Author Topic: Anyone want help me with my maps?  (Read 41051 times)

Asvarox

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Re: Anyone want help me with my maps?
« Reply #30 on: October 16, 2008, 07:18:58 pm »
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Maybe you "perfect" is different than my "perfect" Smiley Or you are just better. It's possible learn more programming languages, playing at guitar and pian for me. But I never will be graphician. Want to see how looks human when I drawed it on paper? Smiley There nothing help me... Even with long practice.
* Asvarox have no idea how the hell rotacak's human and texturing/detailing/photoshoping/gimping are linked.
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If I know how it make cool, then I not seeking someone and not adding another name to credits...
Ask someone about his opinion (I "use" my mom  :angel: ) and follow his/her tips
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Btw, you saw map with name Uranium? There is many details, but result is very bad. Similar things will probably happen when I will do detailing my maps. Like that pipes in Rotcannon - they are useful but looks bad.
I was playing at Uranium and yeah it's shitty map mostly because this map is humanCampage-heaven. And i wouldn't say it was detailed. Trak's maps are detailed for me ;)
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

Syntac

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Re: Anyone want help me with my maps?
« Reply #31 on: October 16, 2008, 08:26:26 pm »
Now, rotacak, please make pretty maps that match your creative use of triggers and movers. Saying that you are not able to create such details is not true, you are just insecure, have a lack of selfconfidence and knowledge of your own abilities. All it takes is you opening your eyes, copying what you see into Radiant. When walking from your home to the supermarket, open your eyes and look around you. That little niche you see in the wall over to your left? Use it in your map. That small light you see on the wall on your right? Use it. Use everything that you notice about the everyday world around you, since the things you notice in your everyday life are exactly the details your map needs. All it takes is some time and some motivation, but mostly it requires you to stop whining and being content with your shitty maps.

For example, instead of a complete map, try spending the next 2 months solely on creating details for a potential map. Details that you can save as .map files, ready for you to copy and paste into any potential map you might be working on.
If I did any mapping, I would follow this advice.

rotacak

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Re: Anyone want help me with my maps?
« Reply #32 on: October 16, 2008, 09:56:46 pm »
* Asvarox have no idea how the hell rotacak's human and texturing/detailing/photoshoping/gimping are linked.
It is ability, that can't be learned unlike to learning programming, playing guitar or pian. If you think you can learn everything, then you must be really good.

I was in school with one friend, he was never learning painting, but if he had pencil and paper then he painted perfect pictures (people and fantasy things). I tryed it, but it looks more bad than this: :human: Is impossible for me make that pictures like he. I can improve my work, but still it will be only like this: :helmet: and take it several days. Question is, why is bad thing ask him, if he can make picture for me. He will do picture in one hour, in first try and it will be perfect. Instead of this I should learn painting many days and then create poor :helmet:? This have any sense?
Same case with maps.

I think that is common thing. Someone can make interesing map, someone make perfect details for it, someone else sounds for example. But there is many peoples who still have somewhat stupid reasons, why I should do this, or not do that. I don't understand.
Even if I would be really lazy and I would be able do perfect details, you should not care. I want someone, who will help with this. And does not matter if I can do it alone or no. It will be "his" decision if and why he will help me, not yours.

Quote
Btw, you saw map with name Uranium? There is many details, but result is very bad. Similar things will probably happen when I will do detailing my maps. Like that pipes in Rotcannon - they are useful but looks bad.
I was playing at Uranium and yeah it's shitty map mostly because this map is humanCampage-heaven. And i wouldn't say it was detailed. Trak's maps are detailed for me ;)
Is more detailed than my maps. Theres various pipes, lights and other things. But together it is no nice complex.

+ OPTIMUS +

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Re: Anyone want help me with my maps?
« Reply #33 on: October 17, 2008, 02:21:08 am »
Now, rotacak, please make pretty maps that match your creative use of triggers and movers. Saying that you are not able to create such details is not true, you are just insecure, have a lack of selfconfidence and knowledge of your own abilities. All it takes is you opening your eyes, copying what you see into Radiant. When walking from your home to the supermarket, open your eyes and look around you. That little niche you see in the wall over to your left? Use it in your map. That small light you see on the wall on your right? Use it. Use everything that you notice about the everyday world around you, since the things you notice in your everyday life are exactly the details your map needs. All it takes is some time and some motivation, but mostly it requires you to stop whining and being content with your shitty maps.
srsly the most romantic stuff on these forums.
I suddenly felt an urgent desire to warmly hug that little niche over my left, then i broke out crying loud when reading about that cute small light on the wall.
success is the ability to go from failure to failure without losing your enthusiasm

