Author Topic: New rant model; WIP. inspired by +OPTIMUS'+ work.  (Read 110351 times)

gimhael

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #90 on: July 06, 2009, 09:23:40 pm »
Actually it is a 1000 vertex limit, the triangle limit is at 2000. This can be easily increased to a higher limit, it's possible, but a bit more complicated to make this limit dynamic, but if you use a >1000 vertex model this will kick everybody that uses a standard client out of the game....

Repatition

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #91 on: July 06, 2009, 09:25:58 pm »
no i think  you should make an animated short based of "the harder they fall" story pick a chapter and run with it


Actually it is a 1000 vertex limit, the triangle limit is at 2000. This can be easily increased to a higher limit, it's possible, but a bit more complicated to make this limit dynamic, but if you use a >1000 vertex model this will kick everybody that uses a standard client out of the game....


make new client!

Ellohir

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #92 on: July 06, 2009, 09:30:26 pm »
I don't think that model would be playable except on very good computers :/

{7}wrath

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #93 on: July 07, 2009, 01:52:47 am »
At the moment I am about halfway to the vertex limit, then.

What is decimating and how can I do it?

Odin

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #94 on: July 07, 2009, 07:01:11 am »
Actually it is a 1000 vertex limit, the triangle limit is at 2000. This can be easily increased to a higher limit, it's possible, but a bit more complicated to make this limit dynamic, but if you use a >1000 vertex model this will kick everybody that uses a standard client out of the game....

That's why its a demo, to take screenshots and post them here.

At the moment I am about halfway to the vertex limit, then.

What is decimating and how can I do it?
In Blender, it is the function to reduce poly count while keeping the desired model look. You can decimate your model and it will look low-poly, but it will otherwise look like your original model in terms of geometry.

Taiyo.uk

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #95 on: July 07, 2009, 09:41:15 am »
Though it's generally a better idea to use multires meshes, so that a low polycount model for in-game use and insane polycount models for fine details and renderbaking, etc. stay in the same source file.

gimhael

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #96 on: July 07, 2009, 06:12:39 pm »
Can't you also use the high-poly model to generate normal maps for the low(er)-poly model ?

Taiyo.uk

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #97 on: July 07, 2009, 06:23:22 pm »
Yes, that's usually a part of renderbaking.

{7}wrath

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #98 on: July 08, 2009, 03:24:45 am »

Have a tyrant bust!
It's just below 600 verts at the moment, and 1064 tris.

{7}wrath

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #99 on: July 09, 2009, 05:34:07 am »

Working on the chest plates...
...Who am I kidding, nobody is interested anymore, are they?

your face

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #100 on: July 09, 2009, 05:46:49 am »
It's nice seeing the progress, but replying to the same thread over and over saying the same thing is tiresome. :D

Looking good so far. :)
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CreatureofHell

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #101 on: July 09, 2009, 09:24:02 am »
Well at the moment I'm wondering what you are trying to do :P
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mooseberry

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #102 on: July 09, 2009, 07:41:58 pm »
Low-enough poly model for use in tremulous.
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Redsky

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #103 on: July 09, 2009, 07:45:45 pm »
Great model - i'm jealous ;)
Don't give up, it might become something very interesting after all you'll gain great deal of experience and get something for your portfolio (in case you need it).

I'll dare to give you little advice - after you've done baking normals (also spec. and diff.) maybe you should paint this model and put some rendered wallpapers. I am sure that many people here would like to have one (just make sure you put them in general discussion), at least i know i would.

god-speed, {7}wrath

To all blender users: making lowpoly from highpoly is easy to do with retopo tool. In my opinion it much better than using lowresolution model - of course you would, very much, have to remodel the whole thing but for games you'll need rather triangles than quads (which are used for correct mesh resolution changes - hence are better for sculpting).
sorry couldn't help being such a smart ass
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{7}wrath

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #104 on: July 10, 2009, 01:44:06 am »
Yay, Redsky commented on my thread! The only way this could get any better is if Stannum commented!
A leetle improvement:

CHEEAAARRRGGE

How many people here would buy 3D prints? I might be making some as well as desktops, etc.

your face

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #105 on: July 10, 2009, 02:54:41 am »
Yay, Redsky commented on my thread! The only way this could get any better is if Stannum commented!
Don't push it, he's very busy editing posts.

Nice charge, though the head looks too big for the body.
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{7}wrath

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #106 on: July 11, 2009, 04:06:40 am »

Too fat?
Also, who is interested in 3D prints?

Demolution

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #107 on: July 11, 2009, 08:06:08 am »
That does look a bit too chunky. :P Head looks great though.

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{7}wrath

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #108 on: July 12, 2009, 06:02:09 am »


Subsurface scattering!
Blender is so much fun.

Chomps123

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #109 on: July 12, 2009, 09:40:27 am »
WOW!!! :o

Nice work you got there.

Keep up the good work.  (I shure as hell can't do that)
Don't just live life with work.
Find some time every day to have some fun. ;)

Grape

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #110 on: July 17, 2009, 12:08:16 pm »
nice model

Plague Bringer

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #111 on: August 08, 2009, 07:20:22 pm »
Moose: I went from the assumption that the tyrant was not a centaur, but some sort of centipede thing that reared up on its hind legs.

They should walk like that. ;D
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{7}wrath

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New dretch model, scrapping rant. inspired by +OPTIMUS'+ work.
« Reply #112 on: November 09, 2009, 04:34:10 am »



Demolution

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #113 on: November 09, 2009, 06:10:29 am »
 ???

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
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{7}wrath

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #114 on: November 09, 2009, 06:19:27 am »
New dretch model. Obviously nowhere near completion.

Plague Bringer

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #115 on: November 09, 2009, 12:28:19 pm »
-
« Last Edit: November 09, 2009, 12:39:28 pm by Plague Bringer »
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Demolution

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #116 on: November 09, 2009, 03:12:08 pm »
The mouth makes it look so ghostly. :D Needs moar mandibles.

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
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CreatureofHell

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #117 on: November 09, 2009, 04:35:12 pm »
Needs moar legs!  ;)
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your face

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #118 on: November 09, 2009, 06:27:49 pm »
haha, that's awesome.  it would really look good with wings. :D
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Winnie the Pooh

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