Author Topic: Balance Mod seeks modeller!  (Read 116747 times)

Risujin

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Balance Mod seeks modeller!
« on: December 10, 2006, 06:03:21 pm »
Balance Mod is in a position to offer new human weapons, alien classes, and other new entities. However, I do not know how to create md3 models (especially animated ones) for Tremulous! If there are any Quake 3 modellers hanging around the forums, your help is needed! If not, then if anyone can find or create a guide I would appreciate that also.

Flying Alien

I want to add a new alien class, the "firefly". It has been discussed on the forums before. Essentially it is a small 1 evo, S2 flying alien with a weak bite attack. Useful for scouting and bringing down jettards. Obviously, I cant just reskin a dretch for this. :)

This model must be animated. I can texture it for you.

Droids/Drones

This request is much simpler. I would like to add purchasable bot-droids to the human team (and perhaps later to aliens). Essentially its the Star Wars Jedi training droids. There will be multiple types available for purchase (expensive) and would be capable of replentishing ammo/health very slowly or shooting blaster-grade projectiles while they follow players around.

The droid would float and rotate to face their target, the model does not require animations. I would request that you texture your own model for this one though.

If anyone is interested please reply here or contact me over IM or email.

vcxzet

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« Reply #1 on: December 10, 2006, 06:35:02 pm »
I guess they were waiting for somthing like this
good luck

Neo

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« Reply #2 on: December 10, 2006, 08:16:35 pm »
Depends, do you want it to look like a firefly, with the big dretch-like behind or something more predatory like a wasp?

Risujin

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« Reply #3 on: December 10, 2006, 11:29:59 pm »
Quote from: "Neo"
Depends, do you want it to look like a firefly, with the big dretch-like behind or something more predatory like a wasp?

You can see Im not in a position to be picky. What the heck a "firefly" is supposed to look like, your guess is as good as mine.

a) As a wasp -- vertical posture, stinger pushes forward to attack
b) As a dragonfly -- horizontal posture, biting attack
c) Your idea here

Tanasinn

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« Reply #4 on: December 10, 2006, 11:58:37 pm »
Fireflies are real bugs.

http://www.visuallee.com/weblog/images/firefly.jpg

Dragonflies are always superior.
erp derp stuff goes here derp

DjSonik

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Imago!
« Reply #5 on: December 11, 2006, 12:31:27 am »
The Boss Imago from Metroid Zero Mission is a great example of a dragonfly-type alien. I think it fits the role perfectly. :P

Here he is:



Also: I'm sorry, but I accidentally replied with a new topic on accident. Mods, please delete.

Risujin

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« Reply #6 on: December 11, 2006, 03:04:57 am »
Quote from: "Tanasinn"
Fireflies are real bugs.

Good point.  :wink:

DoorKnob

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« Reply #7 on: December 13, 2006, 10:36:54 pm »
i would.... IF i could :P sorry

Anywayz the flying alien is what i've been waiting for! I hope u can find a modeller! :D
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Mango

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« Reply #8 on: December 14, 2006, 06:44:01 am »
Will it's butt light up?
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Undeference

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« Reply #9 on: December 14, 2006, 07:36:38 am »
Quote from: "Tanasinn"
Fireflies are real bugs.

http://www.visuallee.com/weblog/images/firefly.jpg

Dragonflies are always superior.
I don't get it. Dragonflies aren't real?
Need help? Ask intelligently. Please share solutions you find.

Thats what we need, helpful players, not more powerful admins.

whitebear

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« Reply #10 on: December 14, 2006, 06:13:52 pm »
I am sorry but my modeling skills are too low for this job. I've only played around with 3ds max. though my dad wants me to learn blender 3d. I am just too lazy ^^

techhead

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« Reply #11 on: December 14, 2006, 09:20:42 pm »
Make it look like this:
Firefly
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Neo

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« Reply #12 on: December 14, 2006, 10:08:05 pm »
I'm sure they want something more threatening than an alien that looks like a fat-ass duck :)

SLAVE|Mietz

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« Reply #13 on: December 14, 2006, 11:24:03 pm »


blender quickie...

DoorKnob

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« Reply #14 on: December 15, 2006, 12:39:51 am »
NICE! Now maybe if u could put more time into it... i bet Risujin could code it and what not :D looking good :D
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holyknight

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« Reply #15 on: December 15, 2006, 01:17:45 am »
it should have more than two eyes. Like the rest of the aliens ;)

techhead

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« Reply #16 on: December 15, 2006, 01:23:25 am »
Make all of the granger skinny and slender.
Then you probably should get something like the above, except more true to the current tremulous anatomy.
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DoorKnob

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« Reply #17 on: December 15, 2006, 01:32:06 am »
sounds good :D ya there should be maybe.... like 6 eyes or so... cant wait!!
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Risujin

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« Reply #18 on: December 15, 2006, 02:37:36 pm »
Quote from: "SLAVE|Mietz"
blender quickie...

