Author Topic: Trem 1.2  (Read 13631 times)

BoomStick

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Trem 1.2
« on: October 23, 2010, 12:22:20 am »
Sooooooo ehhemmmm......................................... ......Wheres that uh...1.2 they were talkin about, bout a year or so ago? Just Wonderin.  :-\
I wonder how fast the Respawn Time is On this server...*Dies*
-THERE IS NO RESPAWN ON THIS SERVER-

...shit

OhaiReapd

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Re: Trem 1.2
« Reply #1 on: October 23, 2010, 12:28:21 am »
Umm.... On tremulous.net? Go to get tremulous....

F50

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Re: Trem 1.2
« Reply #2 on: October 24, 2010, 11:45:13 pm »
Its still technically a GPP (game play preview) of 1.2, but it is, essentially 1.2 except without the new models/sounds.
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Drag222

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Re: Trem 1.2
« Reply #3 on: October 26, 2010, 09:41:17 pm »
bout a year or so ago?

More like 5 year if not more :P

RoHAK

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Re: Trem 1.2
« Reply #4 on: October 27, 2010, 05:21:34 pm »
C'mon guys... give the devs a break. It's not like your hammering on Microsoft's door to release a new DLC that was promised. These guys are doing what they do FOR US, so that we can have fun playing Trem. NOT for money, or anything like that. FOR US. And what are WE giving them back?? Shitloads of repetitive comments telling them to hurry up.
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Spl@

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Re: Trem 1.2
« Reply #5 on: October 27, 2010, 05:42:04 pm »
Its still technically a GPP (game play preview) of 1.2, but it is, essentially 1.2 except without the new models/sounds.
What? Not Genuine People Personalities? I'm disappointed…  ;D

superspirality

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Re: Trem 1.2
« Reply #6 on: October 27, 2010, 05:48:54 pm »
ALSO HAVE YOU NOTICED HOW GPP IS AN ACRONYM OF GAY PENIS PLAYER?!

Bowzer

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Re: Trem 1.2
« Reply #7 on: October 28, 2010, 03:12:01 pm »
bout a year or so ago?

More like 5 year if not more :P

IMO it's ridiculous that we have had to wait so long for such relatively minor changes.  It's not like the engine has really improved, it's some gameplay tweaks and some new models.  Other free games have a much more regular release cycle, and keep the players informed of what is going on.  Here, I feel like development is at a crawl. 

Pazuzu

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Re: Trem 1.2
« Reply #8 on: October 28, 2010, 03:23:44 pm »
bout a year or so ago?

More like 5 year if not more :P

IMO it's ridiculous that we have had to wait so long for such relatively minor changes.  It's not like the engine has really improved, it's some gameplay tweaks and some new models.  Other free games have a much more regular release cycle, and keep the players informed of what is going on.  Here, I feel like development is at a crawl. 
You definitely have a point, but other games can pay their developers.

ok, can you give me the tool thingy app that can code?

Tremulant

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Re: Trem 1.2
« Reply #9 on: October 28, 2010, 04:04:05 pm »
IMO it's ridiculous that we have had to wait so long for such relatively minor changes.  It's not like the engine has really improved, it's some gameplay tweaks and some new models.  Other free games have a much more regular release cycle, and keep the players informed of what is going on.  Here, I feel like development is at a crawl. 

The engine is the Quake3 engine, it's not really going anywhere, what kind of engine based improvements are you expecting? So yes there have been numerous changes to gameplay, extensive balance testing after those changes were made, and there's a set of rather awesome looking new models in development, the devs clearly want to release 1.2 when it's finished(i know, i know, but not everyone in open source wants to take the ubuntu approach).

What exactly are you after in a 1.2 release if gameplay changes and graphical improvements are worthless to you?

I suppose it doesn't really matter, as we should have teams of volunteers finishing up development of trem ports to unreal and cryengine soon, right?
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CATAHA

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Re: Trem 1.2
« Reply #10 on: October 28, 2010, 05:00:12 pm »
The engine is the Quake3 engine, it's not really going anywhere, what kind of engine based improvements are you expecting? So yes there have been numerous changes to gameplay, extensive balance testing after those changes were made, and there's a set of rather awesome looking new models in development, the devs clearly want to release 1.2 when it's finished(i know, i know, but not everyone in open source wants to take the ubuntu approach).

What exactly are you after in a 1.2 release if gameplay changes and graphical improvements are worthless to you?

