Because people want to play tremulous, and want there to be players in the future to play with.
All this every server being different crap is stopping new people, and killing the game. I'm pushing for server to be marked on the list if they have modified gameplay, but I doubt it will happen.
So basically, stop trying to kill tremulous you arseholes.
you are soo very wrong. server customization is whats keeping tremulous alive. lack of updates, showstopping bugs w/out a official bug fix release(i hope after 1.2 if it ever comes out that it'll be changed so bug fix releases come out for any big bugs), overplaying of unbalanced maps like atcs(and crappy joke maps like *cannon paint highrise), general imbalance in tremulous(some of which has been fixed in 1.2).
if you want vanilla 1.1 David i suggest putting up a real 1.1 server see how long till people come and crash it constantly it isn't hard.
im not a fan of x an its other 1 letter server series changes but they are doing better to keep players in trem then most other servers.
errrr...after reading all this info... how hard would it be for you guys to make a few standard command lines to change damage, range, repeat fire, reload time, jetpack *limitations*, and hp, so it can be as easy as saying "g_humabuildpoints" if you did that this topic could be easily closed and players could customize their servers easily.
In more recent qvms for 1.1 this is already possible. And I shall think it will be possible with 1.2 too. So, whats the point of your post again?
for jetpack fuel(my implementation cqvm is customised for more cvar setting changes - there is others around somewhere)
http://code.google.com/p/cqvm/ - cvars for both time and enabling/disabling
http://code.google.com/p/slackers-qvm/ - cvars for enabling/disabling
cqvm also has a whole set of gameplay modifying cvars for various stuff(im pretty sure everything can be turned off)