Author Topic: Planned Development Games  (Read 741127 times)

kevlarman

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Re: Planned Development Games
« Reply #120 on: November 22, 2008, 10:58:08 pm »
Overall was very fun.

The only problem I found was that unlagged failed fairly frequently (even when my ping was a nice ~50). Since this is something I'm used to only happening with a higher ping using shotty, it's a little worrying.

Now I just hope all this unlagged play hasn't messed up my leading for tomorrows TOT match. If it has I might not be able to join you for the next few saturdays.

Anyhow, thanks for the fun!

Edit: Here's a demo of us playing today where the UL problem was mentioned. Watch out for the saw+suit fights in particular.
you can turn off unlagged for your own attacks any time you want.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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Nux

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Re: Planned Development Games
« Reply #121 on: November 22, 2008, 11:51:23 pm »
Heh, I know that kevlarman. This isn't something personal, this is an observed error. I think those who do use unlagged would like to know it works properly.

khalsa

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Re: Planned Development Games
« Reply #122 on: November 23, 2008, 12:02:15 am »
Kev: Several people observed problems with (what might be unlagged) hits failing or seemingly absolutely missed hits killing opponents. I did as well.


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Cadynum

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Re: Planned Development Games
« Reply #123 on: November 23, 2008, 12:33:17 am »
I really enjoyed the games we played today, in particular the new awesome maps we played. Also the alien teamwork in certain games was really nice!
I did however also notice the odd aiming glitches, and i hope they will be solved until next week.
The faster dretch seems like a nice balance change, making it more useful.

Keep up the good work!

Nux

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Re: Planned Development Games
« Reply #124 on: November 23, 2008, 12:48:25 am »
Having just this second remembered, I'd like to point out another possible bug. At one point the tab menu displayed "0 creds to stage down" (or something to that effect) and continued to do so despite us earning more creds thereafter. This may be because the enemy were at s1 and couldn't stage down further. This doesn't explain why later the "# creds to stage down" message vanished completely, leaving just "Stage 3". It then went back to "0 creds to stage down".

So is there a specific place I should be posting these mgdev-specific bugs?

kevlarman

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Re: Planned Development Games
« Reply #125 on: November 23, 2008, 12:56:25 am »
Having just this second remembered, I'd like to point out another possible bug. At one point the tab menu displayed "0 creds to stage down" (or something to that effect) and continued to do so despite us earning more creds thereafter. This may be because the enemy were at s1 and couldn't stage down further. This doesn't explain why later the "# creds to stage down" message vanished completely, leaving just "Stage 3". It then went back to "0 creds to stage down".

So is there a specific place I should be posting these mgdev-specific bugs?
patches.mercenariesguild.net has a section for mgdev bugs, the 0 creds to stage down bug comes from the math for the counter being outright wrong (but it's not obvious until you have earned some credits at s3 vs s1, so i missed it)
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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|.@.-##
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mathchamp

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Re: Planned Development Games
« Reply #126 on: November 23, 2008, 03:20:49 am »
Aww man I missed it again :(

I'm going to get so mad if I miss it again I'm going to:

 :tyrant:
 :reactor: :battlesuit: - a rant jumped the rc?

You should make it Saturday and Sunday.
:overmind:

amz181

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Re: Planned Development Games
« Reply #127 on: November 29, 2008, 07:47:19 pm »
any chance of another one today?

Norfenstein

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Re: Planned Development Games
« Reply #128 on: November 29, 2008, 07:52:24 pm »
Yes, US server (dev.tremulous.net) in 10 minutes.

Overdose

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Re: Planned Development Games
« Reply #129 on: November 29, 2008, 09:58:21 pm »
I played a few games there today and I have to say that I like it. Overall everything seems much more balanced. The only problem I have with it is that it seems a lot slower than 1.1, game play and weapon charging are all a few seconds slower. Oh and I hate not being able to dodge luci's, I think Norf agreed and said that it takes away any effectiveness that dretches have at S3.
Chocolate Milk.

Ryanw4390

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Re: Planned Development Games
« Reply #130 on: November 30, 2008, 11:47:40 am »
I tried it yesterday too for the first time in a while and it was definitely a lot of fun on aliens trying out the different classes. I wasn't able to try humans but that's something to look forward to for next week I guess :)
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amz181

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Re: Planned Development Games
« Reply #131 on: November 30, 2008, 12:35:35 pm »
I still think that the aliens have been gimped too much and that the humans have been made way too powerful.

My main problem with the humans is the luci. It now has no fault, it is way too fast, it should have been kept the same as it was more balanced like that, it could easily kill anything up to an adv goon no matter what. Now its so stupidly overpowered it can kills tyrants with ease now aswell, seeing as before rants had the defence of being able to run when they were hurt.

