Yeah. And in others' opinion it's destroying the fun. Though I wouldn't use the word marginally. Lagged favours dodging, unlagged favours crouching or just dying for others to finish.
And all friendly fire should be on please
Realism and a lot less luci/pulse/etc spam. Halving the damage is not good IMO.
Ok, that's enough. Please stop speaking for unlagged when you obviously cannot play it very well. Unlagged does NOT favour crouching at all - in fact, most crouchers are killed very easily. It is completely possible to dodge in unlagged (effectively) - just stop using the same dodges you use in lagged! Be creative! You also DO need to use prediction in unlagged - against good dodgers, that is. That's all I'll say about that, since this has been debated many times. I'm just tired of some people who obviously can't play unlagged very well making general statements about it.
About the features: unfortunately, I also don't like the new dodge feature so far, but I'm willing to try it for some time longer, since I haven't really thought of all its applications. I think movement was fine in 1.1 - it didn't need this much tweaking. However, I don't think even 20 games is enough to make a final judgment on it, so that's all I'll say about that.
HOWEVER, I really think the dragoon's pounce is very overpowered, as it is now. 3 pounces to kill an s2 human with that much knockback -- too strong. I rarely chomp anymore because of this (though if I can chomp, I do, since that's faster). In 1.1, a great s2 human had a pretty decent chance of killing a good dragoon; in 1.2, an s2 human has a pretty small chance of killing one (by himself). Although I understand that this change might have been made in the interest of fostering teamplay, I still have one gripe: in 1.1, it was possible to have both good teamplay and good solo-play (as humans); in 1.2, it's harder to have good solo play, at least for s2 humans against good pouncers. I suppose this is where the new dodge comes into play; like I said, I'd have to play 1.2 more in order to make a better judgment, but these are my initial impressions.
I also don't see the point in making the tyrant's charge that strong while making it much harder to slash, but I guess if more people than not find that change enjoyable, I can't complain.