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Hendrich

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Re: Anyone want help me with my maps?
« Reply #34 on: October 17, 2008, 04:15:50 am »
(*Sigh*)

See Rotacak, your an awesome mapper, period. You make popular maps that are fun, you contribute to the online Tremulous experience. Thing is, Lava Croft never has never EVER made a negative remark in this forum (With a few exceptions  ;)). He always mask his criticism so he can tell from the idiots to the decent members, its like a test, which from the looks of it, your failing at. Hes just saying 'Don't fucking say "Can someone finish my work for me" like a little kid who just loves to give up and let others do the work for you". The maps are yours, you should complete them, not someone else. He doesn't want you to give up so easily. Only you can envision what the completed state of your maps should be. Read this carefully;

Get your ass off the forums.

Boot up Radiant.

Finish the maps yourself.

Comon Rotacak, your already this far from your work, your like an inspiration for jump maps. Work on one map at a time, take Lava's advice and make your maps look better, and hopefully bump the FPS a few notches. If you can't do this, I really do hope you will un-install Radiant from your PC.

==Troy==

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Re: Anyone want help me with my maps?
« Reply #35 on: October 17, 2008, 10:55:55 am »
The main point that OP seem to have missed is that the amount of work needed to "gribble" his maps is so large that it will no longer be HIS map. The only thing he will qualify for is a note in credits "idea by rotacak".

IIRC when I was working on the triggers  I had to decompile some of his maps, since they seemed to be trigger stuffed and a good testing ground, and I ought to say, that if someone will agree to "finish" his maps, he will have to completely re-work them, rather than improving the current brushwork.

As for the drawing, I will tell you a secret, genious is 5% talent and 95% hard work. By asking for someone to finish YOUR maps, you are insulting the rest of the mappers. Ask for HELP, ask for Explanation, do not just ask for someone to take led and make gold out of it.

A good example would be nos brain and your face.

rotacak

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Re: Anyone want help me with my maps?
« Reply #36 on: October 17, 2008, 01:10:18 pm »
It's probably only enviousness.

Still same "your map, your map". That maps are for us, not only for me.

"A good example would be nos brain and your face." A good example of what? How one mapper working alone on one map? Or, oh no! They work together on one map???? Could it be??

I am again suprised how this comunity works. Milion reasons why not to do something for us from peoples who even cannont do that. It's llike "I must do fast reply, and said anything, but mostly - nobody must help him. I must say I was decompiled his map and who want help him, must rework whole map. It is nonsense, but it maybe damp someone who want to help, hehe.".

I recommend you all reread my first post.

Lava Croft

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Re: Anyone want help me with my maps?
« Reply #37 on: October 17, 2008, 03:13:26 pm »
Rotacak, you fail to understand a few things:

1: Neither NOS-Brain, nor Your Face, has made a public thread on this forum, in which they ask to community to 'finish' their boxmaps.

2: Nobody here has ever said anything even remotely related to "you cannot have more than one person working on a map", rather, you twist words in a futile attempt to gain another argument for your lost cause.

3: Your attitude is one that surprises me, since you come across as someone who does not take any kind of criticism related to his maps, or, which in your case is even more scary, you actually think your maps are well-built. Not even the honest words from people who have far more mapping knowledge and skills than you most likely will ever possess, seem to reach you.

4: Instead of suggesting to people that they reread your first post, I strongly suggest that you actually read the replies people have posted to it.

+ OPTIMUS +

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Re: Anyone want help me with my maps?
« Reply #38 on: October 17, 2008, 03:29:37 pm »
Let's just forget this, in your particular case, I gladly admit defeat.

youa are more of a liar than player1.
success is the ability to go from failure to failure without losing your enthusiasm

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Lava Croft

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Re: Anyone want help me with my maps?
« Reply #39 on: October 17, 2008, 03:44:28 pm »
Let's just forget this, in your particular case, I gladly admit defeat.

youa are more of a liar than player1.
No, I have given up on either trying to get him to stop mapping, or trying to get him to make better maps.

rotacak

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Re: Anyone want help me with my maps?
« Reply #40 on: October 17, 2008, 06:02:15 pm »
"You actually think your maps are well-built" - LOL.