I suppose it doesn't really matter, as we should have teams of volunteers finishing up development of trem ports to unreal and cryengine soon, right?
Its not so hard upgrade ioQ3 to XReal. But devs seems too lazy for it. And.. under graphical improvements you mean new weapon models?
If devs love they game, they hardly work without money, for example UrT. But some good devs abandon trem team. =(
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=[ Boxmaps suck if they have no concept ]=

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Tremulant

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Re: Trem 1.2
« Reply #11 on: October 28, 2010, 05:38:19 pm »
I suppose someone could port to xreal once 1.2's finished but i imagine that's going to create more work for artists and modelers, as i have a feeing the existing assets just aren't up to it.

And yes, i do mean new weapon models, chompers, etc, what do you mean? What do you feel is missing from trem at the moment, where would you direct development?

I personally care primarily about gameplay, after all, trem isn't about to win any beauty contests thesedays, GPP has improved on 1.1's gameplay enough to keep me interested, long after i tired of 1.1.
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CATAHA

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Re: Trem 1.2
« Reply #12 on: October 28, 2010, 05:47:06 pm »
Lol. We dont need 1.2 then. If its just queston of new models and changing balance - then one .pk3 with mod is enough. =)
Btw, xreal can handle current models, maps, etc. Its just giving more possibilities for future devs/mappers/modellers/modmakers. May be a lil tweak is need.
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

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Tremulant

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Re: Trem 1.2
« Reply #13 on: October 28, 2010, 05:55:52 pm »
Ah, so trem 1.2 is pointless and the developers should simply release a mod? can't the changes in most q3 based games in theory just be released as mods? So i suppose you can stop waiting for it and go back to 1.1, just forget it was ever mentioned.

Apart from imaginary future impovements to assets, you don't seem to have come up with any ideas for development, come on, what are the devs doing wrong in 1.2, what makes Urban Terror devs so awesome?
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CATAHA

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Re: Trem 1.2
« Reply #14 on: October 28, 2010, 06:03:41 pm »
I dont say 1.2 is pointles. I only say that if you only wish new models and balance change you can do it right now by making mod for 1.1 trem. About ideas - a lot of them was noticed by players on this forum. And what making UrT devs good? May be careful attention to details and whole game, not only balance changing?
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

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Other maps: A.T.D*S Remake

Tremulant

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Re: Trem 1.2
« Reply #15 on: October 28, 2010, 06:05:30 pm »
Specifics really aren't your strong point, are they?
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tucho

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Re: Trem 1.2
« Reply #16 on: October 29, 2010, 03:16:47 am »
if you only wish new models and balance change you can do it right now by making mod for 1.1 trem.
A game MODification by its original authors is normally called a new version, you know?
Besides, it's not Tremulous 2.0 that they are about (lol) to release. It's "just" 1.2.

Meisseli

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Re: Trem 1.2
« Reply #17 on: October 29, 2010, 10:19:37 am »
Two threads of the same issue :)

The awesome Urban Terror developers are making every new release a mod? They aren't balancing and improving gameplay?

How cool must they be!

Kunari

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Re: Trem 1.2
« Reply #18 on: November 02, 2010, 02:47:32 am »
I don't think they will release 1.2 this year probably next year, I guess its mostly in the secret forum here or whatever there are some developers that post their work and other developers comment on it and it goes on, then the lead developer complies everything and boom 1.2,     well that's just a theory.

Thinking about it I don't think there would be 1.2 there wont' be any tremulous from now on but a totally differnt mod probably still using the same engine likea RTS type thing or maybe a new engine anyway just speculations  :'(

I don't think the trem 1.2 gun models is good  (http://janvanderweg.com/pics/tremulous/anotherrifleupdate.jpg)
Why do we need a reflex sight the techology is so outdated anyway anyway just speculations

WHY THE DEVLOPERS NEVER SHOW USDA 1.222222   ??? ??? ??? ??? :-\ :'( :'(


It would be cool if we could show the member list date registered in the forum plus number of post, also what's with the "turrets" no karma? last time we have karma I think its better, turrets is just plain confusing and let us have avatars damn it.

http://janvanderweg.com/pics/tremulous/mflamer2.jpg      Umm natural selection 2?

