Author Topic: Risujin's Balance Mod for SVN 879 revision 16  (Read 569434 times)

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #30 on: November 20, 2006, 04:14:53 pm »
Quote from: "Stof"
Quote from: "Risujin"
Quote from: "Undeference"
No it's not. +zoom and -zoom were removed and zooming is done using right click (I've always used bind MOUSE2 "+button5; +zoom" anyway).

Whose bright idea was this? \bind mouse2 +zoom never occured to anybody?

And break all the other weapons that use button5? No more lucifer alt fire, no more ckit repair ...

Also, for those using bind MOUSE2 "+button5; +zoom", can you fire while zoomed? Because when I used such bind, I couldn't do it anymore.

Ahh good point. But breaking +zoom was the wrong idea. Both should work.

Stof

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #31 on: November 20, 2006, 04:28:21 pm »
Quote from: "Risujin"
Ahh good point. But breaking +zoom was the wrong idea. Both should work.

Well, it is in fact a minor issue and doing it like that is more consistent with all other FPS that use secondary fire as a zoom for sniper weapons.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

rasz_pl

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #32 on: November 20, 2006, 04:28:29 pm »
Quote from: "Risujin"
Quote from: "Undeference"
Quote
- Credit/evo donation command 'donate #' to donate to all team members. Alms for the poor!
/share?

Yes I know that patch exists and I knew it existed when I wrote \donate. \donate does not work like \share, but instead gives your credits/evos away to all teammates evenly. \donate was designed to only give to all team members so you get rid of excess credits fast and its truly generous rather than slot #1 {SGA}Orc giving 1000 creds to {SGA}JustJoinedTheServer while everyone else on his team is credit starved.


erm, share doesnt share with whole team, its
/share 3 lamerwithoutevo


Quote from: "Risujin"
Quote from: "rasz_pl"
nope, doesnt work, iv put pk3 in .tremulous/base and /tremulous/base
i also tried tremulous.x86 +set fs_game balance

Dammit rasz, learn to install a mod! It goes in tremulous/BALANCE. I wrote that like 5 times in the post. :D


/me lame, it works now :)


Quote from: "Risujin"
Quote from: "rasz_pl"
your radar sucks like paris , ill sent you my patch
I like it. 8)
Quote from: "rasz_pl"
btw i see code changed in human radar, but theres absolutelly no differency visually (??)

This could explain why you think it sucks like paris. The pk3 has new blip textures which *do* change the human radar. Its a pretty obvious change too, though you may not have played with other people to see it. The player blips are different from the buildings blips.


i know about new blip and blip_blsomething, i dont like the blip, but i used blip_bsomething cos i like it for buildings :)

anyway :
-buildings and units have same color
-everyone is familiar with red=bad=kill it, and now aliens are red!?!?! :)

i made them like they were before, blue=humie, red=building, green=alien, bright green=alein building

-you made the dots be VERY fainth on the border of the sense range= aliens lost some of the range

as for the human radar thers no difference what so ever in 1024x768 :)

Quote from: "Risujin"
I need to post a screenshot.


to be perfectly honest I dont even see the difference in the color of below and above structures/units on the radar in vanilla trem :)

Undeference

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #33 on: November 20, 2006, 05:32:20 pm »
Quote
\donate does not work like \share, but instead gives your credits/evos away to all teammates evenly.

Quote
erm, share doesnt share with whole team, its

I didn't read that until after posting. I didn't know that until I compared the patches (then again here a few times).

Quote
And break all the other weapons that use button5? No more lucifer alt fire, no more ckit repair ...

Also, for those using bind MOUSE2 "+button5; +zoom", can you fire while zoomed? Because when I used such bind, I couldn't do it anymore.
Eh, never noticed that... doesn't work right. Back to z it is.
Though mixed binds don't seem to work.
bind f "tell_target die!; +button3"
doesn't work right.
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kevlarman

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #34 on: November 20, 2006, 05:34:23 pm »
Quote from: "Risujin"

Ahh good point. But breaking +zoom was the wrong idea. Both should work.
+zoom was broken in svn for a reason (it's only used by one weapon, and everyone expects it to be right mouse). you're using code that wasn't necessarily meant to be used until the next release of tremulous, so there is no reason that the devs should have to maintain backward compatibility (though the syscall change was a bit much). if you are gonna use the code, then you should 1) read the changlogs, and 2) not complain when something breaks.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #35 on: November 20, 2006, 11:27:00 pm »
Quote from: "kevlarman"
Quote from: "Risujin"

Ahh good point. But breaking +zoom was the wrong idea. Both should work.
+zoom was broken in svn for a reason (it's only used by one weapon, and everyone expects it to be right mouse). you're using code that wasn't necessarily meant to be used until the next release of tremulous, so there is no reason that the devs should have to maintain backward compatibility (though the syscall change was a bit much). if you are gonna use the code, then you should 1) read the changlogs, and 2) not complain when something breaks.

