Author Topic: Random Dev. Shots  (Read 1431757 times)

Plague Bringer

  • Posts: 3814
  • Turrets: +147/-187
Re: Random Dev. Shots
« Reply #450 on: February 22, 2008, 04:01:11 pm »
Stannum, I love you.

That's amazing.
U R A Q T

Odin

  • Spam Killer
  • *
  • Posts: 1767
  • Turrets: +113/-204
    • My Website
Re: Random Dev. Shots
« Reply #451 on: February 22, 2008, 05:38:45 pm »
Who else is reminded of Homeworld 2?
Actually that reminds me of the art style used in Knights of the Old Republic.

Stannum

  • Posts: 336
  • Turrets: +108/-321
Re: Random Dev. Shots
« Reply #452 on: February 23, 2008, 01:55:36 pm »
The ship is a port of a model I made for Infinity (http://www.infinity-universe.com/)
It uses 3 1024^2 textures and a 1024x512. 2 tiling plating textures, 1 unique and a trim plating texture. For trem its 3x512 1x256x512.

Some better 3dsmax renders:

http://janvanderweg.com/infinity/rem_an/render_15.jpg
http://janvanderweg.com/infinity/rem_an/render_16.jpg

Current poly count is around 7000 polies. I could upload the model files for trem if anybody wants to use it in his/her map.
Blue © 2004 Natural Selection.

whitebear

  • Posts: 659
  • Turrets: +35/-20
Re: Random Dev. Shots
« Reply #453 on: February 23, 2008, 03:02:53 pm »
Ever thought how hard it would be to move backwards with such huge space ship? Thats what I thought from hangar screens.

==Troy==

  • Posts: 440
  • Turrets: +65/-67
Re: Random Dev. Shots
« Reply #454 on: February 23, 2008, 04:21:56 pm »
That is ... *speechless*

Wait for me to code up an ability to use different models for buildables/players and you will be able to adapt the models to the map as well.

(meaning that the mapper will be able to SET the model of a turret, for example, changing it from the default one)

pharo212

  • Posts: 70
  • Turrets: +3/-18
Re: Random Dev. Shots
« Reply #455 on: February 23, 2008, 10:41:18 pm »
That is ... *speechless*

Wait for me to code up an ability to use different models for buildables/players and you will be able to adapt the models to the map as well.

(meaning that the mapper will be able to SET the model of a turret, for example, changing it from the default one)
Oh.. My.. God.. steampunk maps!

Death On Ice

  • Posts: 1287
  • Turrets: +126/-141
Re: Random Dev. Shots
« Reply #456 on: February 24, 2008, 05:19:48 am »
Your awesomeness puts TRaK and Taiyo.uk to shame. But they're still awesome.
I think if more devs released their work (Like you did previously with the alien choppers) they would realize how much appreciation they get for the amazing jobs they're doing.

Kaleo

  • Posts: 2098
  • Turrets: +176/-220
    • KaleoDesign
Re: Random Dev. Shots
« Reply #457 on: February 24, 2008, 08:12:37 am »
Commence leghumping.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

n.o.s.brain

  • Posts: 339
  • Turrets: +1337/-24
    • youtube page
Re: Random Dev. Shots
« Reply #458 on: February 24, 2008, 04:34:20 pm »
Ever thought how hard it would be to move backwards with such huge space ship? Thats what I thought from hangar screens.

um, autopilot? lol

Kaleo

  • Posts: 2098
  • Turrets: +176/-220
    • KaleoDesign
Re: Random Dev. Shots
« Reply #459 on: February 26, 2008, 10:31:07 am »
Ever thought how hard it would be to move backwards with such huge space ship? Thats what I thought from hangar screens.

um, autopilot? lol

Awsum l33t driving skillz.

Or hax... I bet they hax.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Random Dev. Shots
« Reply #460 on: February 26, 2008, 07:24:24 pm »
AIMBOTT1!11!!11!!!11!!ONETHOUSANDONEHUNDREDELEVENANDELEVENTENTHS!!111!
spam spam spam, waste waste waste!

TRaK

  • Posts: 442
  • Turrets: +94/-21
    • TRaK@MG
Re: Random Dev. Shots
« Reply #461 on: February 28, 2008, 03:11:07 am »
This isn't really a map shot, but it's related enough :P

For fun, and for the practice, I've been working on making my next map, Babel, use all custom textures created/assembled by me. Here's a preview of some of the ones I have so far:

Assuming I make enough progress with this I'll be releasing it as a texture pack within the next few months :)

It'll look a little better if you view it fullsize
« Last Edit: February 28, 2008, 03:14:13 am by TRaK »

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Random Dev. Shots
« Reply #462 on: February 28, 2008, 03:30:11 am »
pretty!   :o

what program do you use to make em?

Quote from: Stannum
blah blah pics stuff
i see (in ur hud) that you're recording 8)

mind uploading the demo?  ;)
« Last Edit: February 28, 2008, 03:32:53 am by your face »
spam spam spam, waste waste waste!

