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Tremz - A mod for tremulous(Screenshots included)

Started by Volt, September 16, 2011, 06:30:18 AM

Julius

I still have this Iqm model (just needs a skin, but is animated and uv mapped already):
http://forum.freegamedev.net/viewtopic.php?f=53&t=1481&start=75 (blend download in last post)

From a probably dead Red Eclipse TF mod. Might fit to Tremz as well!
License CC-by-SA.

vcxzet

segmented ???
I hope you will not use MD3 after working a lot on those models.
Most of your work will be wasted.
Better make a sand castle on a beach, at least you could meet some hot girls.

Pazuzu

Quote from: Nux on September 18, 2011, 02:04:04 PM
Sorry if I came across as a hater.
Nah, what you said just sounded like constructive criticism (to me, at least).
Quote from: Volt on September 18, 2011, 01:19:48 PM
Grouping images is something on the back burner of things to do.
I would volunteer for that, but you own the photo album, so I'm not sure how that would work.

Quote from: Tremhelper on September 05, 2011, 09:14:46 PM
ok, can you give me the tool thingy app that can code?

StevenM

Like i said in a previous post, this project is rolling along at a rapid pace. I respect Volt and his team, they have taken initiative and it all looks very promising.

Obviously, once released there are still going to be issues, but in my discussions with volt, it seems as though he is willing to base gameplay changes on open discussion, and not some graph. Something that in my opinion is lacking here.

your face

this looks awesome, great job.

i hope to be able to contribute to this epic project some time!
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

|GBA|QweefZilLa

I think I gizzed my pants when I first saw the screen shots great work volt I hope it all comes together !!! If you need someone to help you test stuff out I can be there ...I have no skills with anything computer wise but I have tons of free time to hop in a server with you if you ever need someone ... my skype is socom1989

Volt

Low poly of big head fails soo hard

Normal Map


Low poly compared vs high


another view


back


Yea I think we'll stick with the other human :P

Menace13


Quote from: amz181 on September 08, 2011, 12:32:07 PM
but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

Julius

#68
So, no interest in the iqm model I did?

Although I have to admit, the Red Eclipse default weapon pose is not that great and would probably need to be tweaked.
Edit: Other head variation: http://i.imgur.com/VMufc.png

Volt

Quote from: Menace13 on September 19, 2011, 08:52:21 AM
But that guy looks like he has a helmet on :[
Because he's s2 and actually has a helmet on, when he's s1 he doesn't have helmet and face is visible. That's the stage two human with light Armour on along with helmet.

@ Julius I'll talk to my model team and let them know you're interested in donating some assets.

Tremulant

Quote from: Firstinaction on April 07, 2011, 03:36:46 AM
my knees by my face and my ass is being hammered

CreatureofHell

{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Celestial_Rage

"The reports of my death are greatly exaggerated" ~Mark Twain

Tremulant

Quote from: Celestial_Rage on September 19, 2011, 05:31:46 PM
Quote from: Tremulant on September 19, 2011, 11:25:52 AM
Quote from: Volt on September 19, 2011, 06:42:02 AM
Low poly of big head fails soo hard
why/how?

I assume it is because it looks rather silly.
what does? he hasn't actually posted a lowpoly high poly comparison, just different levels of render from the same model.
Quote from: Firstinaction on April 07, 2011, 03:36:46 AM
my knees by my face and my ass is being hammered

Celestial_Rage

"The reports of my death are greatly exaggerated" ~Mark Twain

Tremulant

Quote from: Celestial_Rage on September 19, 2011, 10:44:01 PM
Quote from: Volt on September 19, 2011, 06:42:02 AM
A Chicken stood next to a donkey

It isn't true, but it's written above the image, so why not? Bear in mind that volt isn't the modeller for these, they're from one of his guys, his captioning may be a little confused, i see a flat render with skin, a render with bump and normalmaps, a wireframe, and a bumpmap on its own, i'm no expert but i'm not sure it's accurately labelled.
Quote from: Firstinaction on April 07, 2011, 03:36:46 AM
my knees by my face and my ass is being hammered

Err0r

Sorry for crashing into topic, but I believe that something like this would be great addon for this game/mod.

I didn't want to make confusion or problems with too many pictures posted or to brake some forum rule with this post.
If I did that, please forgive me.















Volt

Err0r first off don't worry about the image linking, it doesn't really bother me. Secondly correct me if i'm wrong, is what you were trying to demo tremulous maps working under ET or the unscreen text with the UI to tell a player what they can do? I believe a little bit more detail is required to get your point across so please feel free to give that extra explanation.

Julius

I think he is referring to the ability of OpenWolf to load tremulous maps.
In the thread about it on our forums:
http://forum.freegamedev.net/viewtopic.php?f=22&t=1969
I asked about it too and the lead developer thinks it might be possible but a bit more complex and something to think about later.

Overall I would say however, that Tremz (or Tremulous in general) could probably benefit from a switch to an enhanced open-source Wolf:ET engine and as it is based on Q3 too it shouldn't be too difficult to do (but not as easy as you might think either).


Vape

Quote from: swamp-cecil on July 07, 2011, 10:19:03 PM
-If you think its a joke, it's like thinking that kicking a dog/shooting someone innocent in the leg is funny.
Quote from: WarLock on December 07, 2011, 09:34:23 PM
Meisseli is a dump face ... Telling that gpp have no cheat is like tell that Meisseli mother dont suck cock !!!!

Lecavalier

Quote from: Volt on September 16, 2011, 06:30:18 AM
Estimated Released Date: 12/31/2011 *-2 months cuz we're ahead of development *
Release dates have hurt me so many times in the past. I don't know if I can get excited about them anymore.
I wanted you to see me before I killed you.

|GBA|QweefZilLa

Quote from: Lecavalier on September 21, 2011, 06:24:34 AM
Quote from: Volt on September 16, 2011, 06:30:18 AM
Estimated Released Date: 12/31/2011 *-2 months cuz we're ahead of development *
Release dates have hurt me so many times in the past. I don't know if I can get excited about them anymore.
+ 1
:basilisk:
:human:
^ who doesn't like a comfy bassy hat ??

GeneralScott

About stuff, will you transfer to (or have some option to use) the models Stannum has made when 1.2 actually comes out? Although 1.2 has taken WAY too long (obviously) I really do like the weapons models... Somewhat a lot.

Lakitu7

This thread has been locked on the direct and unsolicited request of its authors, who wish that the discussion be continued elsewhere.