Author Topic: No words, just...  (Read 67546 times)

Neo

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« Reply #30 on: October 11, 2006, 11:08:35 pm »
yeah if you're gonna use stupid gamma levels then just use r_lightmap 1, the whiteness will take you to gamma heaven.

If its too dark to see with gamma 1.0 then it is a card/monitor issue otherwise everyone who has 1.0 wouldn't be able to see.

vcxzet

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« Reply #31 on: October 11, 2006, 11:11:04 pm »
Quote from: "Neo"
yeah if you're gonna use stupid gamma levels then just use r_lightmap 1, the whiteness will take you to gamma heaven.

If its too dark to see with gamma 1.0 then it is a card/monitor issue otherwise everyone who has 1.0 wouldn't be able to see.

proper in game gamma is 1.3-1.7
1.0 is too dark(edit: for dasprids map and some other maps) and most ppl dont use it

Lava Croft

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« Reply #32 on: October 11, 2006, 11:16:43 pm »
You do not suck forque, I use r_gamma 1.4 or 1.5, depending on the time of day.

Seffylight

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« Reply #33 on: October 12, 2006, 06:55:28 am »
I mostly play with r_gamma 1.4, but will switch it down to achieve a more "Tremulous" feel on occasion. :P
Stop it. Seriously.

DASPRiD

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« Reply #34 on: October 13, 2006, 02:15:14 pm »
And here you get a nice re-compile from right just now:




url=https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=mail%40dasprids%2ede&item_name=DASPRiD%27s&no_shipping=0&no_note=1&tax=0&currency_code=EUR&lc=DE&bn=PP%2dDonationsBF&charset=UTF%2d8][/url]

whitebear

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« Reply #35 on: October 13, 2006, 02:28:37 pm »
that looks damn good...

Lava Croft

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« Reply #36 on: October 13, 2006, 03:46:02 pm »
Quote from: "Survivor"
Mappers make maps based on gamma 1.0, live with it. Same way q3mappers don't make maps for picmic 5 but for picmic 1.

Bullshit. I make maps to look good with my personal r_gamma setting, since everybody will screw up the intented gamma anways.

vcxzet

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« Reply #37 on: October 13, 2006, 03:53:20 pm »
how can it be so dark with those bright clouds
it makes me want to suicide
it is like sun does not let you use its light and heat

Vector_Matt

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« Reply #38 on: October 13, 2006, 04:55:15 pm »
Grass, hmm..... dretches will be hard to spot in dense grass. Grass = good, but don't make it too dense.

I have my gamma at ~1.6, this screen is dark without any correction.

DASPRiD

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« Reply #39 on: October 13, 2006, 05:30:36 pm »
Hm, maybe you are right, I just opened my windows and let the sun in, and now the screenshots realy appear dark. Wait 30 minutes, I will do a correction of the sunlight (not the one in the reality ;))
url=https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=mail%40dasprids%2ede&item_name=DASPRiD%27s&no_shipping=0&no_note=1&tax=0&currency_code=EUR&lc=DE&bn=PP%2dDonationsBF&charset=UTF%2d8][/url]

Thorn

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« Reply #40 on: October 13, 2006, 05:32:12 pm »
Vegetation doesent take up to much frames? On what graphics  card would that be?  :eek:

DASPRiD

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« Reply #41 on: October 13, 2006, 05:39:37 pm »
I have a Geforce 6600 GT on an AMD Athlon 3200+, 1 GB RAM. Normaly I play tremulous on 1600x1200 with full details with 90 - 130 fps. On the screenshots taken, i have an average of 110 fps.
url=https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=mail%40dasprids%2ede&item_name=DASPRiD%27s&no_shipping=0&no_note=1&tax=0&currency_code=EUR&lc=DE&bn=PP%2dDonationsBF&charset=UTF%2d8][/url]

Thorn

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« Reply #42 on: October 13, 2006, 06:45:56 pm »
that looks . . . .. . . .

AMAZING[/size]

DASPRiD

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« Reply #43 on: October 13, 2006, 07:13:10 pm »
Ups messed it, I just edited my last post, instead of creating new one, the 4 screenshots above arent the old one, but I've exchanged them with 4 new, take a look.
url=https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=mail%40dasprids%2ede&item_name=DASPRiD%27s&no_shipping=0&no_note=1&tax=0&currency_code=EUR&lc=DE&bn=PP%2dDonationsBF&charset=UTF%2d8][/url]

Stof

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« Reply #44 on: October 13, 2006, 07:33:34 pm »
Looks great. I wish I could map like that myself.

