Author Topic: Random Dev. Shots  (Read 1432383 times)


Atom Eve

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Re: Random Dev. Shots
« Reply #541 on: March 23, 2008, 03:50:38 am »
Break image tags when you quote, plz.
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Zero Ame

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Re: Random Dev. Shots
« Reply #542 on: March 23, 2008, 05:26:57 am »

Someone's been playing Station15 too much :P As far as I know, no other Tremulous map has such a terrible skybox as my attempted planet render.

Lol, well your skybox is 1 of the best space ones i can find :P

X-20

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Re: Random Dev. Shots
« Reply #543 on: March 26, 2008, 08:14:25 pm »
A few more GTK shots - will have ingame alpha shots soon hopefully, about 40-50% of rooms done, working on detail and finishing making the rooms right now.


Shot of the current grid/layout - more to come.

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Zero Ame

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Re: Random Dev. Shots
« Reply #544 on: March 26, 2008, 10:44:04 pm »
3 rooms and thats 40-50% done???

X-20

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Re: Random Dev. Shots
« Reply #545 on: March 26, 2008, 10:46:11 pm »
3 _BIG_ rooms - there is going to be more than at least 15 i can tell you that.
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Knowitall66

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Re: Random Dev. Shots
« Reply #546 on: March 26, 2008, 11:20:15 pm »
You should learn to use shader lights.

X-20

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Re: Random Dev. Shots
« Reply #547 on: March 26, 2008, 11:21:11 pm »
I am using shader lights.. i just like the effect of pointlights in some places.
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your face

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Re: Random Dev. Shots
« Reply #548 on: March 26, 2008, 11:45:02 pm »
Shader lights aren't always the best way to go.  Unless of course, you make your own shader lights. :P  Because sometimes they appear to bright/off-colored/dark etc.

I use point lights too... in most places, unless the shader lights have the right effect that I want.

BTW, keep goin', 20!  Just be sure to add some detail to those box halls in the second screenshot.  ;)
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TRaK

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Re: Random Dev. Shots
« Reply #549 on: March 27, 2008, 12:00:25 am »
I also use a lot of point lights. Thanatos is about 80% point lights.

Just use whatever looks best for your purposes.

your face

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Re: Random Dev. Shots
« Reply #550 on: March 27, 2008, 12:07:00 am »
Just use whatever looks best for your purposes.

Precisely.  ;)
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TRaK

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Re: Random Dev. Shots
« Reply #551 on: March 29, 2008, 02:20:27 am »
This is a map I'm working on for Urban Terror called Desolate. The idea is that it is an abandoned factory, and I'm really trying to make it feel that way this time around. I might rework the layout later and release a version for Trem, but we'll see.


thirdstreettito

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Re: Random Dev. Shots
« Reply #552 on: March 29, 2008, 02:59:48 am »
TRaK, that look good.

n.o.s.brain

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Re: Random Dev. Shots
« Reply #553 on: March 29, 2008, 04:09:17 am »
oooh, mmmm, could it be ported for trem?  ;D (im so downloading urban terror just to see the map, xD)
« Last Edit: March 29, 2008, 04:24:28 am by n.o.s.brain »

Odin

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Re: Random Dev. Shots
« Reply #554 on: March 29, 2008, 05:22:17 am »
Shader lights aren't always the best way to go.  Unless of course, you make your own shader lights. :P  Because sometimes they appear to bright/off-colored/dark etc.

I use point lights too... in most places, unless the shader lights have the right effect that I want.
Shader lights should be used almost all the time, mainly because if you know how to make them, they usually look much better than point lights(and more natural looking).

your face

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Re: Random Dev. Shots
« Reply #555 on: March 29, 2008, 05:27:33 am »
Whoa! Nice TRaK! :o

I hope you port it for trem... :-[

@Odin, Everyone has their opinion...if I wasn't as lazy, I might make my own shaders.... :D
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TRaK

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Re: Random Dev. Shots
« Reply #556 on: March 30, 2008, 04:10:59 am »
I just spent something like eight hours straight mapping, so I'll show this off now just to preserve my sanity  :-*
From Desolate, my upcoming Urban Terror map :


your face

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Re: Random Dev. Shots
« Reply #557 on: March 30, 2008, 04:29:08 am »
l33t!  But...what about Babel? :-[
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TRaK

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Re: Random Dev. Shots
« Reply #558 on: March 30, 2008, 04:38:20 am »
l33t!  But...what about Babel? :-[

A few of the Babel textures I'm working on are used in Desolate. Also, I'm working on using them in a fairly basic Open Arena map I've started - mainly because OA really needs some half-decent maps.

I tried using some of them for a Trem map, but it didn't get off to a great start so I scrapped it temporarily. Dunno if it'll ever happen, to be honest. I'm planning on concentrating my efforts on mapping for some newer engines soon, so I can boost my credentials to get my dream job. Take a wild guewss as to what that is :P

n.o.s.brain

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Re: Random Dev. Shots
« Reply #559 on: March 30, 2008, 05:15:09 am »
mapping for halo3? ;D

mooseberry

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Re: Random Dev. Shots
« Reply #560 on: March 30, 2008, 05:17:27 am »
mapping for pong?
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TRaK

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Re: Random Dev. Shots
« Reply #561 on: March 30, 2008, 05:24:39 am »
mapping for pong?

Yeah. 1337 bumpmapped, raytraced pong  :-*

But seriously, probably either the most recent Unreal engine, the Q4 engine, or the Crysis engine - assuming its mapping tools are available, dunno anything about it yet, really.

Kaleo

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Re: Random Dev. Shots
« Reply #562 on: March 30, 2008, 11:31:57 am »
I just spent something like eight hours straight mapping, so I'll show this off now just to preserve my sanity  :-*
From Desolate, my upcoming Urban Terror map :



Stop being so damn smexy TRaK...
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Taiyo.uk

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Re: Random Dev. Shots
« Reply #563 on: March 30, 2008, 11:56:47 am »
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Let's talk about u and mee

CreatureofHell

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Re: Random Dev. Shots
« Reply #564 on: March 30, 2008, 12:20:55 pm »
Noooo!!! Taiyo! I thought you loved me  :-\  :'(



I should start up a trouser shop. Taiyo, you could be my main customer.  ;)
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Taiyo.uk

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Re: Random Dev. Shots
« Reply #565 on: March 30, 2008, 02:41:47 pm »
Well.... If you post a really smexy screenshot of your map then I'll agree to a threesome.

n.o.s.brain

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Re: Random Dev. Shots
« Reply #566 on: March 30, 2008, 11:15:10 pm »
@trak: you can use radiant for q4 mapping, and it looks pretty easy to transition from the idtech 3 to the idtech4 engine: aeon's q4 mapping
« Last Edit: March 30, 2008, 11:21:32 pm by n.o.s.brain »

TRaK

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Re: Random Dev. Shots
« Reply #567 on: March 31, 2008, 05:00:52 am »
Last one, I promise ;)



n.o.s.brain

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Re: Random Dev. Shots
« Reply #568 on: March 31, 2008, 05:31:35 am »
trak, where r u gonna release it when its done?

mooseberry

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Re: Random Dev. Shots
« Reply #569 on: March 31, 2008, 06:04:00 am »
I say ban TRaK if he doesn't release if for Tremulous.

Don't worry, I'm only semi-kidding.
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