Author Topic: Risujin's Balance Mod for SVN 879 revision 16  (Read 569661 times)

_Equilibrium_

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #90 on: December 11, 2006, 10:36:17 pm »
Quote from: "_Equilibrium_"
voting is bad. votes are now NEVER passed. make it like 4/7 or something instead of 2/3. green saw still rules. finally, tyrant slash is WAY too short now. i agree it can be shortened, but  this is too much. how much did you cut it down anyway? and saws should NOT have kickback!
you have not really answered me besides the voting sytem, which is still bad. NO votes are being passed anymore. tyrant slash and saw kickback are problems that need fixing.

Rawr

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #91 on: December 12, 2006, 01:10:19 am »
Error: !supertyrant is for the registerd version only.

what the hell is this?
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

rasz_pl

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #92 on: December 12, 2006, 01:37:56 am »
Quote from: "SilverWolf"
Good that the SWL server is listed.
I am now running revision 9 and there is 16 public slots.


im in the UE and this server is "filtered out due to >800ping or packet loss" :/

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #93 on: December 12, 2006, 01:52:59 am »
Quote from: "bazuka_poo"
Error: !supertyrant is for the registerd version only.

what the hell is this?

Naughty admin! Don't worry though, naughty admins have a fun new command in rev 10 coming up .. complete with new sound effect (ooooh).

Quote from: "techhead"
Fix the kickback, by making it different for different weapons, and preferably different between crouching, running, etc.

Done.

Quote from: "_Equilibrium_"
you have not really answered me besides the voting sytem, which is still bad. NO votes are being passed anymore.

What do you suggest for the voting system? I dont want to go back to plain majority votes.

_Equilibrium_

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #94 on: December 12, 2006, 03:19:38 am »
Quote from: "Risujin"
Quote from: "techhead"
Fix the kickback, by making it different for different weapons, and preferably different between crouching, running, etc.

Done.

Quote from: "_Equilibrium_"
you have not really answered me besides the voting sytem, which is still bad. NO votes are being passed anymore.

What do you suggest for the voting system? I dont want to go back to plain majority votes.

1) how was it fixed? does saw have no kickback now?
2) maybe make it a 3/5 majority vote

...and have you considered my tyrant suggestion?

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #95 on: December 12, 2006, 03:06:00 pm »
Quote from: "_Equilibrium_"
1) how was it fixed? does saw have no kickback now?

Kickback has been removed for saws and rifle. Crouching will halve kickback.

Quote from: "_Equilibrium_"
2) maybe make it a 3/5 majority vote

I dont know if just lowering the proportion will do it. Perhaps a global vote should count majority separately for aliens and humans, requiring both to pass? (that may be too complicated though...)

Quote from: "_Equilibrium_"
...and have you considered my tyrant suggestion?

I definitely noticed that I over-nerfed tyrants, that was unfortunate. Range has been increased by about 1.5x.

I am in the process of splitting Balance into patches and integrating with the latest SVN. Thanks to TJW it has unlagged now so we will see how melee attacks play out now.

techhead

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #96 on: December 12, 2006, 06:56:51 pm »
So !supertyrant does absolutely nothing?
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Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #97 on: December 12, 2006, 07:13:54 pm »
Quote from: "techhead"
So !supertyrant does absolutely nothing?

I think Im gonna have to can this function. Our dear admins arent very bright and/or did not read my "admin abuse" thread.  :cry:

Rawr

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #98 on: December 12, 2006, 10:53:42 pm »
i was expecting a flying tyrant : /
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

Caveman

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #99 on: December 12, 2006, 11:05:17 pm »
Quote from: "Risujin"
I think Im gonna have to can this function. Our dear admins arent very bright and/or did not read my "admin abuse" thread.  :cry:


*shrugs* but they are once that permit your mod on their server .)
So best dont bite them if you want your work honored .)

