Author Topic: Gameplay Preview Phase 7 Results  (Read 265754 times)

Dracone

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Re: Gameplay Preview Phase 7 Results
« Reply #90 on: April 25, 2011, 12:04:32 pm »
The goon is only slightly OP when you put pounce spammers up against lone enemies, the chomp is laughably easy to avoid.

As for skilled goons tearing through like six S1 humans with chomp (and I suppose pounce in a combo), I think that's perfectly acceptable given that the humans have a way to escape chomp and they don't use it, so its their problem.
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OhaiReapd

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Re: Gameplay Preview Phase 7 Results
« Reply #91 on: April 25, 2011, 12:24:10 pm »
That's what I'm talking about, its laughably east to hit and kill s1, but I can't even hit helmetedor bsuited humans as much as I do when they have no armor. :'(

Dracone

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Re: Gameplay Preview Phase 7 Results
« Reply #92 on: April 25, 2011, 08:17:14 pm »
That's just you. Probably in your head.
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OhaiReapd

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Re: Gameplay Preview Phase 7 Results
« Reply #93 on: April 25, 2011, 10:51:10 pm »
Okay, was just making sure I'm crazy.

Ripple

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Re: Gameplay Preview Phase 7 Results
« Reply #94 on: April 26, 2011, 12:43:34 am »
Goon is less OP given the new flamer/Shotgun.
                   
I'm just clueless.

Tremulant

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Re: Gameplay Preview Phase 7 Results
« Reply #95 on: April 26, 2011, 12:57:05 am »
The shotgun isn't significantly better than anything else against goons and the new flamer isn't working as well as the old one against them, for me.
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OhaiReapd

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Re: Gameplay Preview Phase 7 Results
« Reply #96 on: April 26, 2011, 12:08:13 pm »
The shotgun isn't significantly better than anything else against goons and the new flamer isn't working as well as the old one against them, for me.

The flamer has been buffed WAY TOO much. I don't mind buffing it so its actually useful, but it is so OP against every alien.I don't run from lucis, but I have to with flamers. The knockback is retardedly strong.

GeneralScott

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Re: Gameplay Preview Phase 7 Results
« Reply #97 on: April 26, 2011, 06:17:00 pm »
I think it's fine, as anybody with a flamer is bound to either kill themselves, or their teammates, or maybe one goon... Which is fine with me.

Dracone

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Re: Gameplay Preview Phase 7 Results
« Reply #98 on: April 26, 2011, 06:35:47 pm »
I'm seeing the flamer as being worth like 700 to 900 creds now, though it's map dependent in terms of range. Try using the flamer to kill an alien base at ATCS. It's absurd, you can ruin everything too damn fast. It's essentially a painsaw with more range now, with a bit lower DPS.

It's pretty much suicide to try to attack anyone who just backs up and fires at you. It's the most powerful weapon overall now imo, except for in wide open areas vs. bases (eggs on the ceiling of Tremor default alien base). But an alien base in such an area gives lucis more room to evade while charging shots. So now it's either make your base more vulnerable to lucis or more vulnerable to flamers.
« Last Edit: April 26, 2011, 06:38:41 pm by Dracone »
Quote from: St. Anger
Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
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OhaiReapd

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Re: Gameplay Preview Phase 7 Results
« Reply #99 on: April 26, 2011, 08:55:12 pm »
I'm seeing the flamer as being worth like 700 to 900 creds now, though it's map dependent in terms of range. Try using the flamer to kill an alien base at ATCS. It's absurd, you can ruin everything too damn fast. It's essentially a painsaw with more range now, with a bit lower DPS.

It's pretty much suicide to try to attack anyone who just backs up and fires at you. It's the most powerful weapon overall now imo, except for in wide open areas vs. bases (eggs on the ceiling of Tremor default alien base). But an alien base in such an area gives lucis more room to evade while charging shots. So now it's either make your base more vulnerable to lucis or more vulnerable to flamers.

Exactly how I feel. Btw where the fuck did you get that quote Drac? Made me laugh so fucking hard.