I don't care either way. People asked me why Balance Mod breaks zoom, so I fixed it.
Quote from: "rasz_pl"
erm, share doesnt share with whole team, its
/share 3 lamerwithoutevo

I'm talking about \donate.
Quote from: "rasz_pl"
anyway :
-buildings and units have same color
-everyone is familiar with red=bad=kill it, and now aliens are red!?!?!

I've had people mention this. I might make a toggle for the new radar and/or its colors (since its player preference anyway). The thing is, I grew up playing Zoid's CTF (for the 5 year olds in the audience, that was for the crusty old game called Quake). There was a red team and a blue team, neither was 'good' or 'bad'. Look carefully at ATCS and at the hud colors. Trem is divided into a red and a blue team.

I understand people like FOF coloring but the original alien radar is an atrocity, and I think the new radar is much much better. Is it really so hard to remember that when your whole screen happens to be colored red, the red dots are your friends?
Quote from: "rasz_pl"
as for the human radar thers no difference what so ever in 1024x768

1280x1024 here and its clear as day and night. :)

No one likes the human radar, but there is really nothing wrong with it. It is meant to be slower and harder to understand than the alien sense, but it conveys more information -- you just have to scrutinize it.

rasz_pl

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #36 on: November 21, 2006, 03:27:47 am »
Quote from: "Risujin"
Quote from: "rasz_pl"
anyway :
-buildings and units have same color
-everyone is familiar with red=bad=kill it, and now aliens are red!?!?!

I've had people mention this. I might make a toggle for the new radar and/or its colors (since its player preference anyway). The thing is, I grew up playing Zoid's CTF (for the 5 year olds in the audience, that was for the crusty old game called Quake). There was a red team and a blue team, neither was 'good' or 'bad'. Look carefully at ATCS and at the hud colors. Trem is divided into a red and a blue team.

I understand people like FOF coloring but the original alien radar is an atrocity, and I think the new radar is much much better. Is it really so hard to remember that when your whole screen happens to be colored red, the red dots are your friends?


YES, and http://tremulous.net/phpBB2/viewtopic.php?t=2596 :)

robug

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #37 on: November 21, 2006, 07:36:22 am »
I have a rev 8 balance server running

Its called

Yaknet Balance Mod {LTD}

Make sure you turn client downloads on.

check it out!

Thanks for all the hard work  Risujin


robug

next_ghost

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #38 on: November 21, 2006, 11:35:11 am »
Quote from: "Risujin"
Yes I know that patch exists and I knew it existed when I wrote \donate. \donate does not work like \share, but instead gives your credits/evos away to all teammates evenly. \donate was designed to only give to all team members so you get rid of excess credits fast and its truly generous rather than slot #1 {SGA}Orc giving 1000 creds to {SGA}JustJoinedTheServer while everyone else on his team is credit starved.


/share has 2 huge advantages:
1) How do you /donate 9 evo to 15 teammates?
2) You can't use /donate to regain the upper hand over your enemy.

/share has strategic purpose. If you give creds to noob, you've thrown them to the bin. If you give creds to a good player who got starved by a kamikaze run that severely crippled the enemy base, you've most likely won that game.
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

rasz_pl

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #39 on: November 21, 2006, 01:26:23 pm »
Quote from: "next_ghost"

/share has strategic purpose. If you give creds to noob, you've thrown them to the bin. If you give creds to a good player who got starved by a kamikaze run that severely crippled the enemy base, you've most likely won that game.


now that I have you here describing share , can I share permanently my excessive evos? I mean write /share someevos somealien and share with him every time I got 9 and kill someone?

vcxzet

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #40 on: November 21, 2006, 01:30:38 pm »
I demand point system to change, aliens get evos by killing. they should also be able to get evos by watching. ie you are near a tyrant and tyrant kills a BS even if you didnt do any damage you get 1 evo point. Maybe same thing for humans
WATCH AND LEARN; PROFIT!
edit: fixed typos (oo)

Lava Croft

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #41 on: November 21, 2006, 01:57:39 pm »
Quote from: "vcxzet"
I demand point system to change aliens get evos by killing they should also be able to get evos watching. ie you are near a tyrant and tyrant kills a BS even if you didnt do any damage you get 1 evo points. Maybe same think for humans WATCH AND LEARN; PROFIT!

What about when you hear the Human?

