for the aliens a alien  with acid-shooting-turrets which aim and shoot automaticly and the aliens's rant can have up to 10 rets!!!!

that would be cool heh?





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Samurai.mac

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Re: Unbalanced weapons ideas.
« Reply #45 on: April 11, 2008, 09:11:55 pm »
Well I didn't get a chance to post one yesterday, so I come baring two today.

Orbital Strike Cannon
Any location with a direct line-of-sight to the skybox can be targeted. A couple of seconds after the target has been designated, the cannon fires a high energy pulse (Like a giant version of the pulse rifle) at it, annihilating anything nearby.

Dretch Cannon
A small globe-shaped structure which can be built on walls, floor and ceiling. A dretch can climb inside it, as a granger can climb into a hovel, but then using the mouse to aim and fire, the dretch can launch itself in any direction.

techhead

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Re: Unbalanced weapons ideas.
« Reply #46 on: April 12, 2008, 02:35:14 am »
Dretch Cannon
A small globe-shaped structure which can be built on walls, floor and ceiling. A dretch can climb inside it, as a granger can climb into a hovel, but then using the mouse to aim and fire, the dretch can launch itself in any direction.
How about that, but instead of a building it's an Advanced Tyrant, and the TYRANT gets to pick what to shoot them at. Kinda like dragoon barbs, but much, much funnier.
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Samurai.mac

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Re: Unblalanced weapons ideas.
« Reply #47 on: April 12, 2008, 09:14:36 pm »
Hey, that could be fun.

Today's submission: Permanent Marker Pen. Humans can use it to draw images of humans on walls, thus creating a decoy.

Rocinante

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Re: Unblalanced weapons ideas.
« Reply #48 on: April 13, 2008, 03:55:20 am »
Better: Black paint, which can be used to paint a tunnel on the wall that humans can escape through, but tyrants run face-first into it and gib.
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Divmax

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Re: Unblalanced weapons ideas.
« Reply #49 on: April 13, 2008, 04:10:38 am »
Even better: Camp hole, which can be inflated on any surface(including liquids) and it will be IN the surface, allowing humans to camp. The hole does not allow aliens to enter/snipe. In liquid, the hole allows you to create a tunnel which is created while you swim across, protecting you.
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Samurai.mac

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Re: Unbalanced weapons ideas.
« Reply #50 on: April 13, 2008, 12:17:39 pm »
Acid Canister Rifle
Launches a small grenade-like projectile which explodes half a second after being fired, creating a cloud of acid particles, damaging anything caught within it.

Thisguy

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Re: Unblalanced weapons ideas.
« Reply #51 on: April 13, 2008, 03:13:02 pm »
a battlemech

To get it you have to have NOTHING equipped (but as you cant sell blaster or medikit those don't count)

When you but it it comes pre-equipped with twin lasers, a rocket launcher and twin assult rife turrets with built in aimbots so those autofire at enemies.

its dead slow and can only fit in areas big enought to hold a tryant.


 

CreatureofHell

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Re: Unblalanced weapons ideas.
« Reply #52 on: April 13, 2008, 05:48:37 pm »
Disintegration gun. Can come with all human weapon attachments. Meaning that the gun can shoot like them. The gun disintegrates the alien a bit at a time. So a fully charged luci-equiped gun would disintegrate a whole alien while without the upgrade it just disintegrates a small bit. Or if you want it really unbalanced then it destroys all! Or maybe all aliens in sight...
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toastisgood

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Re: Unblalanced weapons ideas.
« Reply #53 on: April 14, 2008, 05:05:38 am »
a battlemech

To get it you have to have NOTHING equipped (but as you cant sell blaster or medikit those don't count)

When you but it comes pre-equipped with twin lasers, a rocket launcher and twin assult rife turrets with built in aimbots so those autofire at enemies.

its dead slow and can only fit in areas big enought to hold a tryant.


 
i was gonna say the suit predator has from avp,but ok.also you can spawn as Alien(avp)and carry 6 rants on back,instagib bsuits,throw nades back(cod4),take and use hummie guns,eat nades and gain helth,act as OM,take no explosion damage(splash,nade,tactical nuke),1000000 hp,carry egg,big boom when killed,can eat flamer/luci/MD/chaingun/PR bullets,and finally,play the bongo drums.

X-20

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Re: Unblalanced weapons ideas.
« Reply #54 on: April 14, 2008, 06:46:28 am »
BFG-9000 for trem, 'Nuff said.


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Thisguy

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Re: Unblalanced weapons ideas.
« Reply #55 on: April 14, 2008, 11:50:46 am »

Quote
BFG-9000 for trem, 'Nuff said.


Huh in a tremx variant i played someone kinda beat you to it.

they called it the Xeal it cost 800 and it about 1/3 more powrful than the luci. They also made the shots green.


just make it bigger and badder.


heres a new idea.

Bricks.
Cost about 50
do about 20 damage per brick and they stay where they land so you can block and area with them.

if you cant set the expiery time to infinate try setting it to 3 hours.


maxell

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Re: Unblalanced weapons ideas.
« Reply #56 on: April 14, 2008, 12:13:38 pm »
the mass descturtion blaster...

you spawn with it

it does 400 dmg per hit

it shoot 10000 bullets per second

it has no reloads

it bullets speed is 1000000 km/s

it can be dual

it is light

it comes with a adv b suit

and it can fly

it is imune to dretch and saps any aliens around it
automaticly

it can launche a rocket which kills anything withing it's rang ( which would be frrom on e side of atcs to the other) but has to be in a straight line ( if you hiding behind a wall it wont affect u)

you can even hold 3 guns per hand

and you sell it for 100 and you buy it for free


it would be so unbalacing th teams lol
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Samurai.mac

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Re: Unblalanced weapons ideas.
« Reply #57 on: April 14, 2008, 09:18:08 pm »
Helicopter hats for Tyrants.

X-20

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Re: Unblalanced weapons ideas.
« Reply #58 on: April 15, 2008, 12:46:47 am »

Quote
BFG-9000 for trem, 'Nuff said.


Huh in a tremx variant i played someone kinda beat you to it.

they called it the Xeal it cost 800 and it about 1/3 more powrful than the luci. They also made the shots green.
I know the Xael, but if you actually played doom 2 you would realise its nothing like the xael.. cept the the green shots,

- Does it nuke evrething in a good 50 foot radius?
- Does it make that 1337 sound when it fires/hits?
- Is it named the BFG-9000? (lol)
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Ontopic:

A giant gerbal ball for grangers that can run thru anything.
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Death On Ice

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Re: Unblalanced weapons ideas.
« Reply #59 on: April 15, 2008, 03:44:21 am »
Big Friendly Giant?
Big F*cking Gun?