I speak for the Tremap group (french mapper group) and some tremulous players who think that it's time, as some other games, to enhance the graphic quality of Tremulous
Have you already check Nexuiz ? (Open source quake like)
Lenext Urban terror client under development ? :
The Xreal game (quake 3 but beautiful) ? :http://www.xreal-project.net/wordpress/wp-content/gallery/gwdm2/xreal-20090303-000555-000.jpghttp://www.xreal-project.net/wordpress/wp-content/gallery/gwdm2/xreal-20090303-000546-000.jpghttp://www.xreal-project.net/wordpress/wp-content/gallery/mic_modeltester/xreal-20090215-143040-000.jpghttp://www.xreal-project.net/wordpress/wp-content/gallery/mic_modeltester/xreal-20090216-233728-000.jpghttp://www.xreal-project.net/wordpress/wp-content/gallery/mic_modeltester/xreal-20090217-123634-000.jpgAll the segames use a technique to render the textures called "Bump mapping"(or parallax bump mapping for Xreal), that add a better realism
Example of bump :



Example of parallax bump (Xreal) :


(Nice, isn't it?)
The best is the implementation or the complete conversion to an existing 3D engine is possible!
There are plenty of programmers who know how to convert a tremulous mod to a standalone version!
Inaddition, Tr3b, the Xreal engine developer wrote a tremulous mod for Xreal (like the first version of tremulous that was a mod for Quake 3)
And it work fine. I compiled Xreal with the tremulous mod and all the graphical effects (Bump/Specular/Parallax mapping) are working
It miss only someone to create a standalone version and add minor fixes (the client was wrote only for Linux)
The tremulous community is waiting for it, a game that can be compared to the commercial games
The Tremap group found a new way to use high definition textures so map are better when you look details
Some example:
Standard quality texture on the left/ High quality texture on the right

High quality texture on the left / Standard quality texture on the right

And we find new things each evening!
We have several maps in project, with HD textures, and we can easily rebuild the mostplayed maps (ATCS, Tremor, ...) with HD textures
With an upgraded 3D engine ( like the Xreal one, that seems the best to use for tremulous) Tremap could be some map with a quality that you never seen on afree games
With this quality and the good tremulous gameplay, it would be marvelous for everyone:
- Current players
- New players
- The developers that would have more possibility
- Mappers
Some HD texture and 3D engine like xreal would make a game
better than the IDTech 4 engine used in some famous game: Quake 4, Doom 3, Quake Wars Enemyterritory and Prey.
What isa pity:The tremulous gameplay is very nice and the 1.2 version will make it better. Yes,it's good, but is it a higher priority than graphics quality?
The gameplay is currently very good, it was awarded "Standalone Game of the Year" for 2007.
What are doing all these Devs that created all these mods and new version of tremulous?
So,
it'sthe time to think to
the visual pleasure of the game, not to the gameplay! Let this gameplay like it is and work about Xreal tremulous!
There is alot of people, including me, that are ready to pay a professional developer todo this work!
Thinkabout: creating a game
excellent in all point of view (exceptional gameplay and maps), would make crazy several commercial game editor!
A word to the wise is enough.