Author Topic: Player count  (Read 8920 times)

Meisseli

  • Spam Killer
  • *
  • Posts: 765
  • Turrets: +83/-25
Player count
« on: December 04, 2010, 10:50:35 pm »
Could we have a smaller max playercount on the official servers? The 39/42 games aren't just fun and the Europeans might just start using the Euro server like they used to do. I don't believe it's worth a thing to see if 20v20 games are balanced?

Who

  • Administrator
  • Posts: 253
  • Turrets: +36/-22
Re: Player count
« Reply #1 on: December 04, 2010, 11:42:59 pm »
I think large games are pretty fun.

Qrntz

  • Posts: 847
  • Turrets: +204/-12
Re: Player count
« Reply #2 on: December 04, 2010, 11:58:22 pm »
Big games are fun. I am though sometimes annoyed by the queue to medi/armoury.

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

SlackerLinux

  • Spam Killer
  • *
  • Posts: 555
  • Turrets: +41/-62
Re: Player count
« Reply #3 on: December 05, 2010, 02:55:17 am »
yeh i find larger games epic fun(and slightly unbalanced)
Slackware64 13.1
SlackersQVM/

kharnov

  • Guest
Re: Player count
« Reply #4 on: December 05, 2010, 03:53:54 am »
and the Europeans might just start using the Euro server like they used to do

YES!!!

Kiwi

  • Posts: 859
  • Turrets: +29/-9
Re: Player count
« Reply #5 on: December 05, 2010, 05:17:36 am »
Having 2 us servers with half the limit would be much better imho.  and I agree that the euro server should be used more.

swamp-cecil

  • Posts: 774
  • Turrets: +80/-163
    • Tremulous
Re: Player count
« Reply #6 on: December 05, 2010, 01:04:01 pm »
i find long games fun, although they have disadvantages;
medi queue (they should heal the player with the least hp first, then switch the the new least player ETC)
cant kill a french fry with bassy.

long gmes are good for watching your team fight and pick out dretches with your MD
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

CorSair

  • Posts: 430
  • Turrets: +14/-0
Re: Player count
« Reply #7 on: December 05, 2010, 02:24:52 pm »
We need only few idlers in EU server :P
And one odd thing: most who are from European area, likes to stay in US server... :laugh:

Tremulant

  • Spam Killer
  • *
  • Posts: 1039
  • Turrets: +370/-58
Re: Player count
« Reply #8 on: December 05, 2010, 02:57:25 pm »
We need only few idlers in EU server :P
And one odd thing: most who are from European area, likes to stay in US server... :laugh:
Most people like to play on populated servers.
my knees by my face and my ass is being hammered

Norfenstein

  • Posts: 628
  • Turrets: +81/-78
Re: Player count
« Reply #9 on: December 05, 2010, 03:50:36 pm »
With advanced map rotations fixed/completed we should be able to limit the amount of big games played on inappropriately small maps, which should help somewhat.

Lakitu7

  • Tremulous Developers
  • *
  • Posts: 1002
  • Turrets: +120/-73
Re: Player count
« Reply #10 on: December 05, 2010, 07:49:34 pm »
Yeah, I agree. Let's try that before we think about changing playercounts or opening more servers.

Sir|Fluffalot

  • Posts: 12
  • Turrets: +0/-1
Re: Player count
« Reply #11 on: January 03, 2011, 04:39:04 pm »
I'm from europe and the community on the us server is better + there are more players

jm82792

  • Posts: 630
  • Turrets: +9/-34
Re: Player count
« Reply #12 on: January 03, 2011, 07:47:56 pm »
That sounds nice having code in the server that analyzes the amount of players the last game and appropriately removes the chance of it selecting a tiny map or the inverse situation.

freezway

  • Posts: 196
  • Turrets: +10/-12
Re: Player count
« Reply #13 on: January 05, 2011, 12:34:14 am »
That sounds nice having code in the server that analyzes the amount of players the last game and appropriately removes the chance of it selecting a tiny map or the inverse situation.

yes. nothings worse than huge teams on atcs... or 2 people per team on porycon

F50

  • Posts: 740
  • Turrets: +16/-26
Re: Player count
« Reply #14 on: January 06, 2011, 01:37:57 am »
Actually, I don't mind huge atcs games, its a bit crowded, but playable. Of course, I have a serious bias towards smaller maps.
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


Cadynum

  • Posts: 222
  • Turrets: +29/-13
Re: Player count
« Reply #15 on: January 06, 2011, 03:15:40 am »
US often starts to lag when there are a lot of players close to each other.
As long as it cannot handle a big player count it shouldn't accept it either.

Like someone mentioned, limiting US might spout some popularity to EU again, which would be great for us non-Americans who don't like to be humans all the time.

Meisseli

  • Spam Killer
  • *
  • Posts: 765
  • Turrets: +83/-25
Re: Player count
« Reply #16 on: January 06, 2011, 04:53:01 pm »
Ugh, when the server is full and every human is using chainsuit... like watching a slideshow.

KillerWhale

  • Spam Killer
  • *
  • Posts: 469
  • Turrets: +63/-26
Re: Player count
« Reply #17 on: January 07, 2011, 03:10:35 am »
I never have much of a problem, even with the highest player counts.

I don't see a real reason to lower it.

rotacak

  • Posts: 761
  • Turrets: +39/-64
Re: Player count
« Reply #18 on: January 07, 2011, 11:46:46 am »
How battlesuit can affect fps/lag?  ???

DraZiLoX

  • Posts: 844
  • Turrets: +24/-24
Re: Player count
« Reply #19 on: January 07, 2011, 01:40:13 pm »
How battlesuit can affect fps/lag?  ???
Chainsuit does, and basicly just the chaingun.

Loki

  • Posts: 253
  • Turrets: +1/-53
Re: Player count
« Reply #20 on: January 07, 2011, 04:49:16 pm »
Because of muzzleflash?
Every single post of me 2012 and below must be left ignored. That wasn't me. That must've been some retarded kid.

F50

  • Posts: 740
  • Turrets: +16/-26
Re: Player count
« Reply #21 on: January 07, 2011, 09:48:14 pm »
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law