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Started by gareth, February 16, 2007, 09:49:18 PM

Supertanker

Ooo, pretty colors



Obviously this is not a player accescable area.



I really need to make my own textures. That skybox planet sucks and took forever to render :/



your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Taiyo.uk

* Taiyo.uk resorts to using a bucket after Stannum's chopperz pwned his last pair of pants.

n.o.s.brain

totally leet!

just out of curiosity, which method do you use to achieve these kind of angles:

at first, i rotated, then i figured out how to use 3-point clipping, but recently discovered how to get the same result by dragging the vertices, just wondering how the pros do it... ;D

Survivor

Dragging vertices is prone to error fabrication though. Most 'pros' i know use 3-point clipping. A very odd one sometimes uses patch clipping.
I'm busy. I'll ignore you later.

Taiyo.uk

Clipping. Vertex manipulation becomes tedious when Radiant automatically moves other vertices to keep the brush convex. Clipping cannot make a concave brush from a convex one.

TRaK

#486
Survivor and Taiyo are right, vertex manipulation is annoying and I avoid it as much as possible.


However, personally, this is what I would do:

1. Clone the bottom brush in the image and place it on top of the original brush.
2. switch to side view
3. ctrl-drag the top edge to the right inclination.
4. 2-point clip/resize the rest of the brush to remove any empty spaces/overlaps between the column and the wall.

Alternately, you could take a squared-off version of the top column, split it into 3 in top view, ctrl-drag the exterior pieces, clip the edges that are sticking into the wall in side view, then merge the three brushes back together.  (this may seem confusing, I'm not being very eloquent :P)

This technique works quite well for me. And I'll let you in on one of my dirty secrets: I have never, ever, had to use 3 point clipping in any of my maps. Honestly, I don't even know how it works  :P

I must be odd I guess ;)

n.o.s.brain

#487
Thanks all!

Quote from: Survivor on March 09, 2008, 08:19:46 PM
A very odd one sometimes uses patch clipping.
patch clipping? whats that?

3 point clipping is when u click the clip tool 3 times, then position the clip points properly by dragging them in different planes until you get mad... lol

lol, trak is living proof that its very possible to make a leet map without 3 point clipping!

your face

#488
(spammage imminent)
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

mooseberry

Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

your face

blue is pretty...but if you insist, ill make it green...
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

n.o.s.brain

#491

a quick experiment with 3 point clipping.

Rocinante

You call that a quick experiment?  Sheesh, sometimes you mappers make me feel inadequate :P

Looks nice.
}MG{Mercenaries Guild
"On my ship, the Rocinante, wheeling through the galaxies, headed for the heart of Cygnus, headlong into mystery." -- Rush, "Cygnus X-1"

Kaleo

can 1 of u r33ly gud mpprz plz ps0t a tut ab0ut 3 pnt klippn kthnxbai
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

gareth


Plague Bringer

brain: That map's got the gloomy, industrial, pipespam feel of a Taiyo.uk. Map. Infact, aside from that door, I thought it was a Taiyo.uk map. Good job.
U R A Q T

Taiyo.uk

MOAR PIPES!!1!

Don't stop adding pipes until you're down to 1fps.

n.o.s.brain

#497
btw, the door was just to keep out the void, its going to be a 3 point one soon.  ;D

and definitely moar pipes! but i get liek 60 fps on groundsource, so it will take me a while to get down to 1... :D

TRaK

Brain, that's looking quite good, keep it up :)

Only problem I see with it is the splotchy lighting, but that's not a hard fix.

your face

#499
Total pwnage.  ;)

(watch until it turns into a map, xD)
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Samurai.mac

This is a little something I started working on only last night. It's actually for another game, but I'm thinking of making a version for Tremulous as well.


And now for a nice egyptian themed map, Sopedu.

techhead

Awesome stuff, and congrats to the topic having five hundred (and one) replies!
At the time of this post, of course.
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
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Copy and paste Granger into your signature!

Zero Ame


mooseberry

Pipes are rectangular. o.0
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Zero Ame

not really, just GTKRadiant doesnt make perfect cylinders. Unless you do it with a brush but then they take a much longer period of time to make bends in them, and time is something Im tight on. I might go through and replace them with brushes when i release the final version.

Im actually going to release a trial version of it in a second. Its not finished for it to be beta 1 yet but I really want to see what people think.

TinMan

Computers don't make perfect cylinders, they make them out of polygons, you just need to add more sides so it looks smoother.
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\

NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

Zero Ame

You cant add more sides to a cylinder unless its a brush

your face

you're using brushes or patch meshes?
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Zero Ame


your face

which = patch mesh.  cool :]
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!