Author Topic: Random Dev. Shots  (Read 1432513 times)

mooseberry

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Re: Random Dev. Shots
« Reply #600 on: April 23, 2008, 04:11:49 am »
I always had this feeling something sinister was going on at the core....
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

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thirdstreettito

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Re: Random Dev. Shots
« Reply #601 on: April 23, 2008, 05:41:18 am »
Heh, I just spent 2 hours looking through this topics pages and have some tremgasms.

Kaleo

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Re: Random Dev. Shots
« Reply #602 on: April 25, 2008, 08:31:06 am »




Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
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E-Mxp

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Re: Random Dev. Shots
« Reply #603 on: April 25, 2008, 04:00:48 pm »
...wow... :)

n.o.s.brain

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Re: Random Dev. Shots
« Reply #604 on: April 25, 2008, 05:32:27 pm »
kaleo, thats leet!  ;) great work with detailing.

Kaleo

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Re: Random Dev. Shots
« Reply #605 on: April 26, 2008, 03:58:07 am »
Whoa. Didn't expect all that good feedback! :D
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techhead

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Re: Random Dev. Shots
« Reply #606 on: April 26, 2008, 03:00:15 pm »
The one thing I noticed, that I notice quite often in custom maps, is that the edges are much too sharp. All the default maps either have:
A. A lip, bevel, or other structural thingy, or...
B. A texture with a noticeable and suitable edge.

Supertanker has too-sharp edges, so does Kaleo, Odin and X-20.
Your face and NOS Brain have it down right in thier shots.
I'm playing Tremulous on a Mac!
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your face

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Re: Random Dev. Shots
« Reply #607 on: April 26, 2008, 05:01:29 pm »
Nice work!  Very arachnid-style.  ;D

Yeah, and you might want to do something about the edges.  ;)
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Kaleo

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Re: Random Dev. Shots
« Reply #608 on: April 27, 2008, 06:39:37 am »

Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

techhead

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Re: Random Dev. Shots
« Reply #609 on: April 27, 2008, 03:01:53 pm »
See?
A little change sometimes make a big difference.
I'm surprised not many people mention edging when writing mapping aesthetics guides.
The door still looks a little cookie-cutter, though.
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Diluke

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Re: Random Dev. Shots
« Reply #610 on: April 27, 2008, 04:19:40 pm »
Damn i wish i can make so good maps like that ^^ but i dont have any 'ideas' to do those rooms and else :( i got only mine-type tunels :(
btw nice work ^^

gareth

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Re: Random Dev. Shots
« Reply #611 on: April 27, 2008, 09:57:10 pm »
looking good kaleo.

regarding edges, i dont think thats much of a problem, the problem is that the basic geometry is very right angled, it would look more interesting if the walls had some angle to them, say broken up into several horizontal brushes, eg.


 /
|
 \______

is pretty common but looks better than

|
|
|______

kangounator

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Re: Random Dev. Shots
« Reply #612 on: April 28, 2008, 09:08:20 pm »
+1 gareth except that it won't be mara friendly (hard to bounce off walls in tremor) and that might make the map more pro-human.
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blood2.0

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Re: Random Dev. Shots
« Reply #613 on: April 28, 2008, 10:47:14 pm »
a little to open

Amtie

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Re: Random Dev. Shots
« Reply #614 on: April 29, 2008, 08:15:32 am »
Open: Rant vs Luci = Rant killwhore

Closed: Rant vs Luci = Moar balanced
Meow.

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TRaK

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Re: Random Dev. Shots
« Reply #615 on: May 03, 2008, 04:16:04 pm »
Some new textures I'm working on, and a shot of them in action(not for trem):
They're still a bit (very) heavy on the red :P

Looks a bit better if you view the textures fullsize.


« Last Edit: May 03, 2008, 04:19:44 pm by TRaK »

your face

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Re: Random Dev. Shots
« Reply #616 on: May 03, 2008, 04:31:00 pm »
Zomg, leet!  That had better be for trem even if it has crappy gameplay... :P
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TRaK

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Re: Random Dev. Shots
« Reply #617 on: May 03, 2008, 05:37:36 pm »
No, that map is most certainly not for trem :P

Currently, it'll either be for Quake2world or OpenArena, or both.

mooseberry

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Re: Random Dev. Shots
« Reply #618 on: May 03, 2008, 06:39:53 pm »
Looks very good, but as you mentioned VERY red.  :laugh:
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

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Taiyo.uk

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Re: Random Dev. Shots
« Reply #619 on: May 04, 2008, 01:30:43 am »
<3


Amtie

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Re: Random Dev. Shots
« Reply #620 on: May 04, 2008, 01:46:06 pm »
Why not for trem? =[
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Taiyo.uk

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Re: Random Dev. Shots
« Reply #621 on: May 04, 2008, 05:49:57 pm »
Because trem isn't OA or Q2W.

Lava Croft

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Re: Random Dev. Shots
« Reply #622 on: May 04, 2008, 06:39:00 pm »
Because trem isn't OA or Q2W.
OA isn't Q2W either!

Taiyo.uk

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Re: Random Dev. Shots
« Reply #623 on: May 04, 2008, 06:40:48 pm »
I NEVAR SED IT WUZ!!1!

gareth

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Re: Random Dev. Shots
« Reply #624 on: May 04, 2008, 09:36:54 pm »
they both have furries

your face

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Re: Random Dev. Shots
« Reply #625 on: May 07, 2008, 03:45:23 pm »
Brain's random sketch:

One of my random WiP's:
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Diluke

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Re: Random Dev. Shots
« Reply #626 on: May 07, 2008, 05:12:59 pm »
ow nice :P at your art i thinked... this will be litle retro stairs ^^
nice work btw =D

Kaleo

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Re: Random Dev. Shots
« Reply #627 on: May 08, 2008, 08:04:39 am »
Needs moar grreble
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Amtie

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Re: Random Dev. Shots
« Reply #628 on: May 08, 2008, 04:35:05 pm »
Moar greeble = 0 Fps :3
Meow.

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your face

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Re: Random Dev. Shots
« Reply #629 on: May 08, 2008, 06:18:10 pm »
zomg, i guess that isnt much grebble, come to think of it.... >.>
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