UniqPhoeniX

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Re: Anyone want help me with my maps?
« Reply #41 on: October 17, 2008, 06:17:35 pm »
Rotacak, it's better if you learn to do it yourself. Like lava said:
Now, rotacak, please make pretty maps that match your creative use of triggers and movers. Saying that you are not able to create such details is not true, you are just insecure, have a lack of selfconfidence and knowledge of your own abilities. All it takes is you opening your eyes, copying what you see into Radiant. When walking from your home to the supermarket, open your eyes and look around you. That little niche you see in the wall over to your left? Use it in your map. That small light you see on the wall on your right? Use it. Use everything that you notice about the everyday world around you, since the things you notice in your everyday life are exactly the details your map needs. All it takes is some time and some motivation, but mostly it requires you to stop whining and being content with your shitty maps.

For example, instead of a complete map, try spending the next 2 months solely on creating details for a potential map. Details that you can save as .map files, ready for you to copy and paste into any potential map you might be working on.

HamStar

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Re: Anyone want help me with my maps?
« Reply #42 on: October 17, 2008, 11:57:01 pm »
Slimepunk, Ancient Remains

I'm pretty sure they were both done by single, separate people (Taiyo.uk and DASPRiD respectively).

I would also like to add to the agreement of Lava's advice.

Kaleo

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Re: Anyone want help me with my maps?
« Reply #43 on: October 18, 2008, 05:05:51 am »
Lava Croft: Is there any law why I can't work on map with someone together?

Asking a group of people to finish maps that you have not finished is not working together. Collaborative mapping is when two or more people work on a map and stay in contact with each other, giving suggestions etc. Working towards a same goal. Look at Face and Brain, or Odin and Tanker.
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Syntac

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Re: Anyone want help me with my maps?
« Reply #44 on: October 18, 2008, 05:19:08 am »
Rotacak, you have the potential to become an incredibly good mapper. Not everyone does. You have the talent. Just take the time to fine-tune your maps. Work on it a section at a time, fixing every flaw you can find. Don't give a damn about how long it'll take, just do it.

Asking others to complete your maps for you is like saying "I'm not good enough, but you are, so do it for me". Raise your self-esteem, man! Anyone can make a friggin' awesome map. It just takes dedication. Once you start something, you'd better finish it, or else people will call you lazy/untalented. Fact of life.

In short: Finish them. You can do it.

rotacak

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Re: Anyone want help me with my maps?
« Reply #45 on: October 18, 2008, 03:36:29 pm »
If nobody want to help, then I will finish them myself, someday and somewhat.

I am not good with english, but is there something, what is not understable?

If nobody want to help, nobody want to work on these maps, nobody want improve their look, then nobody will do that. That is all. I don't know why this thread have two pages. There should be only replies "contact me, I want to improve their look, because I like these maps" or no replyes at all.

Sentinel

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Re: Anyone want help me with my maps?
« Reply #46 on: October 19, 2008, 02:40:30 pm »
HI Rotacak!

You maps are very playable and fun and that is important in every games, that is the reason why the old 8-bit games so still popular. When i need fun i play often rotcannon, and i not need to good play eye candy maps, remember! When i need relax on some maps i going to map Sirius, Temple, Abyss, Thanatos or GROUND SOURCE thats maps which very nice, but not so playable.

Have nice day!

rotacak

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Re: Anyone want help me with my maps?
« Reply #47 on: October 20, 2008, 10:05:51 pm »
Sentinel: Exactly. Playability is most importatnt for me. And I want keep playability and even improve their look.

Bissig

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Re: Anyone want help me with my maps?
« Reply #48 on: October 21, 2008, 12:21:32 am »
Playability?

Lets see...

Mission One? Jump and Run Puzzle Map (Super Mario is better AND makes more fun)
Rotcannon? The team with the most dumbfucks opening the mainbase cannon fails.

Syntac

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Re: Anyone want help me with my maps?
« Reply #49 on: October 21, 2008, 12:25:51 am »
Just because your team is full of dumbfucks... ;)

Hendrich

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Re: Anyone want help me with my maps?
« Reply #50 on: October 21, 2008, 12:30:08 am »
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(Super Mario is better AND makes more fun)

If super Mario is more fun then his map, why not turn off that PC and play Mario instead?  ^^

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Rotcannon? The team with the most dumbfucks opening the mainbase cannon fails.

Hard to even think of arguing with him there. Why doesn't the cannon only allow people to come out, not in? Difficult to code?

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Just because your team is full of dumbfucks...

It is a good mechanism for checking to see if your team is stupid as hell. :P

« Last Edit: October 24, 2008, 04:20:15 pm by Hendrich »

Bissig

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Re: Anyone want help me with my maps?
« Reply #51 on: October 21, 2008, 12:34:24 am »
Just because your team is full of dumbfucks... ;)

I can't ban all of them 8-/

Evoc

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Re: Anyone want help me with my maps?
« Reply #52 on: October 21, 2008, 04:23:42 am »
Why don't we stop: if he wants someone to finish his maps, let him have someone finish his maps. Geez, it's not your decision to make. It doesn't make him a "worse" mapper -- it just means that he might not have time to finish the maps or might not want to take the time to finish them.

