Author Topic: Random Dev. Shots  (Read 1431653 times)

Supertanker

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Re: Random Dev. Shots
« Reply #480 on: March 09, 2008, 05:44:59 am »
Ooo, pretty colors



Obviously this is not a player accescable area.



I really need to make my own textures. That skybox planet sucks and took forever to render :/



your face

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Re: Random Dev. Shots
« Reply #481 on: March 09, 2008, 04:54:26 pm »


very nice.  :]
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Taiyo.uk

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Re: Random Dev. Shots
« Reply #482 on: March 09, 2008, 05:15:57 pm »
* Taiyo.uk resorts to using a bucket after Stannum's chopperz pwned his last pair of pants.

n.o.s.brain

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Re: Random Dev. Shots
« Reply #483 on: March 09, 2008, 09:16:05 pm »
totally leet!

just out of curiosity, which method do you use to achieve these kind of angles:

at first, i rotated, then i figured out how to use 3-point clipping, but recently discovered how to get the same result by dragging the vertices, just wondering how the pros do it... ;D

Survivor

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Re: Random Dev. Shots
« Reply #484 on: March 09, 2008, 09:19:46 pm »
Dragging vertices is prone to error fabrication though. Most 'pros' i know use 3-point clipping. A very odd one sometimes uses patch clipping.
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Taiyo.uk

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Re: Random Dev. Shots
« Reply #485 on: March 09, 2008, 09:28:24 pm »
Clipping. Vertex manipulation becomes tedious when Radiant automatically moves other vertices to keep the brush convex. Clipping cannot make a concave brush from a convex one.

TRaK

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Re: Random Dev. Shots
« Reply #486 on: March 09, 2008, 09:46:55 pm »
Survivor and Taiyo are right, vertex manipulation is annoying and I avoid it as much as possible.


However, personally, this is what I would do:

1. Clone the bottom brush in the image and place it on top of the original brush.
2. switch to side view
3. ctrl-drag the top edge to the right inclination.
4. 2-point clip/resize the rest of the brush to remove any empty spaces/overlaps between the column and the wall.

Alternately, you could take a squared-off version of the top column, split it into 3 in top view, ctrl-drag the exterior pieces, clip the edges that are sticking into the wall in side view, then merge the three brushes back together.  (this may seem confusing, I'm not being very eloquent :P)

This technique works quite well for me. And I'll let you in on one of my dirty secrets: I have never, ever, had to use 3 point clipping in any of my maps. Honestly, I don't even know how it works  :P

I must be odd I guess ;)
« Last Edit: March 09, 2008, 09:52:38 pm by TRaK »

n.o.s.brain

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Re: Random Dev. Shots
« Reply #487 on: March 09, 2008, 11:06:39 pm »
Thanks all!

A very odd one sometimes uses patch clipping.
patch clipping? whats that?

3 point clipping is when u click the clip tool 3 times, then position the clip points properly by dragging them in different planes until you get mad... lol

lol, trak is living proof that its very possible to make a leet map without 3 point clipping!
« Last Edit: March 10, 2008, 12:45:46 am by n.o.s.brain »

your face

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Re: Random Dev. Shots
« Reply #488 on: March 10, 2008, 01:50:43 am »
(spammage imminent)
« Last Edit: March 10, 2008, 01:54:30 am by your face »
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mooseberry

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Re: Random Dev. Shots
« Reply #489 on: March 10, 2008, 02:52:06 am »
Blue...
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your face

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Re: Random Dev. Shots
« Reply #490 on: March 10, 2008, 03:03:35 am »
blue is pretty...but if you insist, ill make it green...
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n.o.s.brain

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Re: Random Dev. Shots
« Reply #491 on: March 11, 2008, 05:37:08 am »

a quick experiment with 3 point clipping.
« Last Edit: April 17, 2009, 01:02:44 am by n.o.s.brain »

Rocinante

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Re: Random Dev. Shots
« Reply #492 on: March 11, 2008, 05:52:44 am »
You call that a quick experiment?  Sheesh, sometimes you mappers make me feel inadequate :P

