Author Topic: how long must we wait ?  (Read 110158 times)

|GBA|QweefZilLa

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how long must we wait ?
« on: July 20, 2011, 12:50:17 am »
for the finished 1.2 to come out ... I heard Thursday like 2 weeks ago from someone that said menace said it will be out Thursday.

Nux

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Re: how long must we wait ?
« Reply #1 on: July 20, 2011, 01:05:52 am »
Not THAT thursday.

OhaiReapd

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Re: how long must we wait ?
« Reply #2 on: July 20, 2011, 01:41:16 am »
It's a different thursday.

Lol, I can't believe he thought that was serious.

Plague Bringer

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Re: how long must we wait ?
« Reply #3 on: July 20, 2011, 01:45:17 am »
Thursday and/or SOON(tm).
U R A Q T

kharnov

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Re: how long must we wait ?
« Reply #4 on: July 20, 2011, 02:11:59 am »
Golly, another self-entitled dumbfuck! Did you know that the more you complain about 1.2 not being released according to your own personal schedule, the faster it'll get done? It's like Lakitu or Stannum or Norfenstein or Undeference or Ingar or Rezyn or tjw don't even have lives of their own. They just exist to work tirelessly, day and night, for your own personal benefit! For free! It's not like we have a community sound project that could use some more contributors, or a potentially upcoming mapping competition that's been languishing because of a lack of vocal support! Nope, 1.2 is going to be released just because you asked for it!

Actually, on second thought, this thread will die just like these have.
« Last Edit: July 20, 2011, 02:14:06 am by kharnov »

Pazuzu

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Re: how long must we wait ?
« Reply #5 on: July 20, 2011, 02:28:57 am »
Look what you've done, OP. Your post broke Kharnov's sarcasm detector through sheer trollpower. I hope you're happy. Jerk.

ok, can you give me the tool thingy app that can code?

|GBA|QweefZilLa

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Re: how long must we wait ?
« Reply #6 on: July 20, 2011, 02:50:47 am »
ps I didn't think he was serious ... I was just hoping to hear a rough estimate of when it would be done ... I know they have lives of the own -.-

Plague Bringer

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Re: how long must we wait ?
« Reply #7 on: July 20, 2011, 03:02:39 am »
There is no rough estimate, but if there were, you know where it would be located? The same place as everything else Tremulous. Right here.
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RAKninja-Decepticon

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Re: how long must we wait ?
« Reply #8 on: July 20, 2011, 05:22:35 am »
ps I didn't think he was serious ... I was just hoping to hear a rough estimate of when it would be done ... I know they have lives of the own -.-
thursday.
Note 4: The best, although not always easiest, way to deal with trolls is thus: do not respond at ALL in the thread.
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Haraldx

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Re: how long must we wait ?
« Reply #9 on: July 20, 2011, 09:39:06 am »
IT WILL BE RELEASED WHEN EVERYBODY WILL STOP ASKING FOR IT!!! Stannum is still making his 3D models (which actually look good) and stannumuffins. However, I would like to see the devs releasing 1.2 on a thursday, just for the lulz as some may say.
...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES

vcxzet

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Re: how long must we wait ?
« Reply #10 on: July 20, 2011, 04:54:27 pm »
Tomorrow, if you asked 1.1.5
However, since you asked 1.2 answer is NEVER!
Unfortunately they need to finish:
Re-balancing
Sounds
Design and modeling
Actually it is possible to finish modeling and sounds
Yet balancing will take forever

Nux

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Re: how long must we wait ?
« Reply #11 on: July 20, 2011, 05:22:47 pm »
Yet balancing will take forever

Luckily though, this should have nothing to do with the game being playable and enjoyable. If you're concerned with 'perfect balance' and your not a statistician with OCD, then I'm not sure what your motives are.

vcxzet

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Re: how long must we wait ?
« Reply #12 on: July 20, 2011, 05:24:28 pm »
I don't have OCD
ask norf about it

Haraldx

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Re: how long must we wait ?
« Reply #13 on: July 20, 2011, 05:49:15 pm »
Balancing? It's all cool - humans have their pros and cons, they can't wallwalk, move rather slowly compared to aliens, have stamina which limits jumps and sprinting, cannot build on all surfaces, but have ranged weaponry, radars to detect exact location of enemies, jetpack to allow flying, splash damage weaponry etc. It's also dependant on the map - some aliens are easier to use and faster to manuover in small corridors, while others may need some more space. It's also dependant on the building - aliens are good to have some hardly accesible place where wall-walk or other stuff (like long jumps) are needed to acces the base - use the humans disadvantage for alien advantage.
...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES

