Author Topic: Tremulous Sound Licenses  (Read 386388 times)

Lieutenant Pappas

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Re: Tremulous Sound Licenses
« Reply #330 on: March 30, 2011, 11:40:21 pm »
I have made this sound for idle1 (overmid idle) - thought an overmids should be slimy and moderately disgusting so here it is...
use it as you see fit, just give pŕoper credits ;)

Nux

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Re: Tremulous Sound Licenses
« Reply #331 on: March 31, 2011, 02:32:43 am »
I have made this sound for idle1 (overmid idle) - thought an overmids should be slimy and moderately disgusting so here it is...
use it as you see fit, just give pŕoper credits ;)

Hey, pass me one of those! They sound so tasty.

Silo

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Re: Tremulous Sound Licenses
« Reply #332 on: March 31, 2011, 06:22:52 pm »
Regarding the mgturret sounds, when is the firetemplate.wav played(does it play before or after the attack1.wav)?
And does it _need_ to be a lower pitch than the attack1.wav?

Bas

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Re: Tremulous Sound Licenses
« Reply #333 on: April 02, 2011, 03:27:43 am »
In the wiki, [] means that we already have a sound right? If so, then the only sounds left to do are granger sounds. I'm not going to do those because I'm scared, but when we do get all the sounds, I think that we should definitely do a QC, since I know that a lot of the sounds aren't "44100 Hz or higher, mono, and wav," but can be converted easily. Also, some of the sounds have varying loudness and we might need to tweak them for consistency.

Meisseli

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Re: Tremulous Sound Licenses
« Reply #334 on: April 02, 2011, 10:55:26 am »
Also, a lot of the sounds probably are quite bad, they need to be replaced.

But getting 100% done is already a major milestone.

Bas

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Re: Tremulous Sound Licenses
« Reply #335 on: April 02, 2011, 03:35:25 pm »
Oh, and I just noticed that the weapon sounds aren't listed on the wiki. I suppose those need replacing as well? They aren't listed in data-1.1.0.pk3/sounds but rather under data-1.1.0.pk3/models/weapons.

GeneralScott

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Re: Tremulous Sound Licenses
« Reply #336 on: April 02, 2011, 03:57:25 pm »
Holy mother of God, no.... No.... Please no...

Umm... Let's see... Wolf-BR had all new sounds in his mod. Since he released that and it's open scource, we can use those. They're better than the originals, except for the rifle. The rifle is the only one that I would say needs to be fixed. I'll post them all up in a second considering the link to his mod is dead.


Meisseli

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Re: Tremulous Sound Licenses
« Reply #337 on: April 02, 2011, 04:00:27 pm »
Oh, and I just noticed that the weapon sounds aren't listed on the wiki. I suppose those need replacing as well? They aren't listed in data-1.1.0.pk3/sounds but rather under data-1.1.0.pk3/models/weapons.
Correct me if I'm wrong, but since they aren't listed on the wiki they need not to be replaced.

GeneralScott

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Re: Tremulous Sound Licenses
« Reply #338 on: April 02, 2011, 04:37:15 pm »
Well Wolf_BR's sounds (or some of them) are so good they SHOULD be offical, so I will post them anyway. But not now. My MacBook just crashed and it had all the stuff on it....
I'm trying to back it up now but since one of the 2 cores seems to be fried I usually can't get past the boot up stage.

GeneralScott

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Re: Tremulous Sound Licenses
« Reply #339 on: April 02, 2011, 04:51:31 pm »
Ok here they are, minus all the CC info because I don't know it, but he put them on this site so they're usable. Just don't know the exact info

http://dl.dropbox.com/u/25048882/chaingun/flash0.wav
http://dl.dropbox.com/u/25048882/lgun/flash0.wav
http://dl.dropbox.com/u/25048882/mdriver/flash0.WAV
http://dl.dropbox.com/u/25048882/shotgun/flash0.wav

I'll PM him about it but doubt he'll respond.

UPDATE: No I won't, it's been a year since he last logged on.
« Last Edit: April 02, 2011, 04:54:01 pm by GeneralScott »

David

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Re: Tremulous Sound Licenses
« Reply #340 on: April 02, 2011, 06:49:17 pm »
the mdriver one has a mechanical cartridge-ejection sorta sound to it, but it's entirely energy based so shouldn't.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

GeneralScott

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Re: Tremulous Sound Licenses
« Reply #341 on: April 02, 2011, 09:08:55 pm »
But it sounds sick. That noise could be some sort of energy - recovery device to translate the kick of the weapon into more power for use.
C'mon, you have to admit that it is several times better than the current "whowssshhhh...."

Nux

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Re: Tremulous Sound Licenses
« Reply #342 on: April 03, 2011, 03:03:49 am »
See if you prefer any of these for the massdriver:

[1] [2] [3]

Heavily editted using your file and some public domain stuff.

