If anything, I find the medkit change a help to newbies. More experienced players know that when you are fighting against poisoning dretch, the worst thing you can do is to use medkit right after being poisoned, because you will most likely get poisoned again. New players don't know about that. They die more -> game is less fun for them. After all, it's JUST DAMN 2 SECONDS NOT FOREVER.
why is pouncespam a thing that needs to be changed?
Because I believe that, at the very least, pounce should be used "in parallel to" not "as replacement of" chomp. Just imagine if luci secondary shot had splash damage and dealt half as much dmg as the fully charged blast. That's basically what happened to goon.
In 1.1, chomp is far superior to pounce.
In GPP, pounce is superior to chomp.
In Unv, I'd like to see balance between these two.
As for your "neo-1.1" babbling. GPP introduced quite a lot changes. The fact that it's "newer" doesn't mean that it's "better" all the way. Many players far more skilled than you and me have complained about the issues that were fixed with the changes introduced in Unv.
Also, you can see if/how much these changes suck in-game with bots. Then judge the changes (if you remember, many people were saying GPP changes are simply retarded just until they played the game).
a few things.
skill != validity.
i HAVE tested your changes. with real players. on the official server. they suck fucking ass.
wanna know why pounce is being used more than chomp? because it is movement. if chomp propelled me around at 1100 ups, i'd use it a hell of a lot more often.
chomp is not used as much because of the delay and human mobility.
as i have said several times in this thread.
you walk towards the human (cant pounce, you'll knock him out of range and you'll have to deal with that timer!) eating bullets, while the human sprints/ dodges away... shooting you. most likely with a buddy.
so what am i going to do? walk towards him chomping and hoping that unlagged will work in my favor and give me a 40 foot chomp range, or do i pounce him to death?
luci does not compare, it is s3, goon is s1. how about we change the chaingun. because people arent using it as intended or some shit. the new chaingun will disable running for humans. they can only walk. furthermore, it fires 5 rounds a second, at 6 damage a round.
there
that's your dragoon-chaingun. the chaingun nerfed like a dragoon.
wanna make the medkit more newbie friendly? prevent popping one within two seconds of being poisoned. there. now you dont have to worry about stupid newbies using their medikits too soon and being poisoned.
or you can make a random tip of the day loading screen that fucking tells newbies to not pop their fucking medikits so soon and not fuck around with something that is only barely not broken as it is.
in closing, if players better than i applaud your idiotic changes, that is nice. perhaps, unlike me, they will play your bullshit. still, it is the most amazing thing that even though these awesome players like your changes, YOUR server is empty almost constantly, while us1 gpp is active 24 hours a day most days.
could it be that no one is really interested in playing your garbage because everything you've done so far, with the sole exception of getting tremulous to load in an updated engine, is complete and utter horseshit?
oh wait, it was those other guys who actually got it working in openwolf, huh? bummer. that means you guys have done really jack dick.
hold on, give me a few hours to make some random, pointless changes to tremulous.h, call it balance, and release. i shall be the best developer.
snip
hey, actual concepts, refreshing. i like the idea, though id actually reduce damage on the chomp, and lower the repeat more. it would be especially awesome if you could latch on, then pounce, slingshotting the human away in an arc.
even without, that is a really neat idea. adding onto it, it would be quite fun to use chomp as a point-blank grappling hook..... stay stuck to walls so long as you hold the bind.
Pounce currently in GPP is quite effective. Too effective. You pounce someone to corner, and you get frag without much effort, even battlesuit goes down when you pouncespam.
Yes, I see there is load of fun in that.
i'f i'm spending 3-4 evos for a goon, is it not unreasonable to expect kills?
furthermore, it is the biggest alien next to rant, why shouldent it be able to fight bsuits?