Author Topic: Risujin's Balance Mod for SVN 879 revision 16  (Read 581526 times)

n00b pl0x

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #210 on: December 24, 2006, 06:51:02 pm »
does this mean we can build closer together now and not have them dissappear?
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

Evlesoa

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #211 on: December 24, 2006, 07:01:36 pm »
basically, yes i thinks!

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #212 on: December 24, 2006, 10:30:23 pm »
Quote from: "n00b pl0x"
does this mean we can build closer together now and not have them dissappear?

I stuck 4 acids together, worked for me.

_Equilibrium_

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #213 on: December 25, 2006, 03:47:39 am »
maybe give xael a little spash damage and make it 700 creds or something. it might balance it a bit more. oh, and how about that ".score" thing. i like to know how i am doing in the server.

...and how's the firefly thing going?

_Equilibrium_

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #214 on: December 25, 2006, 03:54:05 am »
does xael shoot if there is only 1 power left in it? if it can't, is that a bug?

edit: sorry for double post

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #215 on: December 25, 2006, 04:38:22 am »
Quote from: "_Equilibrium_"
maybe give xael a little spash damage and make it 700 creds or something. it might balance it a bit more.

Im adding a secondary fire with splash damage.

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oh, and how about that ".score" thing. i like to know how i am doing in the server.

What .score thing??

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...and how's the firefly thing going?

No model. :(

Quote
does xael shoot if there is only 1 power left in it? if it can't, is that a bug?

No, like the luci it needs a minimum charge .. and you dont have enough ammo for it with 1 apparently.

Evlesoa

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #216 on: December 25, 2006, 05:35:39 am »
you need to up the price... make it 800, cuz Xael is very powerful, ive seen it do a 1 hit kill on a full health tyrant... also make it overcharge, AKA backfire, with a beep noise...

Rawr

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #217 on: December 25, 2006, 06:56:11 am »
Xael gun is wayyyy to powerfull. needs not to be able to bounce from humans and tyrants. I got 1shotted today by one because it bounced from me to him like 374827 times(not really, but i did get 1 shotted). also needs to cost like 700-800
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

Evlesoa

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #218 on: December 25, 2006, 04:00:49 pm »
How the hell do you delete layouts?? i just made like 50 layouts, and cant delete :(

techhead

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #219 on: December 25, 2006, 04:53:57 pm »
Make the individual shots hurt less, not more, than a luci.
Maybe around 10 damage per ammo.
Add an overcharge.
Add a secondary fire, for that last 1 ammo you sometimes have left.

10 hp is pathetic for a bile dretch, a stray shot could take one down.

And someone really should get working on that firefly model. If I had a mac modeling program (not X11), I would do it myself.
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
/"/""\"\
\"\""/"/
\\:.V.://
Copy and paste Granger into your signature!

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #220 on: December 25, 2006, 05:02:24 pm »
Quote from: "techhead"
Make the individual shots hurt less, not more, than a luci.

There must be a bug. The Xael2 does 100 damage which is a little over 1/3 luci damage and it costs nearly as much. In other words, its expected to bounce and hit 3 times on average.

A Xael2 shot should never insta kill anything larger than a granger.

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Maybe around 10 damage per ammo.

It does exactly 10 damage per ammo!

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Add an overcharge.

What exactly would overcharge do... the lucifer cannon overcharge explodes the luci projectile, but exoploding a Xael2 projectile does nothing => no splash damage. :)

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Add a secondary fire, for that last 1 ammo you sometimes have left.

Adding a splash damage secondary (w/o bounce).

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10 hp is pathetic for a bile dretch, a stray shot could take one down.

It is only intended to be used when humans are camping and Aliens are not yet S3. The Adv. Goon is still the workhorse for bringing down bases. Scout their base first, evolve nearby and pounce above their turrets.

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And someone really should get working on that firefly model. If I had a mac modeling program (not X11), I would do it myself.

Well ... theres nothing but Blender for Mac OS X AFAIK:
http://www.blender.org/cms/Mac_OS_X.200.0.html

techhead

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #221 on: December 25, 2006, 05:12:27 pm »
Make is shoot a bunch of small Xael balls, hurting the wielder and nearby objects?
Also, thanks for the link!
I'm playing Tremulous on a Mac!
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Evlesoa

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #222 on: December 25, 2006, 05:24:02 pm »
Please make it COST more...

and Risujin, did u block me on MSN??

BTW, how do u remove layouts? No one answered that... can you impliment that too?

holyknight

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #223 on: December 25, 2006, 06:28:02 pm »
personally, I FREAKING hate the "feed" thing... makes me ashamed of myself as rest of other people.
Also, for Xael gun, make it less accurate... for example, try and make it smaller, so it's harder to hit dretches.
It was hilirious when I killed myself couple of times because of the xael gun... heh

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #224 on: December 25, 2006, 09:57:00 pm »
Quote from: "Evlesoa"
and Risujin, did u block me on MSN??

Mayyyybeee....

Quote from: "Evlesoa"
BTW, how do u remove layouts? No one answered that... can you impliment that too?

Sorry! Its !layout remove (name) ... I cant believe I forgot to document that...

