We need simply a few dedicated people who have time.
Assets need rigging, animation and such.
The engine needs some work, maps need to be made, textures are needed and shaders+etc are required for the maps.
I still don't have time, I'm still busy and have a feeling it will increase.. But perhaps maybe I can come back, help, and see Trem get released(not tat I will make a lot of a difference). But it seems you have to have no life to get a lot done, which is not my case.
Partially the issues are that there isn't pay, I mean I'd be there if it were $5 USD an hour just to say I'm making a few bucks.
Since that's not the case you get the craplist of stuff to do.
For instance, I wanted to animate the dretch.
I JUST wanted to animate it. I didn't CARE about anything else, which one to use, and all those other implications.
Just give me the .Blend and be done with it. I didn't want to relearn rigging, nor did I want to fix rig issues.
I'm not an idiot, I mean I've been messing around with Blender and such for like 6 years, I've clocked in my time....
(not that I'm particularly great at many things)
But it ended up I was attempting to keep myself in the loop. I didn't know what mesh/blend/version to use,
I was/still rather am poor at rigging so I ahd a lot of hair pulling and issues.
I wasn't being lazy, I just didn't/don't have the time to learn another thing and I wanted I was supposed to do.
If someone were to give me a .blend rigged and ready to animate, I'd do it.
I don't want to go to IRC, be there every day, and be some groupie.
(Been there, done that.)
Nor do i feel inclined to invest a bunch of time to be in a club, figure out what state the asset is it, do the work and find that my time was flushed since somebody didn't check it first for me.
Ah all of this stuff is still in me, I still want to do stuff..