After seeing
Superpie's High-Resolution ATCS Texture Replacement I wanted to know what it would look like If I applied the texture pack to the original map and recompiled the lot.
I think the end result looks pretty nice. The main goal for this release is to test performance on less powerfull graphics cards.
If everything turns out fine, this could become a worthy successor to the original ATCS. Texture resolution has been doubled,
and I used _lightmapscale 0.25 for extra crisp shadows.
The map is votable on the official servers, just
callvote nextmap atcshd.
I'm especially interested in general performance reports from players with low-end machines,
and large games in particular.
Thanks to
* Jex for letting me (ab)use the original ATCS
* Superpie for assembling the high-res texture pack
* TRaK for his texture sets
2011-05-24: release gpp2
* Replaced the skybox, tuned sky light.
* Added small lights to the base front entrances.
* Replaced fan texture with real fans.
* Tuned down the tunnel fog.
* Corrected some ghost lights in the bunker.
* Replaced eq2_floor_5 with webtreats_metal_1.
* Replaced eq_floor04 with trak4_tile2b_atcshd.
* Replaced pipe texture.
* Added smoke machine to the tunnel midway.
Download:
map-atcshd-gpp2.pk3