Plague Bringer

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Re: how long must we wait ?
« Reply #14 on: July 20, 2011, 07:00:18 pm »
Balancing? It's all cool - humans have their pros and cons, they can't wallwalk, move rather slowly compared to aliens, have stamina which limits jumps and sprinting, cannot build on all surfaces, but have ranged weaponry, radars to detect exact location of enemies, jetpack to allow flying, splash damage weaponry etc. It's also dependant on the map - some aliens are easier to use and faster to manuover in small corridors, while others may need some more space. It's also dependant on the building - aliens are good to have some hardly accesible place where wall-walk or other stuff (like long jumps) are needed to acces the base - use the humans disadvantage for alien advantage.
Each team having pros and cons =/= balance.
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Haraldx

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Re: how long must we wait ?
« Reply #15 on: July 20, 2011, 08:26:28 pm »
Human con = alien pro
alien pro = human con

If anything, we need maps that are more balanced and/or interactive as mentioned earlier, where aliens can use human disadvantages and vise versa.
...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES

Pazuzu

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Re: how long must we wait ?
« Reply #16 on: July 20, 2011, 08:38:20 pm »
Human con = alien pro
alien pro = human con

If anything, we need maps that are more balanced and/or interactive as mentioned earlier, where aliens can use human disadvantages and vise versa.
I think we need to discuss their roles in team interplay, along with the dynamics and synergy of the teams.

ok, can you give me the tool thingy app that can code?

Menace13

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Re: how long must we wait ?
« Reply #17 on: July 21, 2011, 12:42:06 pm »
I heard Thursday like 2 weeks ago from someone that said menace said it will be out Thursday.

TROLOLO

but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

Redsky

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Re: how long must we wait ?
« Reply #18 on: July 22, 2011, 08:36:47 am »
It's like Lakitu or Stannum or Norfenstein or Undeference or Ingar or Rezyn or tjw don't even have lives of their own. They just exist to work tirelessly, day and night, for your own personal benefit! For free!
No one said anything about their work being free of charge. There is always a way to sponsor them(more efficient way) - if they want. Just like they chose to not accept almost any help from community - with the exception of few chosen ones almost fanatically devoted individuals.

I think we need to discuss their roles in team interplay, along with the dynamics and synergy of the teams.
Good luck with that.

IT WILL BE RELEASED WHEN EVERYBODY WILL STOP ASKING FOR IT!!!
Doesn't that mean virtually that everybody will stop caring.

I could continue this rant in accusing tone, but that doesn't do much good, does it? But then again, what does?
Happy New Year Everybody! : signature adequate once a year.

vcxzet

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Re: how long must we wait ?
« Reply #19 on: July 22, 2011, 10:31:10 am »
T
H
U
R
S
D
A
Y
 as I said

Anonymoose

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Re: how long must we wait ?
« Reply #20 on: July 22, 2011, 01:15:56 pm »
Golly, another well spoken gentleman curious about the same thing we all are! Did you know that the more you complain and get on their backs, the more likely they are to stop getting on the piss every weekend and actually make some progress? It's like Lakitu or Stannum or Norfenstein or Undeference or Ingar or Rezyn or tjw think they can have lives of their own. They just exist to work whenever they feel like it, for their personal benefit! For free! It's not like being part of tremulous development would look fucking bad-ass on your CV, especially once 1.2 is fully released, and its not like they will accept your opinions or contributions (but they will accept your donations for sure!), there is even potentially upcoming mapping competition that's been languishing because no one can map for shit! Nope, 1.2 is never going to be released because all the devs are on the piss, and everyone is just gonna get bored and move on to the next game...
Fixd
Don't you mind to tell me what you nickname meens, cause in my vocabulary there is only anon and a moose ???

OhaiReapd

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Re: how long must we wait ?
« Reply #21 on: July 22, 2011, 03:06:20 pm »
This is fail, we have dev ass kissers, and the people who don't understand that the devs don't care anymore. I doubt that its that they "have lives of their own," because only the original devs can say that. Now we have the dev who are relatively new and still don't do anything. It's like they got on the dev team and decided to not do anything. If we are so focused on balancing the game, why not have a balance update every 3 months? This would keep the gameplay fresh and get us closer to our goal. I mean, Valve releases updates for its game almost everyday. Why can't we do it every 3 months?

c4

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Re: how long must we wait ?
« Reply #22 on: July 22, 2011, 03:19:14 pm »
Valve Revenue: >9000
Darklegion Revenue: <3

eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 :basilisk: FTW![wiki]basilisk[/wiki]

Haraldx

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Re: how long must we wait ?
« Reply #23 on: July 22, 2011, 03:20:40 pm »
I mean, Valve releases updates for its game almost everyday. Why can't we do it every 3 months?
Valve is a huge company consisting of many professional game developers that are being paid, while Tremulous has a development team consisting of about 8 developers which about 3 of them are inactive, none are being paid. The Tremulous development team also is nowhere as near as professional (I atleast do believe so) as Valve is. That is the biggest problem with all indie projects - the developer group is small, if some of them get busy with real life stuff or something else, nobody is there to back him/her up.
...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES

OhaiReapd

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Re: how long must we wait ?
« Reply #24 on: July 22, 2011, 03:29:48 pm »
I mean, Valve releases updates for its game almost everyday. Why can't we do it every 3 months?
Valve is a huge company consisting of many professional game developers that are being paid, while Tremulous has a development team consisting of about 8 developers which about 3 of them are inactive, none are being paid. The Tremulous development team also is nowhere as near as professional (I atleast do believe so) as Valve is. That is the biggest problem with all indie projects - the developer group is small, if some of them get busy with real life stuff or something else, nobody is there to back him/her up.

Tremulous is simple compared to Valve game. You shouldn't need more than 8 to do anything.

c4

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Re: how long must we wait ?
« Reply #25 on: July 22, 2011, 03:31:53 pm »
It's harder than you may think, also attempting to retain interest in something that's more than 10 years old.  Name one valve game that has been under development for 10 years.
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 :basilisk: FTW![wiki]basilisk[/wiki]

vcxzet

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Re: how long must we wait ?
« Reply #26 on: July 22, 2011, 03:47:12 pm »
Sometimes I feel sad about people who still cares about a release date.
(seriously ... it is not sarcasm)

To be honest I don't think there will be a release.
I realized that when they didn't release an official bugfix release in 2 years after the release of 1.1.0.
If they couldn't do something trivial like that Why would they bother releasing a new version?
They will keep working on the project though They will make small things. Of course those will be available in the svn.
But eventually that will get boring and they will leave

It would be a nice surprise for me if they manage to come with a full release(with or without new media).
Even then it will have an out dated renderer.
It would be hard to regain popularity. (It may become popular among some linux kids)

Now think what would happen if it had regular updates/releases on the website.
Of course It would again lose some popularity However people wouldn't think it was abandoned.
(we know it is not totally abandoned but not everyone actively monitors the development)

tl:dr Release early, release often or every thursday is my vaporware day

Tremulant

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Re: how long must we wait ?
« Reply #27 on: July 22, 2011, 04:10:34 pm »
Release early, release often or every thursday is my vaporware day
Isn't gpp playing the rero game?
my knees by my face and my ass is being hammered

Nux

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Re: how long must we wait ?
« Reply #28 on: July 22, 2011, 04:31:05 pm »
To reiterate an age-old point: The dev team has already made a game, which took effort that nobody here is offering for 1.2. If you're excited about 1.2 then you're in a better position than most people to put effort into making it happen. There is definitely support for such an endeavour and those who declare it dead are only bitter because they too would have liked to have seen an update.

Also, I hate to give 'management solutions' any credit, but it seems to be what this project is lacking. Nobody is there giving deadlines and declaring goals. Of course the project is stagnating: what's another year, when so many have passed already? What's the difference between this thursday and the next?

vcxzet

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Re: how long must we wait ?
« Reply #29 on: July 22, 2011, 04:35:06 pm »
Release early, release often or every thursday is my vaporware day
Isn't gpp playing the rero game?
gpp is not a full release. And it is not a release from the end user perspective.
(some of the forum regulars might consider it rero though)
They should have released it as a full release.
They could at least release it with as an installer and say it is official new release

Instead you see a discouraging text on the download page

Quote
If you wish to participate in games on the Tremulous 1.2 Preview servers you'll need one of following packages. Windows and Linux users will need a working copy of 1.1 for the installers to patch. Mac users need only download the disk image; it contains all of the supporting files required to play.

expect people to download it and play after this comment
.
sorry but is it really that hard to release "at least" gpp as tremulous 1.1.5 with installers and say it is official

----------------------------------------------------------------------
EDIT:
The dev team has already made a game, which took effort that nobody here is offering for 1.2. If you're excited about 1.2 then you're in a better position than most people to put effort into making it happen. There is definitely support for such an endeavour and those who declare it dead are only bitter because they too would have liked to have seen an update.
They could release what they have so far as 1.1.X or whatever they want to call
Otherwise no one is going to help a game that makes no releases.
What if You put lots of effort in the game but Some devs still insisted to delay the release for another Y years
(so that they could add more balance, feature Z, or more assets)

Of course it is always fun to participate in an open source game project.
But I'd rather participate in a project that releases something
(well tremulous does release something but it is invisible to the end user... it is like open beta forever. When I say release I am not talking about that kind of release)

...

sorry if I sound cryptic, redundant or self contradicting
I know there is always some progress in development (slow or not)
There is some good amount of features, bug fixes already done after 1.1.0
So wouldn't it be better to release what you have so far instead of waiting for another year for new stuff to complete

« Last Edit: July 22, 2011, 05:02:49 pm by vcxzet »