Dracone

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Re: Gameplay Preview Phase 7 Results
« Reply #100 on: April 26, 2011, 09:03:30 pm »
The St. Anger one is from a topic from a long time back. The other one is from a recent topic, the guy thinks he's the target of an admin abuse conspiracy.
Quote from: St. Anger
Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
Quote from: dobruiyyk
It's possible, your descendant will never see the sun because our species is gonna extinct in nearest future. So you better unstick from your computer and find a girl to make a child with!

OhaiReapd

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Re: Gameplay Preview Phase 7 Results
« Reply #101 on: April 26, 2011, 09:05:34 pm »
The St. Anger one is from a topic from a long time back. The other one is from a recent topic, the guy thinks he's the target of an admin abuse conspiracy.

Lawl I remember those days.... I was talking about the bottom one.

jm82792

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Re: Gameplay Preview Phase 7 Results
« Reply #102 on: April 27, 2011, 05:09:56 am »
I'm seeing the flamer as being worth like 700 to 900 creds now, though it's map dependent in terms of range. Try using the flamer to kill an alien base at ATCS. It's absurd, you can ruin everything too damn fast. It's essentially a painsaw with more range now, with a bit lower DPS.

It's pretty much suicide to try to attack anyone who just backs up and fires at you. It's the most powerful weapon overall now imo, except for in wide open areas vs. bases (eggs on the ceiling of Tremor default alien base). But an alien base in such an area gives lucis more room to evade while charging shots. So now it's either make your base more vulnerable to lucis or more vulnerable to flamers.
Make is expensive then, I do like how I can run off, and not be chased down instantly.
It's supposed to be great for killing small stuff, defensively covering people's backsides. killing bases? and such.
I'd like to see it more then just killing dretches and basis.....

If you have an expensive flamer your going to feel a lot of pain when you die verses say a chaingun.
« Last Edit: April 27, 2011, 05:14:31 am by jm82792 »

OhaiReapd

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Re: Gameplay Preview Phase 7 Results
« Reply #103 on: April 27, 2011, 12:23:20 pm »
I'm seeing the flamer as being worth like 700 to 900 creds now, though it's map dependent in terms of range. Try using the flamer to kill an alien base at ATCS. It's absurd, you can ruin everything too damn fast. It's essentially a painsaw with more range now, with a bit lower DPS.

It's pretty much suicide to try to attack anyone who just backs up and fires at you. It's the most powerful weapon overall now imo, except for in wide open areas vs. bases (eggs on the ceiling of Tremor default alien base). But an alien base in such an area gives lucis more room to evade while charging shots. So now it's either make your base more vulnerable to lucis or more vulnerable to flamers.
Make is expensive then, I do like how I can run off, and not be chased down instantly.
It's supposed to be great for killing small stuff, defensively covering people's backsides. killing bases? and such.
I'd like to see it more then just killing dretches and basis.....

If you have an expensive flamer your going to feel a lot of pain when you die verses say a chaingun.


No even just smaller stuff. It kills EVERYTHING.

Tremulant

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Re: Gameplay Preview Phase 7 Results
« Reply #104 on: April 27, 2011, 02:09:10 pm »
No even just smaller stuff. It kills EVERYTHING.
I wish i could get the hang of it, goons and rants tend to kill me, even when i'm suited, and maras generally run from flame successfully, i find chainsuits more effective in most situations.
For a weapon that just kills everything, the flamer doesn't seem to feature too prominently in your tremstats, it almost looks like you've barely used the thing, or maybe that it's just not very effective.
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OhaiReapd

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Re: Gameplay Preview Phase 7 Results
« Reply #105 on: April 27, 2011, 06:24:47 pm »
No even just smaller stuff. It kills EVERYTHING.
I wish i could get the hang of it, goons and rants tend to kill me, even when i'm suited, and maras generally run from flame successfully, i find chainsuits more effective in most situations.
For a weapon that just kills everything, the flamer doesn't seem to feature too prominently in your tremstats, it almost looks like you've barely used the thing, or maybe that it's just not very effective.

