Author Topic: 1.2 Gameplay Changes going off topic :)  (Read 234333 times)

Senor Bobbers

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #240 on: November 02, 2009, 07:15:34 am »
hey guys I know your upset about the hovel and stuff. The hovel is indeed an essential and nostalgic part of tremulous, and there are others that agree the hovel should stay in and have some sort of useful purpose. T painsaw has heard this cry for help, and has provided his opinion here in his latest podcast: http://www.youtube.com/watch?v=FyNtFOXlJpo Be sure to send him YOUR ideas as to how to save the hovel!

Demolution

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #241 on: November 02, 2009, 03:15:00 pm »
That podcast was going fine until whomever the second speaker was came on.

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Scimitar

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #242 on: November 02, 2009, 03:50:55 pm »
That would be FreaK.

Plague Bringer

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #243 on: November 02, 2009, 03:58:25 pm »
"HE HAS A FORTY FIVE IN ENGLISH. WHAT ARE YOU, FUCKING MEXICAN?"
U R A Q T

danmal

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #244 on: November 02, 2009, 10:34:33 pm »
There was a year of asking for ideas as to what it could do.
No one came up with anything.

I also don't remember eve seeing anything to this affect.

UniqPhoeniX

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #245 on: November 03, 2009, 01:26:41 am »
Well I remember I think norf having asked for hovel ideas a long time ago.

frazzler

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #246 on: November 03, 2009, 05:01:59 am »
Well I remember I think norf having asked for hovel ideas a long time ago.
You mean that long-ago-time when nobody with decent opinions used the forums?

Surely if he had put something forward saying 'Hey d00ds, we're bailing on teh hawvel. Giv us sum ideas on hao to fix it?', there would be MANY ideas.

KamikOzzy

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #247 on: November 03, 2009, 08:06:03 am »
Well I remember I think norf having asked for hovel ideas a long time ago.

Well, I don't remember that but I woulda said "my idea is to use it as a hovel."
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Demolution

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #248 on: November 03, 2009, 02:59:43 pm »
How descriptive.

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
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Shadowgandor

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #249 on: November 03, 2009, 10:17:44 pm »
Ahhh, now I remember why I keep coming back to the Tremulous forum. OH sweet internet drama, I love it.

wolfbr

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #250 on: November 04, 2009, 01:44:52 am »
a question, the new version will have new effects?

see the explosion

its funny for Lcannon  ;D

http://www.alientrap.org/nexuiz/media
a opensource game,it uses quake3's engine, perhaps some things can be used to improve tremulous  :D

KillerWhale

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #251 on: November 04, 2009, 01:52:38 am »
it uses quake3's engine,

No it doesn't, it uses the DarkPlaces engine.

KamikOzzy

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #252 on: November 06, 2009, 12:35:45 pm »
Some games have such ugly heads-up displays, damn.
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wolfbr

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #253 on: November 06, 2009, 03:15:44 pm »
it would be interesting if tremulous had more violence, ;D
http://www.youtube.com/watch?v=W37HjHfXJuA

http://www.youtube.com/watch?v=OZJlPrl_QCs

 :D

Demolution

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #254 on: November 06, 2009, 05:01:13 pm »
So code it...

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
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KamikOzzy

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #255 on: November 06, 2009, 09:39:10 pm »
Yeah code it! Go through the process of learning a language and then through the process of becoming familiar with quake specific code and do all that. Otherwise, you aren't free to make any sort of comment about what would be cool.  ::)
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wolfbr

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #256 on: November 06, 2009, 10:29:25 pm »
I like blood, heads flying and some dismemberments, :P
quake 3 already possesss a good violence and some interesting effect, I believe that this could be used to improve tremulous  :)
« Last Edit: November 06, 2009, 10:54:11 pm by wolfbr »

tuple

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #257 on: November 06, 2009, 11:11:46 pm »
Otherwise, you aren't free to make any sort of comment about what would be cool.  ::)

Comments are welcome.  The people who do code it are also welcome to completely ignore comments and code what they wish, just as anyone would code what they wish.
Incidentally, not being a coder, they are welcome to completely ignore my comments as well, and I am then welcome to complain about how no one will code what I expressly want them to code.

