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Risujin's Balance Mod for SVN 879 revision 16

Started by Risujin, November 17, 2006, 08:55:18 PM

n00b pl0x

EVERYONE GO BILE AND NOT PHAER TEH SLAP ABUSERS WOO
will sort out my sig, or I will get banned.

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dodo1122

nime & manga fan <3

Currently learning the fine art of programming in c++
Currently on holidays (will be back @ 24/08/07 )

techhead

I'm playing Tremulous on a Mac!
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Risujin

Quote from: techheadI still think 10 hp is pathetic.
Its meant to be. I've played bile dretch, its quite easy to make it in with pounce (you have to pounce high and your corpse lands on target). It takes skill!

techhead

Sorry, I forgot to thank you for all the bugfixes in Revision 14.
The Xeal doesn't instant kill!!!!
And the team overlays are awesome.

The only thing is, it makes the scoreboard somewhat obsolete.
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n00b pl0x

Quote from: Risujin
Quote from: techheadI still think 10 hp is pathetic.
Its meant to be. I've played bile dretch, its quite easy to make it in with pounce (you have to pounce high and your corpse lands on target). It takes skill!


:o zomg not teh skillz! i <3 sawing bile dretchies...saw does 10 damage at a time :p

for revision 14 you better fix the 2 players and 1 deconner bug :x

and i do like the team overlay thingy pretty hawt
will sort out my sig, or I will get banned.

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Risujin

Quote from: techheadThe only thing is, it makes the scoreboard somewhat obsolete.
Well I didnt put frags on there. :)

Quote from: n00b pl0xfor revision 14 you better fix the 2 players and 1 deconner bug
Will do.

techhead

I did say somewhat, and the lack of range, and bouncing on secondary, takes away what makes the Xeal so unique.
I miss Metroid pinball action.
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Paradox

Frankly, the teamoverlay is the best done in this whole set.

∧OMG ENTROPY∧

Risujin

Quote from: bazuka_pooThe TSaw still makes basi sound :O
I could easily take it away but I figured the sound would better explain whats goin on. :)

Quote from: techheadI did say somewhat, and the lack of range, and bouncing on secondary, takes away what makes the Xeal so unique.
I just wanted something you could swat dretches with. The only other alternative I can think of is some kind of rapid-fire 25 damage 4-sec bouncy shot. Is this better?

Quote from: ParadoxFrankly, the teamoverlay is the best done in this whole set.
I wondered why Trem got rid of the original overlay... then again, its not actually necessary unless you have a \share server.

n00b pl0x

I like what you're doing...but please take out the aimbot...It's hard to go back to playing on regular servers after playing with the aimbot called balance. Right now the only thing keeping me away from balance is completely wrecking my aim on normal servers.
will sort out my sig, or I will get banned.

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Paradox

The Teamoverlay is how the HUD in tremulous should look, sleek and sexy.

∧OMG ENTROPY∧

vcxzet

Quote from: ParadoxThe Teamoverlay is how the HUD in tremulous should look, sleek and sexy.
though I dont need to display my own info there :P

Risujin

Quote from: ParadoxThe Teamoverlay is how the HUD in tremulous should look, sleek and sexy.
8)
Quote from: vcxzetthough I dont need to display my own info there :P
I inherited the original overlay mechanism from ioquake3 and of course it shows you on the list as well. You do have a point ... you dont really need to see yourself there. Though it was nice in testing. :)

Vector_Matt

Quote from: n00b pl0xI like what you're doing...but please take out the aimbot...It's hard to go back to playing on regular servers after playing with the aimbot called balance. Right now the only thing keeping me away from balance is completely wrecking my aim on normal servers.
There is no aimbot, just unlagged.