TRaK

  • Posts: 442
  • Turrets: +94/-21
    • TRaK@MG
Re: Random Dev. Shots
« Reply #463 on: February 28, 2008, 03:36:21 am »
Right now I'm using photoshop CS2 combined with reference shots from CGtextures. This tutorial got me started, but knowing how photoshop worked beforehand made it much easier :)

n.o.s.brain

  • Posts: 339
  • Turrets: +1337/-24
    • youtube page
Re: Random Dev. Shots
« Reply #464 on: February 28, 2008, 03:58:26 am »
filterforge=win, nuff said.
here are me and face's textures so far: user profile: your face
(it is a plugin for photoshop, and it owns for making textures)
heres a wip, since this is dev shots:(not very good for use in trem)

so far, i have been just messing around, but making totally leet textures is within grasp.
« Last Edit: February 28, 2008, 04:01:52 am by n.o.s.brain »

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Random Dev. Shots
« Reply #465 on: February 28, 2008, 04:07:09 am »
yeah, if you obtain enough "Reward points" they'll give you a free filterforge copy ;D  (May equal up to $300 depending on how many points you have)

So you have a 30 day trial to get 5 reward points :P
« Last Edit: February 28, 2008, 04:09:20 am by your face »
spam spam spam, waste waste waste!

Taiyo.uk

  • Posts: 2309
  • Turrets: +222/-191
    • Haos Redro
Re: Random Dev. Shots
« Reply #466 on: February 28, 2008, 05:04:36 am »
Trying to keep things simple this time - there's still more detail to add here, but not so much that it crushes everyone's framerate.


Good job with those textures TRaK, it's good to see new 2D work.

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Random Dev. Shots
« Reply #467 on: February 28, 2008, 05:24:04 am »
very wonderful, again.  :)
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Kaleo

  • Posts: 2098
  • Turrets: +176/-220
    • KaleoDesign
Re: Random Dev. Shots
« Reply #468 on: February 28, 2008, 07:04:49 am »
Tayio you smexbomb!

And you too TRaK
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

gareth

  • Posts: 710
  • Turrets: +38/-89
Re: Random Dev. Shots
« Reply #469 on: February 28, 2008, 10:58:02 am »
much kudos on making your own textures trak, they look v. nice :) (they are 512 tho right?, 256 is loooow ;))

TRaK

  • Posts: 442
  • Turrets: +94/-21
    • TRaK@MG
Re: Random Dev. Shots
« Reply #470 on: February 28, 2008, 04:11:00 pm »
much kudos on making your own textures trak, they look v. nice :) (they are 512 tho right?, 256 is loooow ;))

The ones you see there are 256, but I'll probably be making some 512's as well :)

n.o.s.brain

  • Posts: 339
  • Turrets: +1337/-24
    • youtube page
Re: Random Dev. Shots
« Reply #471 on: February 28, 2008, 04:36:41 pm »
@taiyo: wat? no l33t patch mesh spam?!?!!?  ;D

Supertanker

  • Posts: 325
  • Turrets: +73/-45
Re: Random Dev. Shots
« Reply #472 on: February 29, 2008, 12:48:04 am »
http://mercenariesguild.net/supertanker/station15/windowhall1.jpg

Still trying to work on Station15 after my hard drive crashed.

At least I saved 70% of my important data (or, that is to say, I saved Tremulous, which IS 70% of my important data)

Kaleo

  • Posts: 2098
  • Turrets: +176/-220
    • KaleoDesign
Re: Random Dev. Shots
« Reply #473 on: March 02, 2008, 02:59:54 am »
http://mercenariesguild.net/supertanker/station15/windowhall1.jpg

Still trying to work on Station15 after my hard drive crashed.

At least I saved 70% of my important data (or, that is to say, I saved Tremulous, which IS 70% of my important data)

70%?

Man, Tremulous is like 100%...
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Taiyo.uk

  • Posts: 2309
  • Turrets: +222/-191
    • Haos Redro
Re: Random Dev. Shots
« Reply #474 on: March 02, 2008, 05:31:18 am »
Nah, at least 40% is Nexuiz.

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Random Dev. Shots
« Reply #475 on: March 02, 2008, 05:38:14 am »
Ew @ Nexuiz. ;P
spam spam spam, waste waste waste!

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Random Dev. Shots
« Reply #476 on: March 08, 2008, 11:00:16 pm »
Random Dev. shot of my WiP; F.A.I.L.

spam spam spam, waste waste waste!

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Random Dev. Shots
« Reply #477 on: March 08, 2008, 11:23:12 pm »
Hehe, nice. Kind of looks like it could be a part of Arachnid.  ;)
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Death On Ice

  • Posts: 1287
  • Turrets: +126/-141
Re: Random Dev. Shots
« Reply #478 on: March 09, 2008, 01:27:07 am »
A vast improvement over your previous work.

n.o.s.brain

  • Posts: 339
  • Turrets: +1337/-24
    • youtube page
Re: Random Dev. Shots
« Reply #479 on: March 09, 2008, 01:33:44 am »
lol, everything he does is a vast improvement, xD ;D