Quote from: "holyknight"
personally, I FREAKING hate the "feed" thing... makes me ashamed of myself as rest of other people.

Its for the best. :)

Quote from: "holyknight"
make it smaller, so it's harder to hit dretches

Maybe youre better than me but I get owned by dretches when I run around with the X2.

vcxzet

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #225 on: December 25, 2006, 10:09:43 pm »
arghh xael2 is 2 hard to use

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #226 on: December 25, 2006, 10:30:25 pm »
Quote from: "vcxzet"
arghh xael2 is 2 hard to use

Balance mod seems to have a steeper learning curve than normal Trem...

holyknight

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #227 on: December 25, 2006, 11:50:23 pm »
Quote from: "Risujin"

Quote from: "holyknight"
personally, I FREAKING hate the "feed" thing... makes me ashamed of myself as rest of other people.

Its for the best. :)

so you are not gonna get rid of it :(

Quote from: "Risujin"

Quote from: "holyknight"
make it smaller, so it's harder to hit dretches

Maybe youre better than me but I get owned by dretches when I run around with the X2.

Well, killing dretches is hard sometimes, but it's still pretty easy...
and it should be more expensive than Lucy Cannon too, it's too cheap
I get so annoyed whenever people use that X(

_Equilibrium_

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #228 on: December 26, 2006, 12:20:45 am »
Quote from: "Risujin"
Quote
oh, and how about that ".score" thing. i like to know how i am doing in the server.

What .score thing??
potato patch has it. it takes the amount of kill and death you have on that server and gives you score. i'm not sure how they calcualte it. and it keeps track of how you are doing on the server total, not just during a game.

Evlesoa

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #229 on: December 26, 2006, 12:23:46 am »
LMAO i found a bug, i can make "Invisible" buildings... nice going Risujin!

Edit - and another bug, where a player in a specific slot (not telling) will kill someone with 1 hit, using xael!

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #230 on: December 26, 2006, 03:51:21 am »
Quote from: "_Equilibrium_"
potato patch has it. it takes the amount of kill and death you have on that server and gives you score. i'm not sure how they calcualte it. and it keeps track of how you are doing on the server total, not just during a game.

If theres a patch I'll add it.
Quote from: "Evlesoa"
LMAO i found a bug, i can make "Invisible" buildings...

... by standing where a building is supposed to load with !layout, yes I know.

Quote
Edit - and another bug, where a player in a specific slot (not telling) will kill someone with 1 hit, using xael!

The 1 hit xael bug needs to be fixed. It has nothing to do with client slot. Adding a "cooldown" to the missile will do it, say cant re-damage a client for x msec ... its essentially the same mechanism by which it avoids impacting the shooter to begin with.

vcxzet

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #231 on: December 26, 2006, 09:34:24 am »
Quote from: "Evlesoa"
LMAO i found a bug, i can make "Invisible" buildings... nice going Risujin!

Edit - and another bug, where a player in a specific slot (not telling) will kill someone with 1 hit, using xael!

since only admins can do layouts they need to be careful
first build everything save and reload
if there is an error fix and save again
+ the ones saved with prev ones may cause problems
+ load layouts in spec mode

Evlesoa

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #232 on: December 26, 2006, 03:16:54 pm »
no im talking about building shit too close... it will go invisible! and, lately, if you build things between cracks, the model falls and the buildings goes invisible :| i did that, and made a row of invisible turrets cuz placed too close...

dodo1122

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #233 on: December 28, 2006, 12:01:17 am »
maybe add r1ch's sticky spec?




dodo
nime & manga fan <3

Currently learning the fine art of programming in c++
Currently on holidays (will be back @ 24/08/07 )

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #234 on: December 28, 2006, 05:44:41 pm »
Quote from: "dodo1122"
maybe add r1ch's sticky spec?

You mean how when someone dies you can keep spectating? Yeah thats back in there.

dodo1122

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #235 on: December 28, 2006, 09:16:45 pm »
Anyway, YK@ Balance server is running Balance mod rev 13 now. Everyone seems to be enjoying balance mod there  8)




dodo
nime & manga fan <3

Currently learning the fine art of programming in c++
Currently on holidays (will be back @ 24/08/07 )

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #236 on: December 28, 2006, 11:19:13 pm »
Quote from: "dodo1122"
Anyway, YK@ Balance server is running Balance mod rev 13 now. Everyone seems to be enjoying balance mod there  8)

You guys are !slap-happy. :)

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #237 on: December 29, 2006, 03:16:32 am »
Revision 14. Team overlay ftw!

benmachine

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #238 on: December 29, 2006, 04:12:02 am »
Team overlays are brilliant

...but what's with the changes on !slap?
No damage to bile, no message, and the kill says "was squished"
Plus the damage to a marine seems to vary between 5 and 15
benmachine

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #239 on: December 29, 2006, 04:18:35 am »
Quote from: "benmachine"
No damage to bile, no message, and the kill says "was squished"
Plus the damage to a marine seems to vary between 5 and 15

Thanks, I knew it'd cause trouble. The damage is now a percentage of max health and defaults to 1/25 which rounds down to 0 for bile. With marines it was working fine for me but there may be a bug too, I will look... "was squished" is probably from copy pasting out of Balance Lite... :-\