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #42 on: November 22, 2006, 12:37:38 am »
Quote from: "next_ghost"
/share has 2 huge advantages:
1) How do you /donate 9 evo to 15 teammates?
2) You can't use /donate to regain the upper hand over your enemy.

/share has strategic purpose. If you give creds to noob, you've thrown them to the bin. If you give creds to a good player who got starved by a kamikaze run that severely crippled the enemy base, you've most likely won that game.

Yes I admitted these arguments, and /share has been patched into Balance mod. 9 credits shared over aliens gives 9 credits to the first players in the client list (i.e. the oldest clients), 1 evo each. This is of course ... not so desirable.

Donate still has one advantage over /share -- rapid credit disposal. :D

Quote from: "robug"
Yaknet Balance Mod {LTD}

Thank you robug, for hosting my mod! :D

next_ghost

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #43 on: November 22, 2006, 04:01:58 pm »
Quote from: "rasz_pl"
now that I have you here describing share , can I share permanently my excessive evos? I mean write /share someevos somealien and share with him every time I got 9 and kill someone?


Nope, but none keeps you from coding that.
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

Undeference

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #44 on: November 22, 2006, 04:28:54 pm »
Can I /steal peoples' credits?
Need help? Ask intelligently. Please share solutions you find.

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Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #45 on: November 22, 2006, 08:13:47 pm »
Quote from: "Undeference"
Can I /steal peoples' credits?

Yes, heres how:
Code: [Select]
set steal +attack
bind mouse1 vstr steal

Now go to the opposite team and click on them.

robug

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #46 on: November 25, 2006, 08:31:38 am »
We have has some pretty full games at Yaknet Balance lately.  
Here is some changes in the game dynamic that I have noticed

An orginized bile dretch swarm is quite brutal. The chalange is getting it organized though.  It is helpfull to have a larger alien draw the turret fire as the new knockback is quite effective at repelling dretches.

Tranqilizer saw works great!... Not as many dying tyrants charging out of the base and more dead ones cluttering the floor.

Teleporting nodes makes for some new and effective dual base configurations, Although It would be nice for humans to have repeaters at s1 to take full advantage of this new feature.  

The blaster knockback is also very effective at keeping a dretch at bay.  When your a dretch and see a lone Ckit human it is no longer a free evo... now it takes a little work.

Please stop by and check it out..

Great Work Risujin

techhead

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #47 on: November 25, 2006, 04:17:37 pm »
I loved this mod, but then my computer got messed up and I can't download or install new mods or patches into Tremulous.
I'm playing Tremulous on a Mac!
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_Equilibrium_

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #48 on: November 25, 2006, 05:45:29 pm »
i love the tranq saw. on servers with FF off, the tranq saw is super fun. i was on the yaknet balance server and we just kept holding teammates in place (while aliens were not attacking of course).  the bile dretch is super effective too. deticated (spelled wrong?) builders are now almost a must. i guess the designated builder thing is cool too. robug, you should make the balance server as big as your others.

...TRANQ SAW RULES!

WolfWings ShadowFlight

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #49 on: November 25, 2006, 06:43:20 pm »
Quote from: "Risujin"
Quote from: "Risujin"
- Select weapon command 'itemgun', to use: \bind g itemgun

Also I wanted to clarify this. This command will select your non-blaster weapon. I don't know about any such command for Tremulous stock.


Code: [Select]
/bind g "itemact blaster;wait;itemtoggle blaster"

Selects the non-blaster weapon.
img]http://wolfwings.us/sigs/WolfWings.jpg[/img]

Mangler

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #50 on: November 25, 2006, 07:11:10 pm »
Nice mod! All organized and combineulated...ahh it reminds me of the bad old days with KQP and the like.

Just mash it all together and have fun!

whitebear

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #51 on: November 25, 2006, 10:06:19 pm »
Could we get new chat command !me or /me to this mod... It would double the fun.

Door Slammer

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #52 on: November 25, 2006, 11:49:58 pm »
I just played as human with the new balance mod and I have to say I'm impressed with the new gameplay possibilities.  The tranq saw is great fun when you have help, and the bile dretch is truly a pain in the ass for human defenses.  I really liked the /share option as well.  I'll decide who gets my hard earned evo's and credits thank you.

Good job on this mod, I hope to see it incorporated across other servers soon.

P.S.  how do I bind the tranq saw to a key?  I'm using the weapon binds from tremulous infobase...

The Reverend

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #53 on: November 26, 2006, 01:34:22 am »
So far I loke most everything you've done with the mod.  One thing though I think that the tranq saw should work just like a basi vs a Bsuit.  Where it just holds them in place yet allows them to turn and look.  And I'm still not sure how I like the shortened Tyrant slash range (that was shortened right??) The share donate cred/evos is great.  Good work by the way.