(I mean seriously WTF 1.2? are you insane? sorry but I just had to say what I had to say in this topic)
« Last Edit: November 02, 2010, 03:11:20 am by Kunari »

Tremulant

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Re: Trem 1.2
« Reply #19 on: November 02, 2010, 03:15:20 am »
I don't think they will release 1.2 this year probably next year, I guess its mostly in the secret forum here or whatever there are some developers that post their work and other developers comment on it and it goes on, then the lead developer complies everything and boom 1.2,     well that's just a theory.

Thinking about it I don't think there would be 1.2 there wont' be any tremulous from now on but a totally differnt mod probably still using the same engine likea RTS type thing or maybe a new engine anyway just speculations  :'(

I don't think the trem 1.2 gun models is good  (http://janvanderweg.com/pics/tremulous/anotherrifleupdate.jpg)
Why do we need a reflex sight the techology is so outdated anyway anyway just speculations

WHY THE DEVLOPERS NEVER SHOW USDA 1.222222   ??? ??? ??? ??? :-\ :'( :'(


It would be cool if we could show the member list date registered in the forum plus number of post, also what's with the "turrets" no karma? last time we have karma I think its better, turrets is just plain confusing and let us have avatars damn it.

http://janvanderweg.com/pics/tremulous/mflamer2.jpg      Umm natural selection 2?

(I mean seriously WTF 1.2? are you insane? sorry but I just had to say what I had to say in this topic)

What in the name of kevlarman have you kids been smoking recently?
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Dracone

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Re: Trem 1.2
« Reply #20 on: November 02, 2010, 03:51:24 am »
Leave him alone man. It's just speculations.

Just speculations.

:)

Just speculations. That's all it is.

 :acidtube:
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Plague Bringer

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Re: Trem 1.2
« Reply #21 on: November 02, 2010, 02:03:42 pm »
He's got a point, the devs are pretty secretive.
That being said it is their right.
...
It's mostly crap, though.
...

I don't think the trem 1.2 gun models is good  (http://janvanderweg.com/pics/tremulous/anotherrifleupdate.jpg)
Why do we need a reflex sight the techology is so outdated anyway anyway just speculations

THE FUTURE:
Where you don't need to aim.

Dun dun DUNNNN!
U R A Q T

Kunari

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Re: Trem 1.2
« Reply #22 on: November 02, 2010, 04:46:22 pm »
Sorry to offend any of the developers but my theory is this.

The developers don't want to show us "secret" information because of 2 things, first they want to keep their user-base and the Second is that showing their work means lots of critisim which well developers are real people and they have emotions too.

So in theory its hard for them, its either show all the work they have done or not show their work and both have possibilities of making more of their users leave, imagine you've been supporting 1.2 all these times but once they show you everything you find out they've done nothing plus it would make a bad name of them self right?

So right now I guess the devlopers are trying to put in lots of effort to bring up something more "reasonable" to show us, which in turn they hope will attract more people to this game or there's always the late surprise thing...

(Anyway just speculations  ::))
« Last Edit: November 02, 2010, 04:49:12 pm by Kunari »

Plague Bringer

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Re: Trem 1.2
« Reply #23 on: November 02, 2010, 06:30:48 pm »
I'll use Natural Selection's way of going about it (because NS2 just recently went alpha) to contrast...


As you can see, their theory of the creation, release, and refinement of a project is a much more sensible and, perhaps, intelligent way about going about it. While it looks like Tremulous' is a shorter progress as it cares less about refinement and its view in the public eye, it proves to be a much longer process as the developers care less about the project, and therefore work less on it.
I'm not criticizing THAT the devs are bitches. I'm criticizing WHY they are. There's little reason to keep 1.2 such a secret. There's also little reason for it to have taken 5 years. There's ALSO little reason to have such little community involvement, as Tremulous is, and has been for the entire time that I've been a part of it, a community driven game. The core team of developers have had nothing to do with the advancement of Tremulous in years. Maps, mods, HUDs, and other improvements have been done by the community. For all we know, with how active anyone on the development team is here, nothing is going on. Is it their responsibility to have something going on? No. Do we expect them to work on 1.2? Yes. Is that a valid expectation? Yes.
« Last Edit: November 02, 2010, 06:32:29 pm by Plague Bringer »
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Tremulant

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Re: Trem 1.2
« Reply #24 on: November 02, 2010, 06:35:34 pm »
I speculate that the devs were so impressed by stannum's dual flamer concept that they're currently in the process of producing a far more adult oriented take on trem for the 1.2 release.

