Author Topic: Tremulous Sound Licenses  (Read 386362 times)

UniqPhoeniX

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Re: Tremulous Sound Licenses
« Reply #180 on: December 03, 2010, 04:37:06 pm »
ui/heartbeat.wav is supposed to be the menu music btw... Tho you can use the heartbeat sound for OM idle, which is currently heartbeat+some other noise.

Kasofa

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Re: Tremulous Sound Licenses
« Reply #181 on: December 03, 2010, 08:16:41 pm »
So I'm not quite clear on the sounds that will be replaced. All of the ones that are in 1.2 gpp are going to change, or and I wrong?
I'm asking cause I like most of the alien's sounds (marauder taunt, granger sounds.) and would hate for them to change.

-K

khalsa

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Re: Tremulous Sound Licenses
« Reply #182 on: December 03, 2010, 08:20:20 pm »
So I'm not quite clear on the sounds that will be replaced. All of the ones that are in 1.2 gpp are going to change, or and I wrong?
I'm asking cause I like most of the alien's sounds (marauder taunt, granger sounds.) and would hate for them to change.

-K

The sounds that are needing replacement are outlined [wiki=Sound_Licenses]on the wiki[/wiki], which includes most of the alien sounds unfortunately.
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Pazuzu

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Re: Tremulous Sound Licenses
« Reply #183 on: December 03, 2010, 08:39:13 pm »
That being said, we're trying not to change them too much, just for the sake of familiarity, but some of them will sound different.

ok, can you give me the tool thingy app that can code?

iRa`

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Re: Tremulous Sound Licenses
« Reply #184 on: December 04, 2010, 08:56:21 am »
1.2 to 67 % finished hmm.. 
and how much percent it will be finished if all sounds are ready ?
i hope something like 90 % :\ or final then xD

whatever will try to find something.. :)

swamp-cecil

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Re: Tremulous Sound Licenses
« Reply #185 on: December 04, 2010, 12:49:44 pm »
some sounds dont need replacing, like the footsteps, electro.wav, granger sounds and jettard.
Freezway, you're doing good on the sounds, but please anyone dont change the humans taunt.
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

Qrntz

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Re: Tremulous Sound Licenses
« Reply #186 on: December 04, 2010, 01:58:00 pm »
Jetpack 'shhhh' should not be replaced? Why isn't that outlined in the wiki?
I actually have made some jetpack sounds, but still processing them to sound more jetpacky.

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

RoHAK

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Re: Tremulous Sound Licenses
« Reply #187 on: December 04, 2010, 04:02:03 pm »
some sounds dont need replacing... granger sounds...

ARE YOU SERIOUS?!!?!?!!!  ;D ;D ;D ;D ;D ;D

Also, Freezway, the two taunts (base human and suited) sound a bit weird... Sorry  :-\
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swamp-cecil

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these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

jm82792

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Re: Tremulous Sound Licenses
« Reply #189 on: December 04, 2010, 10:38:10 pm »
I have to admit that the granger sound does add an important and pleasant characteristic that makes the granger a granger.

freezway

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Re: Tremulous Sound Licenses
« Reply #190 on: December 05, 2010, 12:14:29 am »
but the evil copyman says NO CAN HAS!

jm82792

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Re: Tremulous Sound Licenses
« Reply #191 on: December 05, 2010, 06:11:37 am »
Remake it, not easy but it should be done to make it sound as bubbly and "cute"

Norfenstein

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Re: Tremulous Sound Licenses
« Reply #192 on: December 05, 2010, 03:42:19 pm »
I was skeptical about getting a good replacement for it too, but I think freezway is on the right track with recordings of his cat purring.

jm82792

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Re: Tremulous Sound Licenses
« Reply #193 on: December 05, 2010, 07:19:36 pm »
I am totally clueless on sound but I think the granger sound should be some priority.

Firstinaction

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Re: Tremulous Sound Licenses
« Reply #194 on: December 05, 2010, 07:28:05 pm »
Yea we really need to replace those sounds. So we can get ready for 1.2 models. Stannum C-MON.

freezway

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Re: Tremulous Sound Licenses
« Reply #195 on: December 10, 2010, 02:52:42 am »
Sorry about inactivity, I'm getting busy due to school and life in general. I'll try to get more down over winter break.

jm82792

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Re: Tremulous Sound Licenses
« Reply #196 on: December 10, 2010, 03:00:59 am »
I know what you mean :)

Pazuzu

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Re: Tremulous Sound Licenses
« Reply #197 on: December 10, 2010, 03:02:53 am »
Sorry about inactivity, I'm getting busy due to school and life in general. I'll try to get more down over winter break.
o/

ok, can you give me the tool thingy app that can code?