I really thinkt he luci should be reverted to its original state.

kevlarman

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Re: Planned Development Games
« Reply #132 on: November 30, 2008, 08:06:04 pm »
I still think that the aliens have been gimped too much and that the humans have been made way too powerful.

My main problem with the humans is the luci. It now has no fault, it is way too fast, it should have been kept the same as it was more balanced like that, it could easily kill anything up to an adv goon no matter what. Now its so stupidly overpowered it can kills tyrants with ease now aswell, seeing as before rants had the defence of being able to run when they were hurt.

I really thinkt he luci should be reverted to its original state.
heh, for a while i was arguing that luci should be changed back for the exact opposite reasons.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

benmachine

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Re: Planned Development Games
« Reply #133 on: December 01, 2008, 12:30:33 pm »
In my opinion people should think of the lucifer cannon as the human tyrant. Most skilled tyrants in 1.1 could destroy any single opponent with no problem, and even on mgdev they outclass most of the opposition. As a dretch against a lucifer cannon you should expect to be destroyed, and your only hope is to get one poison-bite in before your inevitable death.
The problem with the old lucifer cannon was that it didn't really inspire fear like the tyrant did. So long as you didn't do anything stupid you'd probably be fine. I think the cannon that we have now goes some way to correcting that inequality.
benmachine

Plague Bringer

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Re: Planned Development Games
« Reply #134 on: December 01, 2008, 03:51:01 pm »
The only problem is that, in it's current state, I can see the Lucifer Cannon being used by campers to diminish alien health, making them run all the way back to their creep to regenerate.
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kevlarman

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Re: Planned Development Games
« Reply #135 on: December 01, 2008, 08:00:43 pm »
The only problem is that, in it's current state, I can see the Lucifer Cannon being used by campers to diminish alien health, making them run all the way back to their creep to regenerate.
if the aliens don't have a forward booster and/or basi (and preferably both) against a camping team, then something is wrong.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Sap

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Re: Planned Development Games
« Reply #136 on: December 02, 2008, 03:47:08 am »
Also, the adv. granger's speed seems to be the same as the S1 one , which makes it almost impossible to dodge in times of need.
 Why was it chosen so ?
"The views & opinions expressed above are solely of a Dretch and not endorsed by a Dragoon or a Rant. However, ocassional Mara zaps might have had some influence in it. "

Amanieu

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Re: Planned Development Games
« Reply #137 on: December 02, 2008, 05:30:24 am »
Because the granger is not meant to dodge?
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Sap

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Re: Planned Development Games
« Reply #138 on: December 02, 2008, 06:38:17 am »
Neither is it meant to fight, so take away its swipes also (which are now with s1 granger too) ::) .
"The views & opinions expressed above are solely of a Dretch and not endorsed by a Dragoon or a Rant. However, ocassional Mara zaps might have had some influence in it. "

amz181

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Re: Planned Development Games
« Reply #139 on: December 03, 2008, 05:06:11 pm »
Just revert the luci back, its silly, and not gimped in any way. If you look at them as a rant, then loom how much the rant has been gimped. 350 health, stupidly slow regen rates. And then for the luci...nothing... it should have stayed the same, as i thought it was a balanced weapon.

Another gripe is the Rant regen. Im not going to say revert it, because i know i'd be fighting a lost battle. But can you have it so that the when by a creep, you get the old amount of regen, instead of the tiny increase you get otherwise. I really dont think that lisk auras dont work, as its just harsh to expect any player (apart from lisking gods) to lisk at S3vS3. Also it would add insentive to add a forward base or egg when attacking the human base, which would add a whole new kind of element (how many entrances should i build an egg on etc.)

With those to things changed i'd say it would be balanced, without them, it obviously isnt.

KillerWhale

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Re: Planned Development Games
« Reply #140 on: December 05, 2008, 01:11:21 am »
I've been playing a bit of MG Dev, and I must say, the stagedown feature is one of the most unbalancing things I've ever seen added to a game.

"So, your team is getting pwned by killwhore rants? Here, let me take away your battlesuits and Lucifer cannons, that will make everything more fun, right?"


I understand that it is to prevent the lockup matches, but it tips the balance towards aliens. Even with the Tyrant nerf, there are still gigantic threats to your team.

Goon from AA? Might as well admit defeat. Things like the Lucifer Cannon and battlesuit can be too vital to your team's survival to simply toss out the window because you die.

Simply put, if a team is doing badly, don't make them weaker, it's just unfair. The other team is already better and on the path to winning at the point you could attain a stagedown.

