ok, in return, you must accept a delay on luci secondary after a primary shot, and vice versa. wanna know how to kill a rant in a tight halway?
dodge back 3 times, fire 2 charged luci shots and 3 secondary immediately after those. dead rant and you are untouched.
dont accept my previous suggestion as serious. humans, ALL humans have a big advantage over almost all aliens. we must get close, you have range. play your strength instead of ours, and watch your complaints evaporate.
If that "suggestion" isn't serious (and I would hope that it truly isn't because it's flawed as fuck in the scope of the game's objective), then you essentially just said nothing. It's a bad example for this topic's subject.
However, it is a decent example of what has already been discussed in other topics, how ridiculously overpowered dodge is at distancing the humans. As I said in that topic, you can actually exploit an enemy goon's pounce so that you gain further distance.
But the topic here is rant, and the example of dodging backwards three times is terrible, because only a shitty rant will fall for that. The true problem with fighting rants is now that human players are immensely limited in their ability to get to the alien base. If you gain that much distance from a rant, it's not unlikely that he will turn and run back to his base, which only complicates your problems on the human team, since you want the aliens out of their base (unless someone shitty built in window room or something like that) or poor and lacking in higher alien classes. Otherwise, rushes are very likely to fail.
On the other side of this, the aliens don't really have to worry about how many humans are camping in their base when they have a decent amount of rants, because rants push everything out of the way. They can charge right into the enemy base and do damage, provided it's reachable for them. It's not nearly as easy for heavily-equipped humans since rants are too big to get around on their way to the alien base.
The only thing a human team in this situation can really do is attempt to kill the rants and drain evos (which smart alien players will avoid, knowing what the human plan is), or full-on rush. While a hardcore rush might take out a lot of aliens as a result of aliens being too big to fit all their forces into most individual areas, and it might hit their base hard, the human base becomes extremely vulnerable here, and it doesn't take nearly as long for a group of aliens to GG the humans as it does for a group of humans being harassed in the alien base to take their enemies out, regardless of how good the human base is since it's a GROUP of aliens; defenses can't shoot at more than one alien at once, so rants are going to be pretty damn sure of themselves in their destructive potential.
Also, if you split up your human group to close the aliens in when you rush, it's more than likely that each group will die looking pretty silly. Let's use 6v6 as an example: 6 tyrants against 6 chainsuits. A full on 6 chainsuit rush on a decent map will just kill all rants in the path to the alien base, the reason being the inability of large aliens to push a large group of themselves into an area in one direction effectively. However, if you cut that in half so that there's 3v3s on two different fronts, the aliens become more able to push these smaller groups onto the smaller human groups, thus making it even less likely that the humans would succeed.
Overall, there's some points on tyrant in everything I just talked about, and there's points on the game in general. An off topic note in relation to RAKninja-Decepticon's words is: Don't start shit about the human's being able to outrange the aliens, because it really doesn't mean shit when it comes down to the endgame.