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #54 on: November 26, 2006, 03:22:57 pm »
Quote from: "robug"
An orginized bile dretch swarm is quite brutal. The chalange is getting it organized though.  It is helpfull to have a larger alien draw the turret fire as the new knockback is quite effective at repelling dretches.

The bile dretch has been nerfed repeatedly, I think like you say, its pretty good where it is right now.

Quote from: "robug"
Tranqilizer saw works great!... Not as many dying tyrants charging out of the base and more dead ones cluttering the floor.

I was really worried about this one. I havent seen many humies using it. I'm glad its working out.

Quote from: "robug"
Teleporting nodes makes for some new and effective dual base configurations, Although It would be nice for humans to have repeaters at s1 to take full advantage of this new feature.

I agree. I was trying to build 2nd bases in Balance mod but found it really difficult to keep them up (you need a dedicated defender and the teles are always used up or teleing you to the wrong node). I don't know if moving repeaters down to s1 will help, something else might be necessary.

Quote from: "robug"
The blaster knockback is also very effective at keeping a dretch at bay.  When your a dretch and see a lone Ckit human it is no longer a free evo... now it takes a little work.

YES! Humies can finally get that s1 base in the window room! :D

Quote from: "robug"
Great Work Risujin

My pleasure! Thanks for running such a great server. :)

Quote from: "The Reverend"
So far I loke most everything you've done with the mod. One thing though I think that the tranq saw should work just like a basi vs a Bsuit. Where it just holds them in place yet allows them to turn and look.

Wily tyrants can actually spin around and slash you already. I didn't want to allow aliens to turn when grabbed because the tsaw would be much much weaker. Right now maras can jump out and goons pounce out so it pretty much hurts tyrants most, which is right.

Quote from: "The Reverend"
And I'm still not sure how I like the shortened Tyrant slash range (that was shortened right??)

It was set to something ridiculous, like 4 times the saw range. I was even thinking of nerfing goon range as well (its over 2x saw range).

Quote from: "Door Slammer"
P.S. how do I bind the tranq saw to a key? I'm using the weapon binds from tremulous infobase...

Its called the 'tsaw' so try something like '\buy tsaw'. To activate your main weapon just bind '\itemgun' or '\itemtoggle blaster'.

Quote from: "whitebear"
Could we get new chat command !me or /me to this mod... It would double the fun.

Yes we could, it isn't hard but I'd have to find a way to prevent things like "/me was killed by soandso".

Quote from: "Mangler"
ahh it reminds me of the bad old days with KQP and the like.

KQP?

Code: [Select]
/bind g "itemact blaster;wait;itemtoggle blaster"
Our aim as developers is to prevent the end user from having to code things like these.

AKAnotu

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #55 on: November 26, 2006, 06:18:10 pm »
how about giving the bile dretch an attack, so you don't have to die when you use it? like a "bile spit" that is super effective on buildings

pyrax

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #56 on: November 27, 2006, 05:01:46 am »
Quote from: "Risujin"
Quote from: "The Reverend"
And I'm still not sure how I like the shortened Tyrant slash range (that was shortened right??)

It was set to something ridiculous, like 4 times the saw range. I was even thinking of nerfing goon range as well (its over 2x saw range).

But a saw costs 100c (a little over half the amount gained by killing a dretch) and a goon costs 3 evos (3 kills required, 5 for a tyrant!).  Saws should not become the mainstay weapon of the humans!

Quote from: "Risujin"
Quote from: "whitebear"
Could we get new chat command !me or /me to this mod... It would double the fun.

Yes we could, it isn't hard but I'd have to find a way to prevent things like "/me was killed by soandso".


Have /me text a different colour.  Yellow maybe?  You'd have to disallow coloured text too.

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #57 on: November 27, 2006, 05:17:59 am »
Quote from: "pyrax"
But a saw costs 100c (a little over half the amount gained by killing a dretch) and a goon costs 3 evos (3 kills required, 5 for a tyrant!).  Saws should not become the mainstay weapon of the humans!

Well tyrants and goons do have some minor other advantages that arent granted to sawers, like 150-300 health, auto healing, rush/pounce, and a nasty bite. We could be stuck doing the math for days.

Quote from: "pyrax"
Have /me text a different colour.  Yellow maybe?  You'd have to disallow coloured text too.

Theres so many ways to screw with the text ... then again thats already the case so why not...

Rawr

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« Reply #58 on: November 27, 2006, 06:07:29 am »
i love this mod. nice job Risujin.
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

Mangler

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #59 on: November 28, 2006, 02:55:46 am »
KQP is: http://kqp.horoy.com/

Oldskool like you would not believe.