Author Topic: Crosshair names...  (Read 4638 times)

Sayeru

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Crosshair names...
« on: December 14, 2008, 02:06:37 pm »
Hello, I have one question. In some games (like q3) u are able to see name of your enemy just aiming at him. Is that possible in tremulous ?
Is there any command to enable it? I hope evryone can understand me.

David

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Re: Crosshair names...
« Reply #1 on: December 14, 2008, 02:12:28 pm »
Nope.
How are you meant to hide in the dark when you have big glowing text over you?
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Roanoke

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Re: Crosshair names...
« Reply #2 on: December 15, 2008, 01:05:56 am »
Heh, that's a good point. I never considered that.

Undeference

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Re: Crosshair names...
« Reply #3 on: December 15, 2008, 05:03:33 am »
How are you meant to hide in the dark...
Quote
The use of lighting as a multiplayer gameplay mechanic is foolish...
faq
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David

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Re: Crosshair names...
« Reply #4 on: December 15, 2008, 02:24:40 pm »
Lighting yes.  Hiding and cover are a core mechanic of many games.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Archangel

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Re: Crosshair names...
« Reply #5 on: December 15, 2008, 07:13:29 pm »
Actually, my idea for a flashlight is so:

  • You have to buy it from the arm. Not too expensive, but not free. 70c?
  • It has a very small amount of power. Let's say 10 seconds by default.
  • It can be linked to your ammo if you have an energy weapon (linked to the battery). So you'd lose one point of ammo every quarter second or so, to run it.
  • It won't be very bright. Just enough to navigate in pure darkness, or a very dark area (none really come to mind however)

But only a concept. Probably won't fit into anything at the moment, with our current mapset.

Undeference

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Re: Crosshair names...
« Reply #6 on: December 15, 2008, 08:07:58 pm »
Lighting yes.  Hiding and cover are a core mechanic of many games.

You were saying hiding in the dark, not that your enemy is hiding very effectively when your cursor is pointed right at them ("able to see name of your enemy just aiming at him").

It's a moderately terrible idea, just not for the reason David said :laugh:
Actually, my idea for a flashlight is
Most original idea evar!
« Last Edit: December 15, 2008, 08:10:26 pm by Undeference »
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Caveman

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Re: Crosshair names...
« Reply #7 on: December 16, 2008, 12:47:22 am »
Sheesh, I've been gone some time, yet the questions stay the same, always.

If you need to actually see your enemy, just do away with all the eye-candy and set your brightness way up. There are tons of tips around on how to do this.

But seeing the name of your oponent only leads to harrassment.

Roanoke

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Re: Crosshair names...
« Reply #8 on: December 16, 2008, 03:13:02 am »
Or compliments. Depending on your skill.