I hate the flamer. Why would I use it if its OP. Same reason I don't use dodge.
Are you also someone who considers the negev and g36 noob weapons in UrT and so wont touch them? The whole idea of just not using a function because you feel it would give you unfairly god-like abilities, and sucking because of it, is silly.
Lol @ that old pub server noob talk, hope you're completely separated, opinion wise, from whatever fuckfaces say that shit since both guns are good, except that Negev slows you down and just doesn't fit in a "good" loadout. G36 is very widely used in competitive play though and takes just as much skill to use as the other autos, against anyone who's decent that is.
On topic: Dodge is a good example of how much this version forces you into things through no real skill on the opponent's part. Regardless of team, these points stand out in terms of being forced into a gameplay style or decision.
1.) You're forced to exclusively use pounce if your opponent uses their dodge key mindlessly to distance themselves.
2.) You're forced to run away with mara against the same kind of human because you spend too much time in the air now, meaning they have plenty of time to start gaining distance in a new direction.
3.) You're forced to actually use dodge (maybe jumping but I'm pretty sure you'd just get killed trying it) against almost every goon (if you're not a gambler you call it as every goon, period) because if they exclusively use pouncing you have pretty much no chance of surviving by basic movement dodging because of how ridiculously easy it is to hit people with pounce.
4.) You're forced to use dretch insanely carefully because a human can decide to dodge backwards before completely turning corners, and there is virtually no way you're going to react fast enough to that to save yourself from being shot (if they're aiming at you obviously), so you have to run. The essential fix to this is to turn the corner early yourself, before he has a chance to pull this sort of early dodge, which is retarded because then you're actually taking a big risk.
5.) You're forced to run from or jump over flamers now pretty much always, unless you're a rant. Flamers can just back up while shooting, or dodge backwards, and you will probably die as goon. As mara, I suppose you could use zap to beat their range, but if you're maintaining that kind of distance they can just run by you more easily. Going into claw range is practically suicide, because it's so easy to hit maras with the flamer now. Also note that you can actually run around pointing the flamer straight down and dretches who get near you tend to die. Not important I guess but awkward.
6.) You're forced to avoid narrow halls if the enemy has rants because if you don't and they're there you will die. It was pretty obvious in a scrim between Pk and ddos on Gloom2b2. But at least that map has a decent opening before the narrow areas, plus a good back entrance. Then you've got Specula, which I think is a terrible map, the halls between H and A default bases being just one reason.
7.) This is kinda weak, but still noteworthy: In a well-populated public game, you're forced to sit in your base and watch over it, or some kinda of choke points (usually no good ones), should the aliens continuously mara rush. The mara's new jump height means it can pretty always much jump over you if you're outside your base, doing some offense. So on larger maps, like Karith, unless you move your base closer to theirs (you shouldn't be forced into moving your base purely by reason of closing the A base to H base range), when you're halfway to their base, they can have their maras just jump over you and get in your base and do massive damage, potentially eliminating all your opportunities for offense. As I said, this example is weak, primarily because there's a way to stop it (don't feed them the evos they need for the maras).
I can't think of anymore at the moment. Most of these have their exceptions, but if you bring those up as arguments you just hit a loop where you're forced into using the exceptions. Some of these are more apparent in skilled games (PUGs, scrims), some are more apparent in public games. Either way they're all there, even if "forced" might be a dramatic synonym of a better word to use.
I do find GPP fun as it is now, but that doesn't prevent me from noticing the numerous annoyances it still has.