2 I want to calculate pounce damage on contact basis rather than "shooting" like calculation. Currently if you pounce somebody and then turn around in midair, you can kill a human BEHIND you
yea i understand that, even when it never happens like that...
Really? I've had this happen to me several times. I always call HAX when it happens too. I'm with baybal on this one.
Goon pounce should be tweaked or completely overhauled. As is, it seems insanely overpowered in the hands of a really skilled player (especially for a supposed 'secondary' attack; even though pounce is the primary attack for a lot of 1.2 players).
To compensate, I think it'd make sense to have pounce do slightly less damage in these situations:
1. When pouncing from below your target.
2. If the target is moving in the same direction as the pounce, and at roughly the same speed (if the human player uses dodge to try to escape, or if they're falling towards the ground and get pounced in mid-air).
3. While the target is not standing (crouching and jumping).
Lowering pounce damage done from below would help fix goons racking up kills along the ledge in human base in ATCS.
Yes, I said fix, as I consider it a nasty bug, not a desirable gameplay feature.