From my tremstats? I hate the flamer. Why would I use it if its OP. Same reason I don't use dodge. However, flamer tends to be an important map based weapon. Bad doors, or close range will cause the flamer to rape all aliens.

Tremulant

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Re: Gameplay Preview Phase 7 Results
« Reply #106 on: April 27, 2011, 07:15:05 pm »
I hate the flamer. Why would I use it if its OP. Same reason I don't use dodge.
Are you also someone who considers the negev and g36 noob weapons in UrT and so wont touch them? The whole idea of just not using a function because you feel it would give you unfairly god-like abilities, and sucking because of it, is silly.
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kharnov

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Re: Gameplay Preview Phase 7 Results
« Reply #107 on: April 27, 2011, 08:41:35 pm »
I hate the flamer. Why would I use it if its OP. Same reason I don't use dodge.
Are you also someone who considers the negev and g36 noob weapons in UrT and so wont touch them? The whole idea of just not using a function because you feel it would give you unfairly god-like abilities, and sucking because of it, is silly.

All Urban Terror weapons besides the knife are noob weapons, duh.

And that's only if you don't throw them and you give the other guy a three second warning beforehand so that he can react appropriately to you approaching him with a knife.

NotYarou

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Re: Gameplay Preview Phase 7 Results
« Reply #108 on: April 27, 2011, 08:51:31 pm »
I hate the flamer. Why would I use it if its OP. Same reason I don't use dodge.
Are you also someone who considers the negev and g36 noob weapons in UrT and so wont touch them? The whole idea of just not using a function because you feel it would give you unfairly god-like abilities, and sucking because of it, is silly.
There are many invite-level players in UrT that use G36 (one particular player is known for negev, he even used it during a semi-finals match), so comparing flamer to G36/negev is meaningless. If you are a mediocre player that uses negev or G36, you will get rolled by pros who use lr, m4, and sr8.

Contrarily, if you are mediocre in tremulous, you can backpedal with flamer and still manage to kill people who are considered to be good.
That being said, Reapd's argument doesn't make any sense. But I don't blame him; puberty is a challenging time for many.

Asvarox

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Re: Gameplay Preview Phase 7 Results
« Reply #109 on: April 27, 2011, 09:11:27 pm »
IIRC the flamer thing happened before. At first people weren't aware of it's opness but after a while they noticed it and games with 16 players were extremely lame, at s2 many humans were wearing flamers and melting aliens in matter of seconds. And it wasn't even as powerful as it is now. The story is going to be repeated I fear.

I vote for reducing it's range by 1/3 at least.
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Dracone

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Re: Gameplay Preview Phase 7 Results
« Reply #110 on: April 27, 2011, 09:18:23 pm »
I hate the flamer. Why would I use it if its OP. Same reason I don't use dodge.
Are you also someone who considers the negev and g36 noob weapons in UrT and so wont touch them? The whole idea of just not using a function because you feel it would give you unfairly god-like abilities, and sucking because of it, is silly.

Lol @ that old pub server noob talk, hope you're completely separated, opinion wise, from whatever fuckfaces say that shit since both guns are good, except that Negev slows you down and just doesn't fit in a "good" loadout. G36 is very widely used in competitive play though and takes just as much skill to use as the other autos, against anyone who's decent that is.

On topic: Dodge is a good example of how much this version forces you into things through no real skill on the opponent's part. Regardless of team, these points stand out in terms of being forced into a gameplay style or decision.

1.) You're forced to exclusively use pounce if your opponent uses their dodge key mindlessly to distance themselves.

2.) You're forced to run away with mara against the same kind of human because you spend too much time in the air now, meaning they have plenty of time to start gaining distance in a new direction.

3.) You're forced to actually use dodge (maybe jumping but I'm pretty sure you'd just get killed trying it) against almost every goon (if you're not a gambler you call it as every goon, period) because if they exclusively use pouncing you have pretty much no chance of surviving by basic movement dodging because of how ridiculously easy it is to hit people with pounce.