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #100 on: December 12, 2006, 11:20:46 pm »
Quote from: "Caveman"
Quote from: "Risujin"
I think Im gonna have to can this function. Our dear admins arent very bright and/or did not read my "admin abuse" thread.  :cry:


*shrugs* but they are once that permit your mod on their server .)
So best dont bite them if you want your work honored .)

Its time for !supertyrant to go ... or start working  :wink:

_Equilibrium_

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #101 on: December 12, 2006, 11:23:28 pm »
supertyrant?

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #102 on: December 13, 2006, 12:29:34 am »
Quote from: "_Equilibrium_"
supertyrant?

Im going to remove it so I might as well explain. Here is a requiem for a bad idea:

!supertyrant was supposed to be a command so abusive that normal admins wouldnt even think of using it. The help message would have describe an abusive command ("will turn you into advanced tyrant for free") but when used it sets your admin level to 0. Needless to say, everyone went "wtf is !supertyrant?", tried it, and didnt get the joke message. Moreover, they probably werent too pleased with their new admin level.

My appologies to all inconvenienced by this. To atone, I will now commit seppuku.

\kill

_Equilibrium_

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #103 on: December 13, 2006, 12:42:38 am »
what are the differences with the admin levels? can someone tell me what each level does?

stalefries

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #104 on: December 13, 2006, 01:18:13 am »
Equilibrium: It really depends on how much control an admin is willing to give to you at each level.
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Door Slammer

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #105 on: December 13, 2006, 01:56:41 am »
In regards to the balance mod;

Bile dretch is way to powerful of a weapon.

Tsaw can only catch a dretch or tyrant.

Recoil on blaster?

WTF recoil on saws?  Have you ever used a chainsaw?


This mod has made aliens far too powerful.  The only chance the humans have is to kill eggs and OM.  Scenerio:  8 v 8, aliens have an average of 3 evos each, all aliens become bile dretch for 3 seperate massed attacks, game over.

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #106 on: December 13, 2006, 02:09:54 am »
Quote from: "Door Slammer"
Bile dretch is way to powerful of a weapon.

It has been nerfed three times already. :)

Quote
Tsaw can only catch a dretch or tyrant.

Aliens (and humans) can jump out when basi-grabbed. This is a bug I will try to fix.

Quote from: "Door Slammer"
Recoil on blaster?

WTF recoil on saws?  Have you ever used a chainsaw?

Fixed in the next version. :)

Quote
This mod has made aliens far too powerful.

Two nights ago, we played all evening without a single alien victory. One bile is stopped by one repairing human. Of course, not in sudden death...

rasz_pl

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #107 on: December 13, 2006, 02:26:31 am »
Quote from: "Risujin"
Aliens (and humans) can jump out when basi-grabbed. This is a bug I will try to fix.


please do
theoretically basi should catch SAW running towards him, in practice it never happens, no idea if its lag/server latency or server forgets something in the process, but every time i tried it I heard catch sound, hummie stopped for <0.2 second and BAM ran thru my basi sawing it :(

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #108 on: December 14, 2006, 05:15:00 am »
Fixing all the wierdnesses of rev. 9 such as kickbacking saws, here comes rev. 10! The biggest new feature is unlagged support (thanks to TJW), which I hope works out alright. There are many many subtle changes all around, just looking at the tweaks and features lists makes me wonder how I wrote all that out much less coded it!

Rev. 10 introduces a good deal of its own wierdness though. The one that bothers me most is the obituaries. You now get things like "Risujin's battlesuit shouldn't have trod in acid", which on the one hand tell you more information but on the other are ... wierd. :)

I spent a lot of time slicing apart the big balance changes patch into smaller patches. Its a big pain in the ass to have to do this every revision for every feature, I'll have to think of something. Interested devs will definitely appreciate this though. Perhaps I can get some of these included in SVN? Maybe not, every one of my patches includes a client side modification. :)

robug

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #109 on: December 14, 2006, 07:48:45 am »
Yaknet Balance and Yaknet [COM] Clan servers running rev 10.  The link above link didnt work but you can get the patch from Risujin's server.