I'll take it!

If you can't be bothered to texture, I got a tablet I can come up with something. Only thing, I gotta ask you to animate it.

Yes, you better believe I can code this baby. :)

Neo

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« Reply #19 on: December 15, 2006, 03:48:02 pm »
This is what i've got so far, mind its only half a model and still needs mouth bits, legs and maybe antennae.



Though I can't texture or animate :D

stalefries

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« Reply #20 on: December 15, 2006, 07:04:00 pm »
I really like the idea of skinny-ing up a granger, giving it wings, and making it fly about in that wasp position.
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SLAVE|Mietz

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« Reply #21 on: December 15, 2006, 07:40:26 pm »
animating would be no prob. and give me the textures you want to use so i can apply them.

note the model will look less "shiny" in q3, and due to lower polycount less "round".

Stunt

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Re: Balance Mod seeks modeller!
« Reply #22 on: December 15, 2006, 09:23:05 pm »
Quote from: "Risujin"

Right now I want to add a new alien class, the "firefly". It has been discussed on the forums before. Essentially it is a small 1 evo, S2 flying alien with a weak bite attack. Useful for scouting and bringing down jettards.



Can you link to the discussion or explain the class more fully? This sounds like a very bad addition to the game.

Human jetpacks are not a serious problem. If you introduce a "counter" to the jetpacks, then it seems like you will just be making them obsolete.


But if you do decide to add fireflies, or whatever, make them have fewer hitpoints than a dretch, make them much much slower, and (most importantly) give them a very slow bite so they can't bring down people instantly.

Evlesoa

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« Reply #23 on: December 15, 2006, 11:24:52 pm »
Firefly or w/e the hell it is idea...

HP - 80-100

Damage
No armour x-15
Armour x-10
No helmet - x-80
Helmet - x-20

Jetpack Damage (air)
No armour x-20
Armour x-15
No helmet x-99
Helmet x-35

JUST an idea...

0z

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« Reply #24 on: December 16, 2006, 10:42:37 am »
Quote from: "Evlesoa"
Some stupid damage tables


Do you have any idea of how the armor system works? Armor reduces some percentage of damage received, it's not x damage for non-armored and n damage for armored.
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Risujin

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« Reply #25 on: December 16, 2006, 04:29:27 pm »
Quote from: "SLAVE|Mietz"
animating would be no prob. and give me the textures you want to use so i can apply them.

I dont think we have any textures off hand that we would slap on it. We'd have to paint over a UV map. (Of course you probably know more about this than me.)

Quote from: "Stunt"
Can you link to the discussion or explain the class more fully? This sounds like a very bad addition to the game.

For one thing, a flying alien would allow Tremulous maps with true open spaces, without the need to keep everything in pounce range. I know the Quake 3 engine is not designed for Tribes style maps but we can still have large open rooms.

The primary purpose of this class is to bring to jettards. It has a low-damage bite, low health, and very maneuverable. It'll probably have about 35 hp or so, so you can take it down with an mdriver (or maybe with 2 hits...).

Additionally it could work as a carrier. You would be able to pick up grangers/dretches and carry them up to higher areas. Believe me, theres a lot we could do with a flying alien model.

Evlesoa

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« Reply #26 on: December 16, 2006, 04:33:48 pm »
Dude, it was an idea... i know it works on percent, but the point is... if u look, in air it does more damage! and well... yeah... if u get my point

Neo

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« Reply #27 on: December 17, 2006, 01:09:34 pm »
35hp + slow means it'll get shot to peaces by any jettard, either 1 MD shot or 7 blaster shots.

It should be atleast fastish, so it can get in attack and have a chance of getting a second attack.

whitebear

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« Reply #28 on: December 17, 2006, 01:56:22 pm »
it could be something like 15 so they wouldn't be able to strike base with three or more turrets without geting killed almost instantly. they could come on s3 or s2 as a starting class that couldn't evolve in any direction (or maybe some other flying class?) to prevent tyrants dropping by the reactor ^^
speed should be about same as :dretch: or more so :jetpack: would be in extreme danger due small bug that evades attacks left and right as well as up and down. but due high speed the attack could be same kind as  :dretch: bite but lower damage so they wont be nasty on land. it also could have particle trail with gravity so it could be spoted more easyly while also warning about possible "tyrant traps* from above elevated like in  :dretch: elevator.

in nutshell: weak fly that are most anoying on atcs chasing  :jetpack: while also being exelent way to get friends high with elevation technique. but being unable to create nasty traps. also unable to destroy human base.

Neo

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« Reply #29 on: December 17, 2006, 03:10:48 pm »
I'd say 50hp , possibly as a starting class choice but it would have to evolve into a dretch at the very least(you can't turn into a tyrant in or near a human base anyway due to 'enemies in range')

Particle trails wouldn't make sense for a creature with wings, maybe just the loud buzzing it makes when it flies.