Yes this is a good idea.
I think some custom "training" maps are in order, for H and A. They should teach concepts like:
Effective Base-building
>> Cover, proximity rewards/punishments, queuing, and survivability.
>> Base templates (styles); for example Turtle, Gauntlet, or Diffuse, and the strengths/weaknesses of each.
Combat Concepts
>> Make them understand feeding.
>> Responsive rushing/defending; flanking, motorman strategies, group etiquette (LOL - basically how to move as a group to maximize defensive potential).
Control Options
>> Key Bindings.
>> Performance stuff.
Ok, now someone needs to go take all of my suggestions and get them working. GL.