I agree, the devs are extremely secretive, keeping gameplay changes for 1.2 under wraps and in no way making them easily available to anyone who wants to try them, posting no renders or concepts for new artwork, producing new sound assets in-house and keeping those top-secret, keeping development extremely private and restricting related discussion to hidden irc channels, the list goes on.

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Tremulant

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Re: Trem 1.2
« Reply #25 on: November 02, 2010, 06:44:32 pm »
Come on, matey, if you're going to be a bitch don't hide it with loltinytext.
*snip*
*formatting removed*
As you can see, their theory of the creation, release, and refinement of a project is a much more sensible and, perhaps, intelligent way about going about it. While it looks like Tremulous' is a shorter progress as it cares less about refinement and its view in the public eye, it proves to be a much longer process as the developers care less about the project, and therefore work less on it.
I'm not criticizing THAT the devs are bitches. I'm criticizing WHY they are. There's little reason to keep 1.2 such a secret. There's also little reason for it to have taken 5 years. There's ALSO little reason to have such little community involvement, as Tremulous is, and has been for the entire time that I've been a part of it, a community driven game. The core team of developers have had nothing to do with the advancement of Tremulous in years. Maps, mods, HUDs, and other improvements have been done by the community. For all we know, with how active anyone on the development team is here, nothing is going on. Is it their responsibility to have something going on? No. Do we expect them to work on 1.2? Yes. Is that a valid expectation? Yes.
my knees by my face and my ass is being hammered

Plague Bringer

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Re: Trem 1.2
« Reply #26 on: November 02, 2010, 07:04:02 pm »
Come on, matey, if you're going to be a bitch don't hide it with loltinytext.
*snip*
*formatting removed*
BITCH BITCH RAGE RAGHAGRHAAHRRRR
HAH. Good eyes.

I speculate that the devs were so impressed by stannum's dual flamer concept that they're currently in the process of producing a far more adult oriented take on trem for the 1.2 release.

I agree, the devs are extremely secretive, keeping gameplay changes for 1.2 under wraps and in no way making them easily available to anyone who wants to try them, posting no renders or concepts for new artwork, producing new sound assets in-house and keeping those top-secret, keeping development extremely private and restricting related discussion to hidden irc channels, the list goes on.
When's the last time you've seen something from the devs? Or, better yet, had evidence that they're ALIVE?

Last update... 29-Jul-2010!? Stannum's been dead for three months, now.
First update to do with 1.2. Jesus... '06? 22-Nov-2006.

It's been seven months since GPP 4 was released. They were (up until the last one) only a month apart, but it's been the better half of a year now. Our main page (http://tremulous.net/) has been dead since May, and for the 12 months prior to it dying, the only person with anything to say on the news page has been Khalsa.

Code changes are goin' slow... http://projects.mercenariesguild.net/projects/tremulous/activity

If this is an indication of a release, why are there no other indications? Notice we've never been told roughly on a whole how complete 1.2 is. Yeah, yeah, we've gotten the whole "we're only missing sounds" bit, but that's been going on since April, and the issue has been there since the release of 1.1 (making it seem, to me, like a non-issue).

I'm fine with GPP. Hell, I'm fine with 1.1. My curiosity is at its peak, though.  ::)

Anyway, off to GPP.
« Last Edit: November 02, 2010, 11:55:20 pm by Plague Bringer »
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Kunari

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Re: Trem 1.2
« Reply #27 on: November 02, 2010, 10:42:16 pm »
Its just.... sad  :'(

SlackerLinux

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Re: Trem 1.2
« Reply #28 on: November 03, 2010, 12:59:52 am »
code and balance is done more or less thats why they havent been changed in a while the only things holding up 1.2 is the new models(which i think is kinda done and only being 'improved') and the sound licences which the devs has asked help for: http://tremulous.net/forum/index.php?topic=13257.0 so if you want 1.2 try finding(making if you have a talent for that) all the missing sounds
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Tremulant

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Re: Trem 1.2
« Reply #29 on: November 03, 2010, 02:24:40 am »
When's the last time you've seen something from the devs? Or, better yet, had evidence that they're ALIVE?
I've witnessed them twitching in irc this very evening, and norf even posted on the forums!

SlackerLinux, nice try, but you appear to be working with facts and making reasonable suggestions, that's not going to go down well with these guys.
my knees by my face and my ass is being hammered