RE: Things I didn't quote:
Like Norf I'm still waiting to hear what's been made more complicated that outdoes the list of things that have been made less complicated.
I've yet to see evidence for new barricades still sucking. I've also yet to be blocked by then, even with a tyrant. Yes you shouldn't do something stupid like build them in front of the window room door in niveus, but overall they are a good idea in many/most bases and don't block anything, even tyrants. If you think otherwise your builder was not very used to how to use them yet.
I have to disagree with amz, and say the opposite. I think this is too dumbed down, to the point where it's kinda stupid. Alright, a luci charge bar is nice and all, but a rant charge bar is basically pointless, and come on... a pounce bar....? Does even the noobies noob need this?
Fast luci spam seems horrible to me. Maybe if you made charged luci shots move *slightly* faster, that could be good, but these new luci shots can out speed a dretch (I think) maybe not, but definitely a granger, which just seems wrong.
Adv mara, while extremely fun, is just.... well dumb. This will get noobs excited. Oh boy, a weapon you don't even have to aim! As proved several times on the dev server, if you can get 3 other teammates to adv mara rush with you, not even the best bases even come close to standing a chance, what with this shock lighting and slow turrets.
I'm still trying to decide how I feel about alien regen too. The regen away from creep just seems unbearably slow. I get that it's supposed to be more hit and run, but how is hit, run, wait 5 min for health to get back to full, than hit again fun?
Also, I'm not liking the slowly give back bp after destruction idea. I know this is supposed to reward attackers, but being the last builder to escape and having points slowly trickle back ruins being able to rebuild just about.
I had some other points too, but I forgot them, I'll let you know if I remember them. I would appreciate if you tell some of your thoughts on some of the changes, I'd like to know what you think.
Rant charge bar is actually fairly necessary as you would know by the number of people screwing it up before that went in, were you around for it. Hell, even in 1.1 where it's more simple in the first place I can count on one hand the number of players I've seen actually use trample to its full potential and most of them got it from my tutoring. A pounce bar is fairly useless yes but eh, why not? Custom HUDs exist for picky complaints like that.
If Adv. Mara is to good, then demonstrate it by coming and owning everyone with it. Then you'll see it get changed quickly. This already happened once with St. Anger and maras vs. humans. If you can't do this then your claim is invalid.
I don't know if you've noticed, but aliens can move very quickly! In fact, unless you're playing the largest of maps, you can get back to the base within 10 seconds from anywhere on the map. Personally I enjoy moving around more than sitting still anyway, so it works out to be a more active and exciting gameplay experience this way.
BP-regen is the newest tentative change so it's still being worked on heavily. That said, preventing egghunts, which are generally cited as a horrible and unfun part of 1.1, is a solution, not a problem. However, I do think that perhaps once BP-regen is solidified we could consider returning Granger speed to not be so slow, since regen should prevent egghunts sufficiently to no longer warrant such a lack of mobility too. Norf?
Norf I'd like for you to come play with me some time and I can explain what I mean.
As for the vertical force: play the map Niveus and watch as you slide around on the edges.
As for the dretch dying: I'm not talking about me dying as a dretch, Im talking about no dretch ever getting close to me. My strategy is not the error.
I agree with your point on the dretch speed. We've become so used to the speed we have than a change in either direction is like setting your mouse sens to something you arent used to. However, in the long run it will be beneficial to have the extra speed.
I still disagree with the lessening of the dretch headshot, since it just gave a sense of panic when I first started playing the game that made the game not boring. Also, I like the bite+poison kill, its one of the few things that can snag some evos off hardcore campers. And you must realize for anyone that can dodge, it makes it take three headshots, not two.
I also still disagree with the lessening of the dretch's HP, since shotgun tears it apart even if you have shitty aim.
My views on the dretch may be biased to "pro" players, because I'm envisioning a scrim situation. Even 4 dretches together can't take down a couple rifles.
Lucy jump = all the time. To get up into a base "lucy hop" or to get to the top of the middle and catch a running goon, or jump over a rant in hall, or cover a large distance quickly to get on the other side of a fleeing enemy. I'd love to personally show you this.
Another lucifer tactic is to fire a shot and walk with it as sort of a shield against goons. This can no longer be done.
What I mean by it being a better spam weapon, is when you come around the corner to h base, and see a full blast lucy in your face, you can get your ass out of there in 1.1. In 1.2 it's prolly gonna hit ya.
I think that if trem was really improving from the changes made(so far as what we've seen, that is), we wouldn't need this topic.
Kev explained the only thing I'm aware of regarding "vertical force." I'll have to look for what you're talking about as it doesn't sound like that's what you mean anymore.
Dretches are supposed to be worse, yes. They were overpowered and now they're not. Dieing more often as a dretch has been made less detrimental to your team so OMG FEEDING DRETCHES is actually less of an issue. I'm still uncertain about the changes to headshots myself, but so far I haven't been unhappy with the dretch. I think you're underestimating the effects of the hitbox sizes. You also haven't played dretch v shotty very much if you haven't noticed that shotty is significantly worse at one-shotting dretches due to the changes to it.
Luci isn't as good because it was a bit too good in certain situations. Did anyone *really* like watching newbs spam down the hall? That can't really happen anymore, which is certainly a good thing. However, none of our regular player set is a particularly devoted luci jumper in more than the "that one place on that one map" sense. I know what you mean, but it's not in my style so I can't demonstrate it very well. Show Norf what you're talking about and make a point. This is a reason why we have such a topic: we need players of different styles and skillsets to try things out and comment.
By your logic of "1.2 balance sucks because we need a topic to ask people to play it," 1.1 balance also sucks because we have far more people playing on X etc. than anything resembling it. As such, there are changes, and this topic.