Kozak: Before playing a game, I usually read the manual as well as most guides I can find on forums around the subject. This includes all the guides found on this forum(Not counting the mapping guide >.>)
janev:
1v1 is the best way to find the power to power ratio between 2 units/class. Of course 2-3 shotguns can take out a goon, but then you're saying that a goon is 2 to 3 times stronger then 1 shotgun, thus brings in the balance issues. Fightign 1v1, a chainsuit can win vs most rant, and a rant can win vs most chainsuits, those are pretty equal. So are, as I stated, goons and anyone with s2 weaponry.
I've seen existantial risk take down a group of 4 hummies, most armed with shotguns, with more then half his hp left. If we move goon to s2, like it should, then that means people will take more time into learning how to handle the other aliens, like they should. Right now they're pretty useless, since getting a goon then raping is usually easier and faster. At the beginning, yes, humans would be back in shape and maybe win more then 1/2 the games, but after a while, you'll see less camping from humans, and more skills from the aliens.
Tuple: I stoped playing on tjw's server much since he released unlag. I've only been on sparingly to check a few things out, and I've given him my thought on most of what he changed. unlag makes dretches and lisk useless if there is any clear line of sight between the alien and human and most of the time, high pinging humans shoot you half down the other corridor, which is annoying. Further more, it seems to make all the high pingers flucker to the said unlagged server, which is even more annoying.