GeneralScott

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Re: Tremulous Sound Licenses
« Reply #343 on: April 03, 2011, 03:16:25 am »
I am VERY sorry, because that must have taken a WHILE, but I personally still like the original... Actually it's the mechanical sound I like...
I guess any of yours but the last one are still better than the current MD shot.

But I cast my vote for Wolfbr's

Nux

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Re: Tremulous Sound Licenses
« Reply #344 on: April 03, 2011, 04:54:39 am »
No need to be sorry if you don't like it; your honest opinion is what I want. Didn't take too long to make, I just felt the original didn't have enough of a kick to it and added some phaser effects to give david his energy-magic physics.

For me personally, I'd either stick with using the md sound I'm used to (nothing wrong with reverting the sound for personal use) or simplifying it to a very short sound without the faff.

KillerWhale

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Re: Tremulous Sound Licenses
« Reply #345 on: April 03, 2011, 07:24:25 am »
I highly doubt that WOLF_BR's sounds are licensed properly; I'm willing to bet they're directly lifted from something else, actually.

Don't put them on the wiki until we can verify that he generated them or that they have the correct license.

DraZiLoX

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Re: Tremulous Sound Licenses
« Reply #346 on: April 03, 2011, 09:43:56 am »
I think he mentioned that alien sounds were taken from Alien vs. Predator game. So, how about weapons, somewhere else too? Probably.

Menace13

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Re: Tremulous Sound Licenses
« Reply #347 on: April 03, 2011, 08:49:37 pm »
the mdriver one has a mechanical cartridge-ejection sorta sound to it, but it's entirely energy based so shouldn't.
Technically it is supposed to cause a small explosion where it hits. It really shouldn't be an energy weapon. It's a mini-railgun. It should also deal some small splash damage. Read the in-game description for it.

but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

David

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Re: Tremulous Sound Licenses
« Reply #348 on: April 03, 2011, 09:11:21 pm »
As I recall it's a coil gun, so the projectile is so small it'll never need reloading.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

GeneralScott

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Re: Tremulous Sound Licenses
« Reply #349 on: April 04, 2011, 12:35:02 am »
Yeah, but it sounds sick... and don't we not have to worry about licencing, because as FAR AS WE KNOW he made them?

The stuff at the end actually helps me when I'm aiming.... When the sound stops I know it's time to take my next shot.

UniqPhoeniX

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Re: Tremulous Sound Licenses
« Reply #350 on: April 04, 2011, 12:52:17 am »
This isn't about what we know or don't know, it's about making sure it's not possible to get into legal trouble for distributing Tremulous.

vcxzet

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Re: Tremulous Sound Licenses
« Reply #351 on: April 04, 2011, 01:09:54 am »
Did someone get into trouble for distributing tremulous 1.1?
Will someone get into trouble for distributing tremulous 1.1?
possible...
But that is not the real problem.
It is about honesty and open source philosophy
« Last Edit: April 04, 2011, 01:16:14 am by vcxzet »

swamp-cecil

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Re: Tremulous Sound Licenses
« Reply #352 on: April 04, 2011, 04:13:50 am »
MD should have SMALL splash damage, and i think its a mini nuclear railgun, so maybe have the green particles come out with a small acidic-energy burst?
Nah
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

GeneralScott

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Re: Tremulous Sound Licenses
« Reply #353 on: April 04, 2011, 10:57:30 am »
You've got a point..... Well I emailed him about it... Maybe he got it from a freesounds site or something...

Kunari

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Re: Tremulous Sound Licenses
« Reply #354 on: April 06, 2011, 02:01:06 pm »
MD should have SMALL splash damage, and i think its a mini nuclear railgun, so maybe have the green particles come out with a small acidic-energy burst?
Nah

Yeah, I was wondering but isn't the Mass-driver meant to deplete alien health like poison? The description clearly says so.

GeneralScott

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Re: Tremulous Sound Licenses
« Reply #355 on: April 06, 2011, 02:03:56 pm »
This isn't the gameplay area.

GeneralScott

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Re: Tremulous Sound Licenses
« Reply #356 on: April 12, 2011, 05:39:46 pm »
BUMP!
There are only a tiny number of sounds left till 1.2.
HERE - http://tremulous.net/forum/index.php?topic=14952.30
It's really just the granger sounds. Now, we need these done, and nobody seems to want to do them, but it sucks that 5 sounds are keeping us from 1.2... If anybody has ANY ideas or knows where the original granger sounds came from, post here on on the thread above. Thanks.

SPK

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Re: Tremulous Sound Licenses
« Reply #357 on: April 13, 2011, 07:52:26 pm »
Really??  just 5 sounds??
I though there were still a lot more....

GeneralScott

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Re: Tremulous Sound Licenses
« Reply #358 on: April 13, 2011, 09:16:18 pm »
The wiki is wrong.... We're 95% done. It's more like 11 sounds left... but whatever.

KenuR

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Re: Tremulous Sound Licenses
« Reply #359 on: April 13, 2011, 09:36:54 pm »
*bobs in anticipation*