Looks nice.
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Kaleo

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Re: Random Dev. Shots
« Reply #493 on: March 11, 2008, 09:18:38 am »
can 1 of u r33ly gud mpprz plz ps0t a tut ab0ut 3 pnt klippn kthnxbai
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gareth

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Re: Random Dev. Shots
« Reply #494 on: March 11, 2008, 11:54:59 am »
can 1 of u r33ly gud mpprz plz ps0t a tut ab0ut 3 pnt klippn kthnxbai

http://tremulous.net/forum/index.php?topic=7497.0

Plague Bringer

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Re: Random Dev. Shots
« Reply #495 on: March 11, 2008, 02:56:59 pm »
brain: That map's got the gloomy, industrial, pipespam feel of a Taiyo.uk. Map. Infact, aside from that door, I thought it was a Taiyo.uk map. Good job.
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Taiyo.uk

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Re: Random Dev. Shots
« Reply #496 on: March 11, 2008, 02:59:14 pm »
MOAR PIPES!!1!

Don't stop adding pipes until you're down to 1fps.

n.o.s.brain

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Re: Random Dev. Shots
« Reply #497 on: March 11, 2008, 04:16:21 pm »
btw, the door was just to keep out the void, its going to be a 3 point one soon.  ;D

and definitely moar pipes! but i get liek 60 fps on groundsource, so it will take me a while to get down to 1... :D
« Last Edit: March 11, 2008, 04:19:43 pm by n.o.s.brain »

TRaK

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Re: Random Dev. Shots
« Reply #498 on: March 11, 2008, 05:59:37 pm »
Brain, that's looking quite good, keep it up :)

Only problem I see with it is the splotchy lighting, but that's not a hard fix.

your face

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Re: Random Dev. Shots
« Reply #499 on: March 11, 2008, 08:25:56 pm »
Total pwnage.  ;)

(watch until it turns into a map, xD)
« Last Edit: March 11, 2008, 08:27:43 pm by your face »
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Samurai.mac

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Re: Random Dev. Shots
« Reply #500 on: March 11, 2008, 11:08:25 pm »
This is a little something I started working on only last night. It's actually for another game, but I'm thinking of making a version for Tremulous as well.


And now for a nice egyptian themed map, Sopedu.

techhead

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Re: Random Dev. Shots
« Reply #501 on: March 11, 2008, 11:12:44 pm »
Awesome stuff, and congrats to the topic having five hundred (and one) replies!
At the time of this post, of course.
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Zero Ame

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Re: Random Dev. Shots
« Reply #502 on: March 12, 2008, 12:01:56 am »









More coming soon :P

mooseberry

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Re: Random Dev. Shots
« Reply #503 on: March 12, 2008, 12:53:17 am »
Pipes are rectangular. o.0
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Zero Ame

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Re: Random Dev. Shots
« Reply #504 on: March 12, 2008, 01:04:34 am »
not really, just GTKRadiant doesnt make perfect cylinders. Unless you do it with a brush but then they take a much longer period of time to make bends in them, and time is something Im tight on. I might go through and replace them with brushes when i release the final version.

Im actually going to release a trial version of it in a second. Its not finished for it to be beta 1 yet but I really want to see what people think.

TinMan

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Re: Random Dev. Shots
« Reply #505 on: March 12, 2008, 01:47:51 am »
Computers don't make perfect cylinders, they make them out of polygons, you just need to add more sides so it looks smoother.
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Zero Ame

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Re: Random Dev. Shots
« Reply #506 on: March 12, 2008, 01:50:29 am »
You cant add more sides to a cylinder unless its a brush

your face

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Re: Random Dev. Shots
« Reply #507 on: March 12, 2008, 02:03:00 am »
you're using brushes or patch meshes?
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Zero Ame

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Re: Random Dev. Shots
« Reply #508 on: March 12, 2008, 02:27:25 am »
I use Curve > Cylinder

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Re: Random Dev. Shots
« Reply #509 on: March 12, 2008, 02:51:54 am »
which = patch mesh.  cool :]
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