Risujin

Quote from: Vector_Matt
Quote from: n00b pl0xI like what you're doing...but please take out the aimbot...It's hard to go back to playing on regular servers after playing with the aimbot called balance. Right now the only thing keeping me away from balance is completely wrecking my aim on normal servers.
There is no aimbot, just unlagged.
... which you can disable server-side with \g_unlagged 0.

techhead

A couple tweaks that need to be addressed eventually:
Tranq saw and Xael need distinct logo's.
Xeal and blaster need distinct suicide messages.
Suggestions:
* played wall-ball with himself.
* shot himself in the foot.

And a tweak that could possibly use work:
Suicides take away from money, to help cut down on the gravity powered build-timer.
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n00b pl0x

bile dretch needs a  :dretch: + logo instead of just a :dretch: logo as well...tranq saw also needs to make a different noise than basi...
will sort out my sig, or I will get banned.

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Risujin

Quote from: n00b pl0xbile dretch needs a  :dretch: + logo instead of just a :dretch: logo as well...tranq saw also needs to make a different noise than basi...
It does on the unreleased rev 15 overlay ... I totally forgot about the menu though! Thanks for the reminder. As for the tranq saw sound I simply don't have a better idea. The basi sound stands for the basi grab, which is what it does and ... I havent got a better sound for it. :-?

Quote from: techheadTranq saw and Xael need distinct logo's.
Xeal and blaster need distinct suicide messages.
Ok I will work on these.

QuoteSuicides take away from money, to help cut down on the gravity powered build-timer.
I never thought that would work ... you still have to go through the spawn queue. I do know you can actually blaster yourself to death faster than a reactor cooldown. Perhaps the build timer shouldnt reset after death?

Stof

Quote from: techheadAnd a tweak that could possibly use work:
Suicides take away from money, to help cut down on the gravity powered build-timer.
No problem, most of the time when someone does suicide assisted builds is at the start of the game where you have 0 credits anyway. And you don't win much for that, only a few seconds at best.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

techhead

I was hesitant to suggest this, but perhaps make suicides AND betrayals count against the stage-kills.
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Risujin

Quote from: techheadsuicides AND betrayals count against the stage-kills.
Well when a naked human/dretch/granger suicides no one notices. When you suicide with a tyrant or a bsuit, you lose your gear which is punishment enough anyway. As for teamkills I think the retribution system deals with it well enough. Besides if we started decrementing stage kills, you could go down a stage ... and people would really be mad at intentional tkers/noobs. :-?

vcxzet

I want dishonoring system where you get all money and weapons of the team killer

Risujin

Quote from: vcxzetI want dishonoring system where you get all money and weapons of the team killer
So if your tker is a naked human you get his rifle? :)

Paradox

You could make the slap death message: NAME was slapped silly by NAME

∧OMG ENTROPY∧

Risujin

Quote from: ParadoxYou could make the slap death message: NAME was slapped silly by NAME
I did have that death message. I gotta do some hacking to make it work without giving kill credit to the slapper ("UberN00b was slapped to death by TEAMMATE Risujin" => -1 evo).

In the meantime here is rev 15, largely a bug fix release. The team overlay isnt quite so gimpy anymore. :) There are weapon icons for bile, xael2, and tsaw. The Xael 2 insta-kill bug should now be fixed (Ive said that before but this is a new attempt). Xael 2 has a bouncy secondary fire instead of being a half-Luci-clone.

EDIT: no, the droids arent here yet

EDIT2: The Xael2 bug was nasty. It happens when a Xael2 shot bounces off of a moving entity. Because the target hasnt moved this frame (relative to the projectile), if the target is moving toward the projectile, during the next frame the projectile ends up inside the target and insta-kills. I put in a bit of a hack but it seems to have stopped this from happening in most cases.

Rawr

ill be happy to be a tester for you in the future :)

Risujin

Quote from: bazuka_pooill be happy to be a tester for you in the future :)
A lot of issues dont come up until you sit down and play a few decent sized games on each team. For example, after waiting for players to join YakNet Balance for half an hour we managed to get a good game up and I finally noticed just what unlagged does to the lasgun (can you say overpowered?). But I cant test that on my own computer by myself. :-\

techhead

There are also problems with people team-killing the freshly spawned without losing any cash.
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