Look, I can be harsh like everybody else, too.
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player1

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Re: Anyone want help dude with dude's maps?
« Reply #53 on: October 21, 2008, 05:45:58 am »
Prove it.

No, don't. Stay just the way you are. Idealistic, hopeful, dreaming of a better, kindler, gentler Tremulous community, where everyone is supportive, and loving, and no-one ever tells anyone else that they are acting the fool.

ON TOPIC: rotacak - I think if you read some of what some of these people are trying to say again, you may see that they are trying to offer you good advice in their own idiosyncratic way. Forge on. I hope you find either the partnership you seek, or a new perspective on comments offered here which may seem harsh, but are really meant to be brotherly admonitions of tough love.

Rainbows and unicorns to you all.

Kaine

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Re: Anyone want help me with my maps?
« Reply #54 on: October 21, 2008, 07:50:39 pm »
Hmm.  I normally don't do this, but given the flood of negative remarks, I suppose I ought to speak up.

I personally enjoy Rotcannon.  It's eccentric, has four to five workable base placement options (for each team) that I've seen, and is much less open than the other cannon map that is most commonly used (pushcannon.)  The elevators, jello safety net, and button activated cannons allow for a different style of play from other Tremulous maps.

Granted, it isn't ideal for the overly dull and serious gamers who only play atcs, but...  idk, I find it refreshing.

danmal

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Re: Anyone want help me with my maps?
« Reply #55 on: October 21, 2008, 09:49:05 pm »
Kaleo seemed rather interested at trying to add a bit more detail to mission one a little while ago. You might want to give him a pm and ask him if he's still interested.

I've only ever played your mission one map and it was rather enjoyable (excluding the start of aliens and the end area where both teams fight).

If you ever do find someone to help you make your maps prettier then it might be an idea to stay involved in the process. There's no telling what you might learn.

rotacak

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Re: Anyone want help me with my maps?
« Reply #56 on: October 21, 2008, 10:24:21 pm »
Kaleo seemed rather interested at trying to add a bit more detail to mission one a little while ago. You might want to give him a pm and ask him if he's still interested.

I've only ever played your mission one map and it was rather enjoyable (excluding the start of aliens and the end area where both teams fight).

If you ever do find someone to help you make your maps prettier then it might be an idea to stay involved in the process. There's no telling what you might learn.

I was send PM to Kaleo, but without response.

I will be involved in that anyway. I want to replace all textures with original ones (not from tremulous maps). I will collect that textures and maybe I also apply them. I need primarily details and nice lights (new shaders).

BTW, that final room for fight isn't best, but it's for fast fight. Many players talking about unbalanced, humans always win. Not true with no unlimited BP. There is very important team, more than somewhere else. Also you must build better base in stage 2, if you building in blue/red base, is needed to move rc/om up. Aliens can do this also in stage one. But moving om/rc is dangerous in so small map. That is reason why good team is very important. Ofcourse, if aliens have only two eggs on the floor and humans use grenade, then aliens lose very soon. But that is aliens fault, not map fault. In final base is more strategy than it seems. But true is, there are only two base locations and very ugly. I was tryed improve it, but then I deleted all, because that changing blue/red bases causing big disbalance. Don't know how to improve it yet, but I will learn it, someone said to me here ;)

ghostisback

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Re: Anyone want help me with my maps?
« Reply #57 on: October 22, 2008, 09:07:55 am »
Hi Rotacak, Hi all forum people,

someone knows me and my "maps". I always try to do better in my maps, not always they are good or ine or not so bad. I alwasy try to made them playable. As you know Rotacak i was one of your first mission one sponsor on TremSpain Server. And i offer you to help to made the latest room a bit more interesting. My offer is still up.

Have Fun !!!

[!!!]ghostisLoL.LSD

rotacak

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Re: Anyone want help me with my maps?
« Reply #58 on: October 23, 2008, 06:23:25 pm »
ghostisback: Thanx, but I will deal with that. I want make both bases identically and that is hard. I only need details, better walls atd. in whole map.

Syntac

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Re: Anyone want help me with my maps?
« Reply #59 on: October 23, 2008, 08:35:50 pm »
Suggestion... Some of the void leaks through in one of the Pushcannon bases, you might want to fix that.