4.) You're forced to use dretch insanely carefully because a human can decide to dodge backwards before completely turning corners, and there is virtually no way you're going to react fast enough to that to save yourself from being shot (if they're aiming at you obviously), so you have to run. The essential fix to this is to turn the corner early yourself, before he has a chance to pull this sort of early dodge, which is retarded because then you're actually taking a big risk.

5.) You're forced to run from or jump over flamers now pretty much always, unless you're a rant. Flamers can just back up while shooting, or dodge backwards, and you will probably die as goon. As mara, I suppose you could use zap to beat their range, but if you're maintaining that kind of distance they can just run by you more easily. Going into claw range is practically suicide, because it's so easy to hit maras with the flamer now. Also note that you can actually run around pointing the flamer straight down and dretches who get near you tend to die. Not important I guess but awkward.

6.) You're forced to avoid narrow halls if the enemy has rants because if you don't and they're there you will die. It was pretty obvious in a scrim between Pk and ddos on Gloom2b2. But at least that map has a decent opening before the narrow areas, plus a good back entrance. Then you've got Specula, which I think is a terrible map, the halls between H and A default bases being just one reason.

7.) This is kinda weak, but still noteworthy: In a well-populated public game, you're forced to sit in your base and watch over it, or some kinda of choke points (usually no good ones), should the aliens continuously mara rush. The mara's new jump height means it can pretty always much jump over you if you're outside your base, doing some offense. So on larger maps, like Karith, unless you move your base closer to theirs (you shouldn't be forced into moving your base purely by reason of closing the A base to H base range), when you're halfway to their base, they can have their maras just jump over you and get in your base and do massive damage, potentially eliminating all your opportunities for offense. As I said, this example is weak, primarily because there's a way to stop it (don't feed them the evos they need for the maras).

I can't think of anymore at the moment. Most of these have their exceptions, but if you bring those up as arguments you just hit a loop where you're forced into using the exceptions. Some of these are more apparent in skilled games (PUGs, scrims), some are more apparent in public games. Either way they're all there, even if "forced" might be a dramatic synonym of a better word to use.

I do find GPP fun as it is now, but that doesn't prevent me from noticing the numerous annoyances it still has.
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Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
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It's possible, your descendant will never see the sun because our species is gonna extinct in nearest future. So you better unstick from your computer and find a girl to make a child with!

Tremulant

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Re: Gameplay Preview Phase 7 Results
« Reply #111 on: April 27, 2011, 09:36:45 pm »
I hate the flamer. Why would I use it if its OP. Same reason I don't use dodge.
Are you also someone who considers the negev and g36 noob weapons in UrT and so wont touch them? The whole idea of just not using a function because you feel it would give you unfairly god-like abilities, and sucking because of it, is silly.
There are many invite-level players in UrT that use G36 (one particular player is known for negev, he even used it during a semi-finals match), so comparing flamer to G36/negev is meaningless.
I'm talking cretins on public servers slagging off anyone who kills them with a g36, so the comparison is anything but meaningless here.
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OhaiReapd

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Re: Gameplay Preview Phase 7 Results
« Reply #112 on: April 27, 2011, 09:55:51 pm »
I hate the flamer. Why would I use it if its OP. Same reason I don't use dodge.
Are you also someone who considers the negev and g36 noob weapons in UrT and so wont touch them? The whole idea of just not using a function because you feel it would give you unfairly god-like abilities, and sucking because of it, is silly.

First, I'm bad at UrT. Second, I'm not bad at humans. I'm bad at aliens. Get your facts straight.

kharnov

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Re: Gameplay Preview Phase 7 Results
« Reply #113 on: April 27, 2011, 10:12:35 pm »
I'm not bad at humans. I'm bad at aliens.

You have way more alien kills than human kills. Am I missing something here?

Tremulant

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Re: Gameplay Preview Phase 7 Results
« Reply #114 on: April 27, 2011, 10:27:04 pm »
I hate the flamer. Why would I use it if its OP. Same reason I don't use dodge.
Are you also someone who considers the negev and g36 noob weapons in UrT and so wont touch them? The whole idea of just not using a function because you feel it would give you unfairly god-like abilities, and sucking because of it, is silly.

