Author Topic: Position of Models  (Read 10931 times)

Shogan

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Position of Models
« on: June 16, 2011, 11:34:02 pm »
Where would the position of models be located in the source code? My rifle model is too far out left.

Thanks,
Shogan

vcxzet

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Re: Position of Models
« Reply #1 on: June 16, 2011, 11:37:40 pm »
weapons are attached to tags
you should position the tag(dunno the name it is tag_something IIRC) to the handle

Shogan

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Re: Position of Models
« Reply #2 on: June 16, 2011, 11:43:26 pm »
Do you know what file its located in?

vcxzet

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Re: Position of Models
« Reply #3 on: June 17, 2011, 12:09:33 am »
what are you trying to do?
did you make a new weapon model?
or
are you trying to reposition an existing model?

Shogan

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Re: Position of Models
« Reply #4 on: June 17, 2011, 12:18:01 am »
what are you trying to do?
did you make a new weapon model?
or
are you trying to reposition an existing model?


I'm  making a new weapon model and replacing an existing model (rifle). http://img64.imageshack.us/img64/1029/trem20110616191417.png
« Last Edit: June 17, 2011, 12:24:04 am by Shogan »

Haraldx

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Re: Position of Models
« Reply #5 on: June 17, 2011, 11:19:42 am »
[offtopic]Is that SCAR-H? Nice model you got there.[/offtopic]
...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES

Shogan

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Re: Position of Models
« Reply #6 on: June 17, 2011, 01:46:26 pm »
[offtopic]Is that SCAR-H? Nice model you got there.[/offtopic]

Wasn't intending on it to be a SCAR-H but if you want you can call it one. *WITH HOLOGRAPHIC SCOPE* I had to recompile the Tremulous Client to get it to work.

David

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Re: Position of Models
« Reply #7 on: June 17, 2011, 03:55:27 pm »
Move the model relative to it's origin?

And if you had to recompile your client, it's not going to work for anyone else.
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Shogan

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Re: Position of Models
« Reply #8 on: June 17, 2011, 07:52:49 pm »
Thanks, with what you said in Blender I changed to edit mode and moved it a reasonable distance from the center point and got it working. Thank You for all your help. I'll release a S.S. soon.
« Last Edit: June 17, 2011, 08:23:29 pm by Shogan »

Shogan

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Re: Position of Models
« Reply #9 on: June 18, 2011, 07:05:16 pm »
Sorry for bump. I'm stuck, I have multiple models and I want them to be drawn at the same time. What would I add into the cfg to draw multiple models?
« Last Edit: June 18, 2011, 07:35:28 pm by Shogan »

F50

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Re: Position of Models
« Reply #10 on: June 19, 2011, 09:24:57 pm »
And if you had to recompile your client, it's not going to work for anyone else.

That can be solved fairly easily I think.
« Last Edit: June 22, 2011, 08:25:10 pm by F50 »
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ULTRA Random ViruS

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Re: Position of Models
« Reply #11 on: July 03, 2011, 05:18:33 pm »
The picture doesn't look too bad that way...
_____________________________________________

Just becacuse it is related, i was thinking Tremulous should have a 1.5x zoom on most weapons including rifle, where the first person view changes slightly so you actually view through the scope?

swamp-cecil

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Re: Position of Models
« Reply #12 on: July 05, 2011, 12:42:07 pm »
Just becacuse it is related, i was thinking Tremulous should have a 1.5x zoom on most weapons including rifle, where the first person view changes slightly so you actually view through the scope?

Sone servers have zoom like the KoRx Mdriver and most weapons in the zombie mod.
Since the rifle and other guns don't have a secondary attack, it may seem cool to add an ADS for rifle, lasgun and such.
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.