I also bet that grass will kill the performance for some users :)
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

DASPRiD

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« Reply #45 on: October 13, 2006, 07:42:56 pm »
To the performance, you forget something: Like in those overview screenshots, you will (most of the time) not see so many grass at once. So you performance won't get killed easily, if you don't just have a Pentium 133 ;)
url=https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=mail%40dasprids%2ede&item_name=DASPRiD%27s&no_shipping=0&no_note=1&tax=0&currency_code=EUR&lc=DE&bn=PP%2dDonationsBF&charset=UTF%2d8][/url]

vcxzet

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« Reply #46 on: October 13, 2006, 08:31:34 pm »
thanks now I can see the geometry
awesome

Seffylight

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« Reply #47 on: October 13, 2006, 11:14:42 pm »
Looks great, but I'm really with the grass crowd. A lot of players play Tremulous because of the low system requirements; and wouldn't it be near impossible to find dretches in during the early game (i.e. without a helmet)?
Stop it. Seriously.

Vector_Matt

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« Reply #48 on: October 13, 2006, 11:24:00 pm »
Quote from: "Seffylight"
Looks great, but I'm really with the grass crowd. A lot of players play Tremulous because of the low system requirements; and wouldn't it be near impossible to find dretches in during the early game (i.e. without a helmet)?
So long as the grass is not too dense, no.

holyknight

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« Reply #49 on: October 13, 2006, 11:24:25 pm »
wow... :eek:
looks so... real!

Paradox

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« Reply #50 on: October 13, 2006, 11:48:40 pm »
I...Want...On...SST...NOW!!!

∧OMG ENTROPY∧

Seffylight

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« Reply #51 on: October 14, 2006, 12:24:12 am »
Quote from: "Vector_Matt"
Quote from: "Seffylight"
Looks great, but I'm really with the grass crowd. A lot of players play Tremulous because of the low system requirements; and wouldn't it be near impossible to find dretches in during the early game (i.e. without a helmet)?
So long as the grass is not too dense, no.

It looks dense enough to me in these shots.
Stop it. Seriously.

Basilisco

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« Reply #52 on: October 14, 2006, 04:23:23 am »
OH! AH! UUUH! EEEH!!

Beautiful :D

Edit: will the grass move???

DASPRiD

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« Reply #53 on: October 14, 2006, 05:06:04 am »
The grass should be a little advandtage for aliens, because the canyons themself are a disadvanced for bigger aliens.
url=https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=mail%40dasprids%2ede&item_name=DASPRiD%27s&no_shipping=0&no_note=1&tax=0&currency_code=EUR&lc=DE&bn=PP%2dDonationsBF&charset=UTF%2d8][/url]

Lava Croft

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« Reply #54 on: October 14, 2006, 09:38:57 pm »
Please take care that all the grass does not screw up people's framerate. For the rest I can just say:

Finally someone that does not recycle maps, or makes plain fucking ugly maps. Thumbs Up!

Maybe I can forget that crappy recycled humanablabla map of yours.

Taiyo.uk

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Re: No words, just...
« Reply #55 on: October 14, 2006, 11:33:02 pm »
Quote from: "DASPRiD"
And here you get a nice re-compile from right just now:

WOW!

/me has wet his pants again.

DASPRiD

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« Reply #56 on: October 15, 2006, 02:05:44 am »
Mhh, I'm considering. Those canyions are equivalent to long corridors. Should I make the map foggy (Foghull), so you cannot see the other end of a long canyionway? Or do you prefer a nice sunny day? Post your suggestions.

For Gameplay-reason, a fog would help a lot (the aliens), but it would not look so great anymore I think. Hard decision.
url=https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=mail%40dasprids%2ede&item_name=DASPRiD%27s&no_shipping=0&no_note=1&tax=0&currency_code=EUR&lc=DE&bn=PP%2dDonationsBF&charset=UTF%2d8][/url]

Lava Croft

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« Reply #57 on: October 15, 2006, 06:07:41 am »
Fog is bad.

Basilisco

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« Reply #58 on: October 15, 2006, 07:08:53 am »
Make it 9 in the morning, with some butterfly thingy things flying around all the time.

And maybe some shiny particle stuff ascending slowly from these magic grass ;D.

Try giving the atmosphere light a yellowish tone, just a bit.

Ksempac

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« Reply #59 on: October 15, 2006, 07:19:04 am »
OMG DASPRID ! If this map doesnt kill my computer, i think i will love you :D

I wouldn t put fog if i were you. The fog in Trem is just ugly...it doesnt feel like fog at all but more like your screen has been painted in white. It will just hide how beautiful is your map.
If there are some balance issues, it will be better to change the layout. Anyways, maps are meant to have a change of layout after the first beta during which players will give you some feedbacks about the games they played.
url=http://tremulous.net][/url]