Hello, I am new to the forums but have been playing tremulous for some time now. I recently decided, upon hearing about bots being released for tremulous that it would be a great idea to make my own dedicated server. I have succeded in doing this thanks to many wonderful guides and topics and most everything is working (including the bots and people can connect). BUT I have an issue which I was unable to find any discussion on in the forums and so here I am posting. (If it is somewhere im sorry but believe me I searched for like 20 min).

As previously stated Amine's trembots game.qvm is working flawlessly, except that no matter what I try, I can't seem to find a way to get them to automatically spawn when the server changes to a new map. (example: Humans win... *new map opens* and I have to add all of the bots manually again through commands). I want them to spawn by themselves because then people will be able to use my server when I am gone.
List of things I have tried::
- I added the "!bot add 1 aliens" command 10 times at the end of my server.cfg... This worked in the initial map when the server first starts. But when the map changes bot still need to be automatically spawned.
- I added the same command to my maprotation.cfg under all of the maps (like with set humansbp 200) This did literally nothing. Nothing shows up in console either.
The following are some other things I am having some trouble with but is less important: Is there a way to have all maps start with humans+aliens at stage3? // Is there a way to have all maps start with more than the default amount of BP?
Please if you give any suggestions involving the switching of my game.qvm file know that I am still somewhat of a "noob" in this area so if it isnt too much trouble please also explain how I can KEEP my bot QVM while doing this? (like through patching and no I have no idea how patching works in this game but I do have access to the patch version of the bots if that helps.)
Whoah that was a mouthful... Thanks in advance to anyone willing to give me a hand on any of these issues.