I'd like to see the stagedown feature effect a team that spends more than 70% of time near turrets. :)

Roanoke

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Re: Planned Development Games
« Reply #141 on: December 05, 2008, 02:05:24 am »
I'd like to see the stagedown feature effect a team that spends more than 70% of time near turrets. :)
Yes, that'd be cool.

Hendrich

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Re: Planned Development Games
« Reply #142 on: December 05, 2008, 04:06:26 am »
Quote
I've been playing a bit of MG Dev, and I must say, the stagedown feature is one of the most unbalancing things I've ever seen added to a game.

"So, your team is getting pwned by killwhore rants? Here, let me take away your battlesuits and Lucifer cannons, that will make everything more fun, right?"


I understand that it is to prevent the lockup matches, but it tips the balance towards aliens. Even with the Tyrant nerf, there are still gigantic threats to your team.

Goon from AA? Might as well admit defeat. Things like the Lucifer Cannon and battlesuit can be too vital to your team's survival to simply toss out the window because you die.

Simply put, if a team is doing badly, don't make them weaker, it's just unfair. The other team is already better and on the path to winning at the point you could attain a stagedown.

I agree with Killer Whale, if your the team thats losing and your trying our best to survive, basically the game says, "Haha, There goes a stage, goodluck noob, thats what you get for sucking!". Thats very noob friendly, as mentioned by Whale, the winning team already has the upper hand, so why give them another advantage?  :-\

Also, the Luci was fine just the way it was, the best you could've done was to make the shot go a little bit faster if you wanted to change something about it, not make it stronger.

Also people suggested the granger shouldn't be able to attack. Just leave the granger alone, and let it have some sort of attack to defend itself, without it it'll just feed alot.

Well, good job with the other noticible balance changes developers, you're all doing an awesome job! ^^

temple

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Re: Planned Development Games
« Reply #143 on: December 05, 2008, 04:19:33 am »
Simply put, if a team is doing badly, don't make them weaker, it's just unfair. The other team is already better and on the path to winning at the point you could attain a stagedown.

Why not have the end faster rather than delaying it another X minutes?

kevlarman

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Re: Planned Development Games
« Reply #144 on: December 05, 2008, 06:08:26 am »
Also, the Luci was fine just the way it was, the best you could've done was to make the shot go a little bit faster if you wanted to change something about it, not make it stronger.
that's exactly how it did change, higher speed in exchange for lower fire rate (in the case of the secondary fire it's a rather extreme difference, in the case of primary not so much)
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Tycho

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Re: Planned Development Games
« Reply #145 on: December 05, 2008, 07:47:59 am »
Somehow I always miss the development games :( Can you tell me now when the next one will be so I can put it in my calendar (I'm not busy I just keep forgetting about it and if it's in my face constantly I cannot forget it :)) to finally be able to check out the new stuff?

Sap

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Re: Planned Development Games
« Reply #146 on: December 05, 2008, 10:33:55 am »
Somehow I always miss the development games :( Can you tell me now when the next one will be so I can put it in my calendar (I'm not busy I just keep forgetting about it and if it's in my face constantly I cannot forget it :)) to finally be able to check out the new stuff?

Umm ... did you happen to miss the 1st post in this thread ?  ;D   In case you are wondering, it's always the same and if there's a change I guess it'll be edited to reflect that .
"The views & opinions expressed above are solely of a Dretch and not endorsed by a Dragoon or a Rant. However, ocassional Mara zaps might have had some influence in it. "

Plague Bringer

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Re: Planned Development Games
« Reply #147 on: December 05, 2008, 12:14:34 pm »
Also people suggested the granger shouldn't be able to attack. Just leave the granger alone, and let it have some sort of attack to defend itself, without it it'll just feed a lot.
The only thing that the granger having an attack accomplishes is encouraging newbies to attack with it.
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Kaleo

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Re: Planned Development Games
« Reply #148 on: December 06, 2008, 01:11:39 am »
Also people suggested the granger shouldn't be able to attack. Just leave the granger alone, and let it have some sort of attack to defend itself, without it it'll just feed a lot.
The only thing that the granger having an attack accomplishes is encouraging newbies to attack with it.

Give the granger a blaster. It's essentially a tiny, green, cute conkit. The humans get blasters with their conkits, why can't the aliens. Discrimination I say!
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techhead

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Re: Planned Development Games
« Reply #149 on: December 06, 2008, 04:32:16 am »
Rifle-squads can take down tyrants and goons with the new regen system and a bit of strategy.
Try playing dretch versus a couple lucifer cannons with a mass-driver for backup.

Also, the granger's attack is pitifully weak, especially with the granger's speed.
A granger can't catch a human unless he fell in a trapper. A basi will kill the human himself before the granger has time to get there.

My number one gripe with the MGDev changes is how much steeper they made the learning curve.
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