First, I'm bad at UrT. Second, I'm not bad at humans. I'm bad at aliens. Get your facts straight.
What has that got to do with anything i said?
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OhaiReapd

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Re: Gameplay Preview Phase 7 Results
« Reply #115 on: April 27, 2011, 10:40:19 pm »
I hate the flamer. Why would I use it if its OP. Same reason I don't use dodge.
Are you also someone who considers the negev and g36 noob weapons in UrT and so wont touch them? The whole idea of just not using a function because you feel it would give you unfairly god-like abilities, and sucking because of it, is silly.

First, I'm bad at UrT. Second, I'm not bad at humans. I'm bad at aliens. Get your facts straight.
What has that got to do with anything i said?
Uh, you assume I play urt and am good at it. You also assume I suck at humans as you said, "The whole idea of just not using a function because you feel it would give you unfairly god-like abilities, and sucking because of it, is silly." I do fine with humans and don't use dodge or flamer.

I'm not bad at humans. I'm bad at aliens.

You have way more alien kills than human kills. Am I missing something here?

It's called killwhoring against S1 humans. It's not hard.
3.) You're forced to actually use dodge (maybe jumping but I'm pretty sure you'd just get killed trying it) against almost every goon (if you're not a gambler you call it as every goon, period) because if they exclusively use pouncing you have pretty much no chance of surviving by basic movement dodging because of how ridiculously easy it is to hit people with pounce.

I do find GPP fun as it is now, but that doesn't prevent me from noticing the numerous annoyances it still has.

False, I can jump and do fine against a goon. Even if they pounce whore.
« Last Edit: April 27, 2011, 10:44:24 pm by OhaiReapd »

Tremulant

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Re: Gameplay Preview Phase 7 Results
« Reply #116 on: April 27, 2011, 11:13:09 pm »
I hate the flamer. Why would I use it if its OP. Same reason I don't use dodge.
Are you also someone who considers the negev and g36 noob weapons in UrT and so wont touch them? The whole idea of just not using a function because you feel it would give you unfairly god-like abilities, and sucking because of it, is silly.

First, I'm bad at UrT. Second, I'm not bad at humans. I'm bad at aliens. Get your facts straight.
What has that got to do with anything i said?
Uh, you assume I play urt and am good at it. You also assume I suck at humans as you said, "The whole idea of just not using a function because you feel it would give you unfairly god-like abilities, and sucking because of it, is silly." I do fine with humans and don't use dodge or flamer.
I asked a question... Believe me, i made no assumption that you're good at anything.
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OhaiReapd

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Re: Gameplay Preview Phase 7 Results
« Reply #117 on: April 27, 2011, 11:59:53 pm »
I hate the flamer. Why would I use it if its OP. Same reason I don't use dodge.
Are you also someone who considers the negev and g36 noob weapons in UrT and so wont touch them? The whole idea of just not using a function because you feel it would give you unfairly god-like abilities, and sucking because of it, is silly.

First, I'm bad at UrT. Second, I'm not bad at humans. I'm bad at aliens. Get your facts straight.
What has that got to do with anything i said?
Uh, you assume I play urt and am good at it. You also assume I suck at humans as you said, "The whole idea of just not using a function because you feel it would give you unfairly god-like abilities, and sucking because of it, is silly." I do fine with humans and don't use dodge or flamer.
I asked a question... Believe me, i made no assumption that you're good at anything.
k

jm82792

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Re: Gameplay Preview Phase 7 Results
« Reply #118 on: April 28, 2011, 08:57:09 am »
I find chain-suits boring, I avoid them unless I have a bunch of crap coming after me, or it's a rather heated situation.

Rubuco

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Re: Gameplay Preview Phase 7 Results
« Reply #119 on: April 28, 2011, 10:00:50 am »
Are the test's on unlagged? Or without it?