Really, when someone says "then go code it", thats what they mean.  Comment all you want, but if no one who codes wishes to code it, it will never be done.  Best bet is to code it yourself :)

Norfenstein

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #258 on: November 06, 2009, 11:44:38 pm »
It's already coded, and is used for structures -- we just don't have gibs for the player models. I would love to have them though and, more importantly, Stannum expressed an interest in them too and started working on it. We'll see how it turns out.

wolfbr

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #259 on: November 07, 2009, 02:41:45 am »
it would be interesting if they placed effect of burning in the enemies reached for flamer,grenades and Lcannon  :D
http://www.youtube.com/watch?v=44ilap8NtrI
------

see the trail effect, its good for Mdriver, I believe that it is interesting if to mdriver it had something seemed.

see it:

this trail effect is good to lasgun, i believe  ;D

Demolution

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #260 on: November 07, 2009, 03:08:00 am »
Republic Commando ftw. :D Too bad there was no sequel...

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
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khalsa

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #261 on: November 07, 2009, 06:34:32 pm »
Fwiw, I miss the mdriver trails we had on mgdev for a bit.
« Last Edit: November 08, 2009, 12:48:17 am by khalsa »
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Lakitu7

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #262 on: November 08, 2009, 12:23:34 am »
Yeah, I liked the rail MD.

KamikOzzy

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #263 on: November 11, 2009, 02:33:21 pm »
Otherwise, you aren't free to make any sort of comment about what would be cool.  ::)

Comments are welcome.  The people who do code it are also welcome to completely ignore comments and code what they wish, just as anyone would code what they wish.
Incidentally, not being a coder, they are welcome to completely ignore my comments as well, and I am then welcome to complain about how no one will code what I expressly want them to code.

Really, when someone says "then go code it", thats what they mean.  Comment all you want, but if no one who codes wishes to code it, it will never be done.  Best bet is to code it yourself :)

If the best bet was to code everything ourselves we wouldn't need you guys, and there wouldn't be a feedback section.
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Winnie the Pooh

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #264 on: November 12, 2009, 04:33:09 am »
Fwiw, I miss the mdriver trails we had on mgdev for a bit.
Yeah, I liked the rail MD.
Bring it back plz.
Quote
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babsFeeds

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #265 on: December 13, 2009, 04:06:54 pm »
Remember when you had the luci, hardly avoided the aliens, reached their base, killed some dretches, some trappers and maybe 1 or 2 eggs and then died -- or OM jumped, killed some eggs and then died? It was then when you discovered that you didn't breathe for the whole run. :D
You weren't doing anything of major importance to the outcome of the game, but you had massive fun, which made Trem so addictive.

AND you got enough credits in return to make it worthwhile.


The same was true when you kamikaze-d as a goon/mara over a node.  :D



Removing the reward from killing the eggs/nodes cancels this fun.

OR

There were those two rets blocking a hallway and as a basi you managed to get a hold of one of them and you moved in such a position that the ret you were eating protected you from the other ret. Then, when this ret faced you ...BAM!!!!! you jumped on the other ret and pulled the same stunt. You did this until those two structures were history. You did it thanks to the slowdown in the turning of the grabbed ret.

It was something that made the basi loads of fun and it's missing in 1.2 beta.


Please, focus more on the means to keep the experienced players entertained!

-----

Advanced basi health = 80hp
Md damage = 40
Unlagged = on

Unless the basi comes out of a hole to grab the human from the behind, he's too much of an easy prey for so many ppl out there; 2 MDs and he's dead => 2 wasted evos.
Increase its health, please, even by 1 unit.
« Last Edit: December 13, 2009, 04:08:52 pm by babsFeeds »

David

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #266 on: December 13, 2009, 04:57:46 pm »
The turret thing still works, is easer even.

And the whole point of basi is stealth and grab.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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babsFeeds

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #267 on: December 13, 2009, 06:26:51 pm »
True, but what if the map doesn't allow for much stealthiness (is this a word? :) )? It's too easy to put two consecutive md shots in an alien.

Quote
Basilisk
both
slash range reduced 96 -> 64
grab range increased 64 -> 96
jump magnitude increased 270 -> 310
silent footsteps
grabs no longer affects turrets
So they changes this after all, didn't they?
Good!

David

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #268 on: December 13, 2009, 06:41:21 pm »
The grabbing doesn't work, but the running circles does.  You can even do it to a single turret now.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

A Spork

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #269 on: December 13, 2009, 09:05:58 pm »
I agree with the MD thing.
Like seriously, if there's 2 MD's at the front of the alien base in ATCS, basis cant get out, heck, they can barely go anywhere, cuz the MD's will destroy them...
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