Silver, I thank you for actually playing GPP before commenting

. Contrary to the opinions of several others, I believe that a few hours, usually at least six games, are enough to comment on gameplay.
I was just saying in that one example, a basi easily downed a lot of turrets. I've seen some set ups that work pretty damn good, but usually especially in open spaces those rets just lock on way to slow and are way to easy to avoid.
Usually, when something only happening a few times or once, it isn't a good reason to dislike it IMO; I think a better reason would to dislike the balance changes is if it's
common. I watched somebody who dretched 5 bsuits in a row, but that doesn't mean much since dretches usually don't get past the first, especially when there are multiple humans.
Aside from that, when non-newbies build, basis usually have a lot of trouble killing the turrets. I'm willing to contend that basis will be unable to kill more than one turret at a time with most (most) human base setups that worked in 1.1.
I would much rather see that(now dead) A server with the store credits/5,000 dmg granger barbs as 1.2 than this shit norf + mg devs developed.
I'm honestly sorry to hear that you would probably rather play the A / X server (they're the same, right?) than GPP balance. I would much rather play 1.1 than the X server. Btw, multiple people outside of MG helped with the implementing the balance, including myself, who's written the most non-trivial (in my opinion) change of the new balance, zone BP.
I said nothing about change being harder in a narrow space. You're retarded. I said that trample is in-effective in a CRAMPED place with lots of pretruding objects that block the majority of the trample from reaching the human. I think it's better in slightly open places especially ones with clean walls. Bumpy jagged walls are hard to pin the humans on.
-Trample is only useful in open spaces, a lot of maps lack these. To narrow of places are way to rough on aliens in general because of their size. Also, when you can utilize trample properly, it's like 7 tremx Acid Barbs from Advanced Tryants. Seriously, why the fuck would you want to make Tyrant so shitty in general but then give it one attack if utilized right that can kill an entire fleet of rushing humans in under 700 milliseconds?
By stating that trample is only useful in open spaces, you imply that it's not useful in spaces that are not open. I, and probably most other active GPP players, agree that trample is much harder in open spaces. The trick is to corner the human and trample him against against a wall.
Where did you state or imply that trample is only ineffective specifically in cramped places with lots of protruding objects?
I also didn't say change was harder, I just said it was stupid.
I'm not sure what you're trying to say here. Did you forget the word "the" while you were referring to the balance changes, or did you mean to type "charge"? As far as either goes, could you please explain what you mean by saying they are "stupid"? Both seem pretty intelligent to me

Trample isn't too tough to dodge, btw; even without using "dodge". I'm also open for convincing otherwise, as with anything else.
-Marauder slashing is pointless, you can do so much more damage with zap. Zap is still way overpowered.
I would love to convince you otherwise; I've been practicing!

Also, zap does less damage than a headslash, and zap has longer repeat than slash.
I actually think 1.2 is easier to play than 1.1. It just has a lot of stupid features I'm really not a fan of. This is, however, my and solely my opinion. Everyone here, has some difference of opinion to some minor degree and no matter what we do, some of us will always think what we think. It will be hard to effect that. Even though some of us give up and don't argue, we still hold those opinions.
I think this would be a good thing, but I disagree with you. The menus thus far (I think there will be new ones in the final or later on) haven't changed much. If you're fighting against a person more skilled than you are with the new balance changes, you'll still normally find killing them more difficult.