jm82792

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Re: Tremulous Sound Licenses
« Reply #198 on: December 10, 2010, 03:05:55 am »
When college or whatever new responsibility comes up you've gotta adjust :-(

swamp-cecil

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Re: Tremulous Sound Licenses
« Reply #199 on: December 10, 2010, 03:06:43 am »
yeah. im actually caring about my homework for once. I know how it is
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

jm82792

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Re: Tremulous Sound Licenses
« Reply #200 on: December 10, 2010, 03:12:35 am »
Yeah balance is never fun, but without it your going to be a hobo.
Speaking of it I need to stop "Blendering" and reading the Trem forums right now  :o



« Last Edit: December 10, 2010, 03:17:39 am by jm82792 »

bc1981

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Re: Tremulous Sound Licenses
« Reply #201 on: December 11, 2010, 11:18:30 pm »
here is a human taunt sound that i recorded today.  feel free to use them or not, they're mixed down to mono but i still have the unprocessed stereo files available if they are needed.  i'm still learning about the basics of sound engineering, so if it's not up to quality standards i can always re-record it.

:human: - http://dl.dropbox.com/u/16674891/tremulous/human.taunt.wav
:battlesuit: - http://dl.dropbox.com/u/16674891/tremulous/bsuit.taunt.wav


:human: = http://www.mediafire.com/?k0p5b8ibku0uyb3
:battlesuit: = http://www.mediafire.com/?ny269yjyzofikw9


CAMAN!
« Last Edit: December 12, 2010, 01:30:57 pm by bc1981 »

Pazuzu

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Re: Tremulous Sound Licenses
« Reply #202 on: December 12, 2010, 12:19:16 am »
here is a human taunt sound that i recorded today.  feel free to use them or not, they're mixed down to mono but i still have the unprocessed stereo files available if they are needed.  i'm still learning about the basics of sound engineering, so if it's not up to quality standards i can always re-record it.

:human: = http://www.mediafire.com/?k0p5b8ibku0uyb3
:battlesuit: = http://www.mediafire.com/?ny269yjyzofikw9

CAMAN!
I (and probably everyone else) would prefer if you used a different host (especially Dropbox), but damn, those are some nice taunts. Maybe they could be a bit higher?

ok, can you give me the tool thingy app that can code?

jm82792

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Re: Tremulous Sound Licenses
« Reply #203 on: December 12, 2010, 03:39:23 am »
The first one is too gruff and somewhat boxed I think.

FtsUnknown

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Re: Tremulous Sound Licenses
« Reply #204 on: December 12, 2010, 07:45:25 am »
If anyone wants any machine gun sounds, I have some as well as a few sniper sounds, shotgun sounds, and grenade sounds. Pm me if you want them.

freezway

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Re: Tremulous Sound Licenses
« Reply #205 on: December 12, 2010, 08:06:16 am »
Hmm... yeah the weapon sounds aren't on the wiki...

Qrntz

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Re: Tremulous Sound Licenses
« Reply #206 on: December 12, 2010, 09:17:12 am »
here is a human taunt sound that i recorded today.  feel free to use them or not, they're mixed down to mono but i still have the unprocessed stereo files available if they are needed.  i'm still learning about the basics of sound engineering, so if it's not up to quality standards i can always re-record it.

:human: = http://www.mediafire.com/?k0p5b8ibku0uyb3
:battlesuit: = http://www.mediafire.com/?ny269yjyzofikw9

CAMAN!
Huh, he sounds extremely angry.
Hmm... yeah the weapon sounds aren't on the wiki...
But they need to be replaced, right?

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

DraZiLoX

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Re: Tremulous Sound Licenses
« Reply #207 on: December 12, 2010, 10:55:09 am »
here is a human taunt sound that i recorded today.  feel free to use them or not, they're mixed down to mono but i still have the unprocessed stereo files available if they are needed.  i'm still learning about the basics of sound engineering, so if it's not up to quality standards i can always re-record it.

:human: = http://www.mediafire.com/?k0p5b8ibku0uyb3
:battlesuit: = http://www.mediafire.com/?ny269yjyzofikw9

CAMAN!
I like them. They are angry like Qrntz said, but it's good thing.

bc1981

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Re: Tremulous Sound Licenses
« Reply #208 on: December 12, 2010, 01:29:57 pm »
ok, i set up a dropbox for these sounds.  cool service, i'd never heard of it before.

:human: - http://dl.dropbox.com/u/16674891/tremulous/human.taunt.wav
:battlesuit: - http://dl.dropbox.com/u/16674891/tremulous/bsuit.taunt.wav

they were recorded on a blue snowball, so if they sound too "boxed" i can try a couple different settings on the mic..
i don't have very good speakers either, so maybe someone with a decent setup can EQ them as needed.

anyway, if you guys decide to use these and need more sounds i'd be glad to help out where i can.  just let me know.

Demolution

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Re: Tremulous Sound Licenses
« Reply #209 on: December 12, 2010, 07:03:26 pm »
The bsuit sound is coming from some kind of speaker because the human is in a mechanical suit, no?

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