Yes, goons ARE better then anything in the game. Goons are VERY fast, they have high hp, high damage, especially for the level where they are. No s1 hummies as any chances against a semi good goon, and if it wasn't for the feeding dretches by that goon, then the goon would, by himself, dominate a team of 6-10 hummies without much trouble, and hit s3 before humans even got enough credits for a shotgun. How many games as it been so far that I've won with 50+ kills and 1-2 death, while my enemies only hit s2 because of the feeding dretches and idiots on my team, and yet I still won. Furthermore, about 5/8 of the games humans won while I was alien, they won because of my feeding teammates.
I have a screeny of a game, where I had 10 kills in 1 min, against s3 humans. Goons are the most versatile alien, as well as the fastest, beside their evolved form.
How do you get that close to get an instant headchop? Goon teleport?
This prooves that you're a brainless moron, if you don't know that goons can pounce, then you shouldn't be posting in this thread.
As for shotguns beating goons, from my 8 months of playing, I've found out that chainguns are much more annoying to kill then shotguns. Especially once humans hit s2. (Mostly caused by the heavy lag chaingun brings around)
Putting goons s2 would actually make aliens going s2 worthwhile. Since right now, no one plays anything but goons, no one gains any skills with maras and lisks, making their adv counterparts useless. The only reason for aliens going s2 is adv granger, which can dish out a base and spam eggs like no tomorow in a small time, and is only useful once humans hit s2. If humans never get s2, no reason for even needing them anyway.
So basically, the only reason NOT to put goon s2, is that you think aliens would become useless without the said units during s1. That just means you can't kill without anything but the said goon. Which means you think any other alien unit is worthless. So you don't want to learn how to use them.
By moving goons to s2, you'd fix many problems.
Simply put, by putting goons s2, you fix these:
-Less humans will camp, since goons are the primary reason humans camp. Getting one hit killed tends to make you want to stick to your base
-Aliens will finally learn some skills beside just using goon
-Going s2 will finally mean something to alien, since it means they finally can one hit kill helmet-less humans
Making humans weapon stronger would most likely tip human power even more, making them nearly invincible. Think about it, if you make shotgun stronger, so as to make killing goons easier, you also make all other alien until easier to kill, effectivelly weakening lisk and maras. Unit that you already think useless, same for most people. Then this would make even more people see them as useless.
Now I bring back from the grave the idea I told TJW back a few months ago, before unlag was released.
-Set back goons to s2
-Give both goons a 50 hp increase
This would make gooning vs s2 a little easier and worthwhile and would make sure s3 goons could actually withstand a fully charged lucy shot.(Any other weapon can easilly kill it after it anyway, just makes them a little more useful other then for sniping)
With this, there is no need to make anything stronger, you're just setting back a unit by one level and increasing its hp by a small amount.