Thanks again for the mod Ris

holyknight

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #110 on: December 14, 2006, 09:38:22 am »
hehehe, tried it and it was fun... but...
I didn't like the "feed" thing... it made me very ashamed...
the "Slap" thing was funny, but later it got annoying, I got killed by either being hit too much, and when I fell down the hole and when I got distracted enough to be killed... lol...

SilverWolf

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #111 on: December 14, 2006, 03:50:02 pm »
SWL is now running revision 10.
!slap is really usefull when falling down in transit. With !slap you only get like 5 dmg.
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Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #112 on: December 14, 2006, 03:54:05 pm »
Quote from: "robug"
Yaknet Balance and Yaknet [COM] Clan servers running rev 10.  The link above link didnt work but you can get the patch from Risujin's server.

Oh NOES! I changed the revision number but not the SVN number in the link! The pk3 was uploaded correctly. The data in the pk3 was modified so please please use the official pk3! The patch alone won't cut it.

Quote from: "robug"
Thanks again for the mod Ris

Thanks to all of the server ops giving Balance mod a home! :)

Quote from: "SilverWolf"
!slap is really usefull when falling down in transit. With !slap you only get like 5 dmg.

XD

BTW unlagged is enabled by default. How is this working out?

kevlarman

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #113 on: December 14, 2006, 05:15:34 pm »
Quote from: "Risujin"
BTW unlagged is enabled by default. How is this working out?
if you're using 871, then you should wait a bit before enabling it, there are issues with goon pounce and basi grab that were hidden by lag.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
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vcxzet

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #114 on: December 14, 2006, 05:31:14 pm »
Quote from: "kevlarman"
Quote from: "Risujin"
BTW unlagged is enabled by default. How is this working out?
if you're using 871, then you should wait a bit before enabling it, there are issues with goon pounce and basi grab that were hidden by lag.

balancing effect

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #115 on: December 14, 2006, 05:37:52 pm »
Quote from: "kevlarman"
Quote from: "Risujin"
BTW unlagged is enabled by default. How is this working out?
if you're using 871, then you should wait a bit before enabling it, there are issues with goon pounce and basi grab that were hidden by lag.

Its 870. What issues are you talking about? (Anything with basi grab affects the mod 2x heh). There is also a patch about pounce muzzle point on bugzilla, any relation?

kevlarman

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #116 on: December 14, 2006, 05:52:17 pm »
Quote from: "Risujin"
Quote from: "kevlarman"
Quote from: "Risujin"
BTW unlagged is enabled by default. How is this working out?
if you're using 871, then you should wait a bit before enabling it, there are issues with goon pounce and basi grab that were hidden by lag.

Its 870. What issues are you talking about? (Anything with basi grab affects the mod 2x heh). There is also a patch about pounce muzzle point on bugzilla, any relation?
that might be it, icculus.org svn is down right now, so i can't look at it
EDIT: just try hitting some naked humans with pounce at ~60 ping with unlagged enabled and you will know.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Undeference

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #117 on: December 14, 2006, 06:16:13 pm »
Quote from: "kevlarman"
icculus.org bugzilla is down right now

fixed
Need help? Ask intelligently. Please share solutions you find.

Thats what we need, helpful players, not more powerful admins.

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #118 on: December 14, 2006, 07:22:21 pm »
Quote from: "kevlarman"
EDIT: just try hitting some naked humans with pounce at ~60 ping with unlagged enabled and you will know.

Pounce was working fine for me this morning (~80 ping)... whats the basilisk bug?

StVald

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #119 on: December 14, 2006, 10:37:42 pm »
Too bad that !supertyrant plot of yours didn't work out as expected Risujin, but it was brilliantly funny and clever plan.
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